Official Title  Air Management [Koei Teiban Series]
Common Title  Air Management [Koei Teiban Series]
Serial Number(s)  SLPM-86788
Region  NTSC-J
Genre / Style  Simulation 

Developer  Koei.
Publisher  Koei.
Date Released  8 March 2001
Disc Number &
Printed Serial Number

Serial Number In Disc SLPM-86788
Media Disc ID N / A
Number Of Tracks 40
( 1 Data Track &
39 Audio Tracks )
Approx. Image Size
( Image Format Used )
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4988615013096  - 


Menus and gameplay are in Japanese.

Air Traffic Flow Management (usually seen abbreviated as ATFM) is the regulation of air traffic in order to avoid exceeding airport or air traffic control capacity in handling traffic, and to ensure that available capacity is used efficiently.

Because only one aircraft can land or depart from a runway at the same time, and because aircraft must be separated by a certain time to avoid collisions, every airport has a finite capacity; it can only safely handle so many aircraft per hour. This capacity depends on many factors, such as the number of runways available, layout of taxi tracks, availability of air traffic control, but also on current or anticipated weather. Especially the weather can cause large variations in capacity because strong winds may limit the number of runways available, and poor visibility may necessitate increases in separation between aircraft. Air traffic control can also be limiting, there are only so many aircraft an air traffic control unit can safely handle. Staff shortages, radar maintenance or equipment faults can lower the capacity of a unit. This can affect both airport air traffic control as well as en-route air traffic control centers.

When an air traffic control unit that will control a flight reaches capacity, arriving aircraft are directed towards holding patterns where they circle until it is their turn to land. Because aircraft flying in circles is an inefficient and costly way of delaying aircraft, it is preferable to keep them on the ground at their place of departure, called a ground delay program. This way, the delay can be waited out on the ground with engines off, saving considerable amounts of fuel (a large jet aircraft can use dozens of gallons of fuel per minute in the air). Obviously, careful calculation of en route time for each flight (and the effect of current wind upon it) and traffic flow as a whole is needed, which is highly dependent on computers.

Air Management '96 is a air traffic flow management simulation game that allows the player to choose at the beginning of the game in which time period he wants to play, the game features 2 different ones:
- 1963-1995
- 1983-2015

The game features 5 difficulty levels (beginner, easy, normal, hard & pro), and let's the player choose in which country of the world he wants the game to take place. The player company will have to compete againts another 3 companies (that can be computer controlled or by another human players).

  Manufacturer's description:

Became president of the airline simulation game will be tied to business objectives in the route 22 cities around the world. Beautiful 3D realistic graphics in cities around the world. Travel boom and the Olympics, the game goes right to the various events. Enjoy traveling the world, trying to enjoy the excitement of cities around the world are tied.

  • First person perspective.
  • 2D graphics
  • Cartoon graphics
  • Air Traffic Management theme.
Number Of Players  1-4 Players
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
Other Compatible Controllers
( Official Controllers Only )
Special Controllers Included Or
Supported ( Official Only )
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.7.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.7.0
CD-ROM Plugin  Virus CDR Image Driver 1.7 or ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.

  Move between actions:  D-Pad
  Cancel action:  X Button
  Select action:  Circle Button
  Next or previous menus or company:  R1 or L1 Button

  Have 99999999 money -  
800F8AD8 E0FF
800F8ADA 05F5
 - Jewel Case Covers
Dim. - 500 x 510 pix.
Res. - 300 dpi
File Size - 118 KB
Dim. - 591 x 445 pix.
Res. - 300 dpi
File Size - 89 KB
 - Disc Cover
Dim. - 500 x 499 pix.
Res. - 300 dpi
File Size - 54 KB

  • Air Management [SLPS-00269]  - 
  • Air Management [Koei the Best] [SLPM-86206]  - 

Gameshark code created by GLADIATOR.
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