CHIPPOKE RALPH NO DAIBOUKEN - THE ADVENTURE OF LITTLE RALPH
Official Title  Chippoke Ralph no Daibouken - The Adventure of Little Ralph
Common Title  Chippoke Ralph no Daibouken - The Adventure of Little Ralph
Serial Number(s)  SLPS-01853
Region  NTSC-J
Genre / Style  Action  / Platformer

Developer  New Corporation.
Publisher  New Corporation.
Date Released  3 June 1999
Disc Number &
Printed Serial Number
DISC 1

SLPS-01853
Serial Number In Disc SLPS-01853
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
93'8 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4939814100025  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

The Adventure of Little Ralph (Chippoke Ralph no Daibouken in Japanese) is a 2D jump-platform action game produced by New Corporation for the Playstation.

The story begins when a town is attacked by demons and when the young Ralph try to stop them, they transform him into a little child, his life is saved by a young woman and after that Ralph begins his quest to defeats the different demons that are on teh land.

The player controls Ralph with the +-key and the jump button and maneuvers him around treacherous traps and footholds. Ralph can also use his sword to defeat enemies. You don't have hit points: you have a shield which protects you once, and after that the next hit will be fatal.

In additional to typical swordplay techniques such as the normal slash and the downward thrust, by holding down the sword button for a split second and then releasing it, Ralph can do a "swing" attack. Besides doing double damage, the swing attack can also reflect enemy projectiles, or send small enemies flying to knock down a row of enemies (just like the infamous turtle shell).

The game has its unique scoring system. When you pass through certain points, a group of fruits appear. Grabbing one gives you 100 points, and each subsequent one is worth double the current one, up to a maximum of 6400 points per fruit. However, the point value resets to 100 points at the moment when there are no fruits in play. There are two ways that can happen: when the fruits expire after several seconds, or when the player picks up all of the fruits in play. Thus, expert players maximize their scores by grabbing all but one fruit, and then hurry onwards to make the next group of fruits appear before the last fruit expires. This involves some planning and precision, and adds some strategy to the game. It is also a nice game balance mechanism: the early stages are quite easy and will not be frustrating even for novices of jump-action games, while the expert player will still find them interesting to play repeatedly because there are some "fruit lines" which are quite challenging to get perfectly. Besides mere points, when you make 8 fruits appear before the score value resets, the 8th fruit will become a heart fruit. You earn an extra life for collecting a number of these.

There are 8 stages with a good variety of settings and atmosphere. The stages contain many different kinds of traps, and a fair number of hidden routes and items. The hidden routes are not 'mindlessly' hidden, but rather, there are clever graphical hints to every hidden route: you may see the exit in plain view and wonder how to get there, or a foothold may be camouflaged as background. There are two difficulty levels. In easy difficulty, you play only the first 5 stages, and you always start each life with a shield. In normal difficulty, you play all 8 stages, and you will see the true ending if you clear them all. Against the bosses in the later stages, you fight a vs. fighting game style battle. One playing of the easy game lasts about an hour; the last 3 stages in the normal game adds about 45 minutes. The length of one playing is an inconvenience, but the game is well worth it.

  Manufacturer's description:

-Gripping, non-stop scrolling action.
- The emphasis on "earn points" have become less, now orthodox action game.
- Enjoy a confrontation with the boss battle is fighting particular, heated.
- This easy-invigoration in arcade-like, all you'll continue to face a variety of 8.
- The screen was extremely beautiful graphics.

  Features:
Third person perspective
  • 2D graphics
  • Cartoon graphics
  • Medieval Fantasy theme.
  • Number Of Players  1 or 2 Players
    Number Of Memory Card Blocks  1 Block
    Compatible Controllers Tested
    ( Official Gamepads Only )
     Standard Controller / Analog Controller ( Dual Shock Controller Compatible )
    Compatible Light Guns
    ( Official Light Guns Only )
     None
    Other Compatible Controllers
    ( Official Controllers Only )
     None
    Special Controllers Included Or
    Supported ( Official Only )
     None
    Vibration Function Compatible  Yes
    Multi-Tap Function Compatible  No
    Link Cable Function Compatibile  No
    Emulator  ePSXe v.2.0.5
    Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
    Audio Plugin  ePSXe SPU Core v.2.0.0
    CD-ROM Plugin  ePSXe CDRom Plugin
    Game Pad Plugin  N / A
    Vibration Compatible  Yes.
    Console Bios Used  SCPH7502

      NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
     

     BASIC CONTROLS:
      Move character - D-Pad 
      Attack - Square Button 
      Attack 2 - Triangle Button 
      Jump - X Button 
      Pause game - Start Button 

     

     MISC CODES:
      2 Players cooperative mode -  
    In some of the levels you find a pet that can be controlled by Player 2 pressing the select button in his pad.

     

     ACTION REPLAY CODES:
      Infinite energy -  
    800B9C18 0009

      Infinite Time -  
    800B9BF8 9999

      1-Hit Death -  
    8018874E 0001

      Walk Through Enemies -  
    8018874E FFFF


     GAMESHARK CODES:
      Infinite Energy - Desert Level -  
    8017D74E 0005

      Infinite Energy - Pyramid Level -  
    801DFE4E 0005

      Infinite Energy - Dolan Highlands -  
    80197D4E 0005


     
     - Jewel Case Covers
    FRONT BACK INSIDE
    CLICK THE IMAGE
    Dim. - 1432 x 1407 pix.
    Res. - 300 dpi
    File Size - 755 KB
    CLICK THE IMAGE
    Dim. - 1766 x 1385 pix.
    Res. - 300 dpi
    File Size - 764 KB
    CLICK THE IMAGE
    Dim. - 1413 x 1407 pix.
    Res. - 300 dpi
    File Size - 755 KB
     - Disc Covers
    DISC
    CLICK THE IMAGE
    Dim. - 1423 x 1423 pix.
    Res. - 300 dpi
    File Size - 722 KB

     

    Gameshark codes created by GLADIATOR.
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