ACE COMBAT 2
Official Title  Ace Combat 2
Common Title  Ace Combat 2
Serial Number(s)  SLPS-00830
Region  NTSC-J
Genre / Style  Flight Simulator  / Shooter

Developer  Namco.
Publisher  Namco.
Date Released  30 May 1997
Disc Number &
Printed Serial Number
DISC 1

SLPS-00830
Serial Number In Disc SLPS-00830
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4907892010277  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Ace Combat 2 is the sequel to the 1995 Arcade/Flight-sim Air Combat, released in 1997 by Namco. Ace Combat 2 continues the arcade style gameplay of its predecessor; albeit with some minor improvements. It is part of the Ace Combat series. Ace Combat 2 is the second Ace Combat game for the PlayStation. It has been seen as the best one for the PlayStation, and many other games in the series use similar maps or scenarios from missions in this game.

Ace Combat 2's gameplay is very similar to Air Combat (its predecessor) however, AC2 has considerably improved graphics (both the planes and environment) and detailed features such as: moving flaps, air-brakes and afterburner effects. An exciting new feature is the ability to find (and shoot down) enemy Ace planes; doing so will result in the player being rewarded with a medal of the defeated Ace, that can be viewed in the games medal viewer. Also the player can unlock "extra" aircraft for subsequent replays. One more interesting feature is the branching story paths; basically two sets of missions split between Operations "A"lphaville" and "B"ellissima" they each contain unique missions and both branches lead to mission 19. (Jewel Box)

Ace Combat 2 also features realistic dog fights, total 3D polygons, advanced artificial intelligence, dynamic mission debriefings, secret planes and hidden missions.

The game uses several elements that are still used in other Ace Combat games. There is the ability for the camera to focus on the last target that was destroyed, and also the ability to give wingmen orders.

There are numerous enemy Aces that the player can find and shoot down. While many of the normal pilots are Aces, the legendary pilots are the best forces that can be fought. They are distinguished from ordinary pilots by being named, and having a distinctive paint on their fighter. The legendary pilots all have different behaviours than other ones, and some of them work in a squadron. Shooting down a legendary pilot or the legendary squadron will earn the player a medal.

There are 3 different endings for the player to experience; a "normal" ending, a "bad" ending, and a secret "Bonus" ending. The player's actions during the game will decide what ending the player sees.

Plot:
Military Rebels have seized Unified Forces sector NA-P2700. Striking while the heads of state were at a peace summit, political insurrectionists have seized and occupied the administration's center. Many institutions have already fallen to the rebels' orchestrated attacks around the world. Intelligence reports that the rebels now possess both strategic and long-range weapons. Their sphere of power has rapidly expanded in the coup d'état, as has their military capabilities. Since the United Forces are already spread thin around the globe, UF Headquarters has formed a mercenary tactical strike force, code named: Scarface. The player is to lead strike force Scarface against the rebel insurgents. The story is very light, but it foreshadows future events in later Ace Combat games.

Aircraft:
Ace Combat 2 features twice the amount of planes to choose from than its predecessor; each with its own strengths and weaknesses. The player can fly various types of aircraft, ranging from the F-4 Phantom, F-14 Tomcat, F-117 Nighthawk, A-10 Thunderbolt II, the Russian MiG-29, Su-35, YF-22 as well as other types.

Superweapons:
- Fortress Intolerance
The Intolerance was a fortification in the Playstation 1 game Ace Combat 2, built in North Point. It was used by the Usean Rebel Forces in the war at that time. After both of their Extra Powerful Cruise Missile carrying submarines, the Dragonet 1 & 2, were destroyed, the rebels had still one EPCM left in the Intolerance. This is why it is often counted as a superweapon along with both of the giant submarines. After the battle at St. Ark, the rebel forces retreated to the fortress.

The fortress bears a strong resemblance to Megalith, a superweapon in Ace Combat 4. In fact, Megalith is on the island that you start AC2 in, while Intolerance is at North Point, where you begin AC4. The fortress has two power plants guarded by SAM's(Surface-to-air missile) and tanks, while around the main hill the Intolerance is built on are more SAM's, small forts and a small runway. The fortress has an extreme arsenal of F-15's in stock, and also has the Z.O.E. ace captain flying in a common super plane in the AC series, the ADF-01. Inside the fortress itself is of course the gigantic cruise missile readying for launch. The players character in the game, "Scarface 1", is sent to destroy the Intolerance. After clearing out the tanks around the power plants, friendly forces are able to open a heat vent door in the Intolerance, which has just enough room for Scarface 1 to fly in and blow up the missile. After this is done, all the enemy forces are elminated by a chain reaction of explosions.

