CHOCOBO COLLECTION
Official Title  Chocobo Collection
Common Title  Chocobo Collection
Serial Number(s)  SLPS-02521-3
Region  NTSC-J
Genre / Style  Racing  / Breeding / Board

Developer  Squaresoft.
Publisher  Squaresoft.
Date Released  22 December 1999
Disc Number &
Printed Serial Number
DISC 1

SLPS-02521
DISC 2

SLPS-02522
DISC 3

SLPS-02523
Serial Number In Disc SLPS-02521 SLPS-02522 SLPS-02523
Media Disc ID N / A N / A N / A
Number Of Tracks 1
( 1 Data Track )
1
( 1 Data Track )
1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
MB
( .bin / .cue )
MB
( .bin / .cue )
MB
( .bin / .cue )
Approx.Size On Disc MB MB MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
MB
( 1 RAR File with
2% Recovery )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4961012917114  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Chocobo Collection is a compilation release of three games released for the PlayStation in 1999. It was released as a 10th anniversary to the first appearance of the Final Fantasy series chocobo mascot in 1988's Final Fantasy II. Although one of the games had received a stand-alone release in North America, the collection was only released in Japan. The games in the collection include:

- CHOCOBO RACING: Based on one of Squaresoft's most famous Final Fantasy characters, the chicken-like Chocobo, Chocobo Racing marks a departure from the company's trademark role-playing titles. Instead, they have driven into the racing spotlight to give the Mario Kart and Diddy Kong Racing titles a run for their money.

Along with the loveable Chocobo, Mog makes a glorious return to videogame action. For those unfamiliar with the character, the white-furred critter made his debut in Final Fantasy VI (released as Final Fantasy III on American shores) for the Super Nintendo. Together, they set off on a grand adventure looking for pieces of the legendary Blue Crystal. In order to obtain the pieces, they must defeat other wacky racers including the Chubby Chocobo, White Mage, Behemoth, and more (eight in all).

There are also eight various racetracks, each unique in design and location. Cid's Test Track is a simple high-speed circuit; Moogle Forest is located throughout Mog's homeland; the Mythril Mines track is set in a deserted mining town; and The Black Manor is a racing romp through a haunted mansion.

Players have the ability to drift their vehicles (like power sliding) and pick up special items and magical stones. Magical stones are scattered around each track; by picking one up, players are able to cast magical spells on their opponents. There are Fire stones, Thunderbolts, Minimize spells, Doom (curse your opponent), Reflect, and more. Each vehicle can hold up to three stones; by collecting multiple stones of the same type, players can cast even more powerful spells. For instance, one Thunderbolt stone will cast Thunder; two will cast Thundara; and three will cast Thundaga -- the most powerful form of Thunder.

In addition to the stones, each racer has a special ability. Dash allows players to travel faster via turbo-blast; Flap protects racers from hazardous material on the track; Mug allows you to steal an opponent's magical stones; and Magic Plus increases a magical stone's casting power.

Chocobo Racing features a few different gameplay options including the Story, Time Attack, Grand Prix, Versus, and Relay Race modes. A Relay Race involves a team of three racers against another team in a tag team sort of match-up. When a character reaches a specific point where another racer is waiting, that racer then takes over until the next checkpoint.

The Grand Prix is a tournament style league in which six racers compete in over four tracks. By finishing a race, players are awarded a certain point total -- whoever has the most points at the end of the Grand Prix wins. Time Attack allows players to race against the clock and/or a phantom racer (your best time).

What Squaresoft game would be complete without a story of some sort? The Story mode documents Mog and Chocobo's quest for the Blue Crystal pieces. Their adventure involves meeting up with new characters, racing them, and moving on; completing the story will unlock hidden goodies.

Chocobo Racing also comes with a non-interactive demo of Chocobo's Dungeon 2.

- CHOCOBO STALLION was first released as part of the Chocobo Collection and the game is an expanded version of the chocobo raising and racing element found in Final Fantasy VII. It was developed by ParityBit (Derby Stallion series) with a staff that included the character illustrator for Legend of Mana, Shinichi Kameoka. Chocobo Stallion was also released as a stand-alone in Japan.

In the game you can raise you chocobo and use it to compete on the races. You will earn money if you win races and can buy new chocobos to improve your stable. To make the life of your chocobos more confortable you can buy them different kind of goods (pools, toys, etc.)

- DICE DE CHOCOBO: A board game developed by Denyusha Co.. The player acts the role of Chocobo, who is trying to beat this board game world in order to return his friends and himself to the real world. From the overworld map, the player can select the region to play in. Each region has its own board design and opponent; as the player progresses through the game, they will face more (up to three) computer controlled opponents at a time. Replaying a region after completing it for the story earns the player more playing pieces.

There will be a target that is money points: you start out with 2000 (or some amount). The first stage target is 10000. Once you reach this target, simply go back to the start (rainbow circle space)

You can buy "friends"; in the beginning only Karbunkle and Shiroma and Dol (the cute hamster). They will cost 120/80/40 gold respectively (i think). Also, you will note they have another attribute: some Up arrow and a % next to it. The % represents their "strength". You can only hold up to 8 friends

The board has a bunch of spaces you can land on, and each one has a price. To claim that spot, you need to place a "friend" onto the space, and you need to pay a price to do that. After your friend is on that space, anyone that lands on it will have to pay you that much money.

Each time you land on your own space, you can upgrade it for a price. When you upgrade, the price of the space increases so people will have to pay you more when they land on it. However, other players can claim your spot by placing their "friends" over yours. If their friend has higher strength, then they can kick you out.

However, you will notice the Strength on some of your friends are very low. If you land on your own space, the 2nd option (other than upgrading) is to stack friends. You can only stack the same friend.

Other players can still take over your spot by stacking 2 or 3 all at once.

  Manufacturer's description:

Of the two new books, "dice DE Chocobo" up to 4 people can play at the same time, the end of the year, is a board game perfect for New Year season. 4C full color picture label specifications and luxury, the digipack case. To celebrate the 10-year-old full-Chocobo, we deliver at a price thank humble gratitude variety and volume of this overwhelming.

  Features:
Third person perspective
  • 3D graphics
  • Cartoon graphics
  • Fantasy & Chocobo themes.
  • Number Of Players  1 Player / 1-2 Players / 1-4 Players
    Number Of Memory Card Blocks  9 Blocks / 1-11 Blocks / 1 Block
    Compatible Controllers Tested
    ( Official Gamepads Only )
     Standard Controller / Analog Controller ( Dual Shock Controller Compatible )
    Compatible Light Guns
    ( Official Light Guns Only )
     None
    Other Compatible Controllers
    ( Official Controllers Only )
     None
    Special Controllers Included Or
    Supported ( Official Only )
     None
    Vibration Function Compatible  Yes
    Multi-Tap Function Compatible  No
    Link Cable Function Compatibile  No
    Emulator  ePSXe v1.7.0
    Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
    Audio Plugin  ePSXe SPU Core v.1.7.0
    CD-ROM Plugin  ePSXe Cdrom plugin
    Game Pad Plugin  N / A
    Vibration Compatible  Yes.
    Console Bios Used  SCPH7502

      NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
     

     CHOCOBO RACING CONTROLS:
      Move character - D-Pad or Left Analog Stick 
      Use your ability - L1 Button 
      Reverse - Triangle Button 
      Accelerate - Square Button 
      Brake - X Button 
      Use magical stones - R1 Button 
      Pause game / Menu options - Start Button 

     CHOCOBO STALLION CONTROLS:
      Move between actions - D-Pad 
      Select action - Circle Button 
      Menu - Triangle Button 
      Cancel action - X Button 
      Advance to next day - Select + Circle Button 

     DICE DE CHOCOBO CONTROLS:
      Move character / Move between actions - D-Pad 
      Select action - Circle Button 
      Show characters - Square Button 
      Hide stats - Triangle Button 
      Cancel action - X Button 

     

     CHOCOBO RACING ACTION REPLAY CODES:
      Joker Command -  
    D00781F0 0000

      All Crowns - Grand Prix -  
    801E9290 FFFF

      All Class -  
    801E9292 FFFF

      All Movies -  
    801E9298 FFFF

      All Hidden Characters & Courses -  
    801E929C 037F
    80078166 0FFF


     CHOCOBO STALLION ACTION REPLAY CODES:
      Infinite HP in training -  
    800192FE A083

      Infinite Cash -  
    80079082 0090

      Infinite Money stallion -  
    8001780A 0040


     DICE DE CHOCOBO GAMESHARK CODES:
      Infinite Money -  
    80131F40 270F


     
     - Jewel Case Covers
    FRONT BACK INSIDE
    CLICK THE IMAGE
    Dim. - 498 x 500 pix.
    Res. - 100 dpi
    File Size - 211 KB
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    Dim. - 700 x 512 pix.
    Res. - 100 dpi
    File Size - 425 KB
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     - Disc Covers
    DISC 1 DISC 2 DISC 3
    CLICK THE IMAGE
    Dim. - 500 x 499 pix.
    Res. - 300 dpi
    File Size - 70 KB
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     NTSC-J:
    • Chocobo Collection [SCPS-45473-5]  - 
       

    Dice de Chocobo gameshark code created by GLADIATOR.
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