- Dragonet 1 and 2:
The Dragonet class submarines (ancestors of the Yuktobanian Scinfaxi class submarine in the Playstation 2's Ace Combat 5) were two superweapons in the Playstation 1 game Ace Combat 2. These submarines were huge, and they both carried one extra-powerful Cruise Missile, just like the one in the Fortress Intolerance, another superweapon in the game. They were used by the Usean Rebel Forces in the war at that time.

Both submarines were armed with machine guns and SAM's (Surface-to-air missile), and one EPCM. The Dragonet 1 was stationed in a submarine base on the south-eastern coast of the Usean/Erusean continent. It had very little to do in the war, as the players character "Scarface 1" destroyed it when he made a secret raid into the base, just as the Dragonet was leaving.

It is not known where the Dragonet 2 was built, possibly in the same submarine base, but as it arrived in the last stages of the war to the city of St. Ark, the city was already under siege of governmental forces. It proceeded to dive into the sea and left quickly to escape to the Fortress Intolerance, located in North Point. Just before it had managed to get on to the surface, it was detected and Scarface 1 was scrambled to the location. After a fierce fight, Scarface manages to hit the submarine fatally. All seems well untill the last act of the now sinking sub is to launch its cruise missile at St. Ark, possibly hoping to eliminate any friendly forces left there. Scarface 1 proceeds to catch up with it. It is difficult as Scarface can't lock on to the target with his own missiles, but he manages to destroy the missile with his machine gun. Thus ends the terror of the Dragonet class submarines.

  Manufacturer's description:

Superior enemy intelligence.

We've devised a weapon that's deadlier than a smart bomb. It's called a smart pilot. Now, Ace Combat 2 pits you against a whole squadron of them - 3-D polygon jet jocks that maneuver like the real deal, turning every scorching sortie and dogfight into a kill-or-be-killed situation. With nearly double the missions of its predecessor, you'll double your chances of taking out the enemy. (Or taking a heat-seeker up the exhaust.)

- The most realistic dogfights ever created for the Playstation game console.
- Total 3-D polygon environment - fly freely and unload your arsenal with reckless abandon.
- Advanced artificial intelligence - cunning and calculating enemy pilots.
- 30 formidable missions - nearly double the missions of Air Combat.
- Awesome mission debriefings - dynamic diagrams and moving maps for surgical strikes.
- Secret planes and hidden missions - the better you fly, the more you'll reveal.

  Features:
  • Third or first person perspectives.
  • 3D graphics
  • Cartoon graphics
  • War & combat planes themes.
Number Of Players  1 Player
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Analog Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 Negcon / Analog Joystick (SCPH-1110)
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.2.0
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 GENERAL CONTROLS:
  Move plane -  D-Pad or Left Analog Stick
  Fire machine guns -  X Button
  Fire missiles -  Circle Button
  Ground map display -  Square Button
  Change the lock on target -  Triangle Button
  Left or right yaw -  L2 or R2 Button
  Accelerate -  R1 Button
  Decelerate -  L1 Button
  Change view -  Select Button
  Pause game -  Start Button

 

MISC CODES:
  Hidden Level -  
You must destroy the C-5 transport on the first raven level in order to unlock the hidden mission level.
 
  Unlock the XFA-27 Fighter -  
Beat the game on normal. Play the game again on hard and make your way to the ''Dead-End'' mission. Destroy the four YF-23A's in the special Fox Force Four squadron south of the target to unlock the XFA-27 and a medal at the Debriefing screen.
 
  View 3D Aircrafts -  
Shoot down all Skilled enemy pilots and collect all the medals in the Statistics screen. A new option appears in the Options menu that lets you view all the planes you've encountered.
 
  Bad Ending -  
Beat the pilot Z.O.E in mission 19 to access mission 20. In mission 20, do not shoot down the cruise missile, and you'll unlock the bad ending of the game
 
  Bonus Ending -  
In mission 20, shoot down the cruise missile to advance to the bonus mission: Fighter's Honor. Defeat that mission to unlock the Bonus Mission.
 
  Music Test -  
To access the Music Player, beat the game with a rank above First Lieutenant. Then access the options menu to play all of the game's music.
 
  Normal Ending -  
Make your way to the 19th mission ''Kingpin'', and beat the mission without destroying the skilled enemy pilot Z.O.E
 

ACTION REPLAY CODES:
  Infinite energy -  
8002CEEC 0000
 
  Infinite Money -  
80010C1C 967F
80010C1E 0098
 
  Infinite Fuel All - Break Point Code -  
80039E1C 0000
80039E1E 0000
 
  Unlock all Hidden Aircrafts -  
80010C44 0101
80010C46 0101
80010C48 0101
80010C4A 0101
80010C4C 0101
80010C4E 0101
80010C50 0101
80010C52 0101
 

 - Jewel Case Covers
FRONT BACK INLAY INSIDE SPINE CARD
CLICK THE IMAGE
Dim. - 1415 x 1415 pix.
Res. - 300 dpi
File Size - 917 KB
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Dim. - 1757 x 1378 pix.
Res. - 300 dpi
File Size - 1015 KB
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Dim. - 1404 x 1417 pix.
Res. - 600 dpi
File Size - 346 KB
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Dim. - 1641 x 1379 pix.
Res. - 600 dpi
File Size - 710 KB
CLICK THE IMAGE
Dim. - 825 x 1417 pix.
Res. - 300 dpi
File Size - 228 KB
 - Jewel Case Covers
INSIDE ADVERT PAGE 1 INSIDE ADVERT PAGE 2 INSIDE ADVERT PAGE 3 INSIDE ADVERT PAGE 4
CLICK THE IMAGE
Dim. - 1361 x 1367 pix.
Res. - 300 dpi
File Size - 328 KB
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Dim. - 1362 x 1367 pix.
Res. - 300 dpi
File Size - 520 KB
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Dim. - 1354 x 1367 pix.
Res. - 300 dpi
File Size - 709 KB
CLICK THE IMAGE
Dim. - 1361 x 1367 pix.
Res. - 300 dpi
File Size - 461 KB
 - Jewel Case Covers
INSIDE CATALOGUE FRONT INSIDE CATALOGUE BACK INSIDE CATALOGUE INSIDE REGISTRATION CARD FRONT REGISTRATION CARD BACK
CLICK THE IMAGE
Dim. - 1335 x 1332 pix.
Res. - 300 dpi
File Size - 156 KB
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Dim. - 1335 x 1335 pix.
Res. - 300 dpi
File Size - 227 KB
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Dim. - 2969 x 1336 pix.
Res. - 300 dpi
File Size - 666 KB
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Dim. - 1152 x 1776 pix.
Res. - 300 dpi
File Size - 217 KB
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Dim. - 1146 x 1737 pix.
Res. - 300 dpi
File Size - 273 KB
 - Advert Covers
USA ADVERT PAGE 1 USA ADVERT PAGE 1 SPANISH ADVERT
CLICK THE IMAGE
Dim. - 1440 x 1971 pix.
Res. - 300 dpi
File Size - 855 KB
CLICK THE IMAGE
Dim. - 1440 x 1967 pix.
Res. - 300 dpi
File Size - 922 KB
CLICK THE IMAGE
Dim. - 1353 x 1743 pix.
Res. - 300 dpi
File Size - 344 KB
 - Disc Cover
DISC
CLICK THE IMAGE
Dim. - 1425 x 1419 pix.
Res. - 600 dpi
File Size - 186 KB

 NTSC-U:
  • Ace Combat 2 [SLUS-00404]   
     
 NTSC-J:
  • Ace Combat 2 [Playstation the Best] [SLPS-91146]   
     
 PAL:
  • Ace Combat 2 [SCES-00699]   
     
  • Ace Combat 2 [SCES-00901]   
     
  • Ace Combat 2 [SCES-00902]   
     

Thanks to KENN for providing the game front & back hires covers.
Thanks to QWERTYUIOP for providing the game inlay, inside & CD hires covers.
Thanks to MAT for providing the game inside catalogue & registration card hires covers.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.