GANBARE GOEMON - KURUNARAKOI! AYASHI GEIKKA NO KUROIKAGE
Official Title  Ganbare Goemon - Kurunarakoi! Ayashi geikka no kuroikage!
Common Title  Ganbare Goemon - Kurunarakoi! Ayashi geikka no kuroikage!
Serial Number(s)  SLPM-86155
Region  NTSC-J
Genre / Style  Action  / Adventure / Platformer

Developer  KCE Nagoya.
Publisher  Konami.
Date Released  23 December 1998
Disc Number &
Printed Serial Number
DISC

SLPM-86155
Serial Number In Disc SLPM-86155
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
382 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4988602413748  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Ganbare Goemon - Kurunarakoi! ayashigeikka no kuroikage!" (or "Until the Love Comes! The Black Shadow of the Ayashi Family") is the only 3D iteration of the series on the Playstation. At first glance, it looks great - running in the PSOne's high res mode, it runs at a slick 60 FPS with extraordinarily smooth graphics that look far better than the muddy N64 games. That is, until you see the horrendous amount of polygon seams that litter the environment. Each board is also suspended over what seem to be a weird blue fog, which looks absolutely terrible.

The Ayashi Family - comprised of an evil matriarch and her three goofy sons Detchi, Sun and Go - are terrorizing Edo, and Goemon n' pals are off to stop her. Early in the game, Goemon falls ill, and Ebisumaru, Sasuke, and Yae must set off on their own separate paths to find his medication. All of the cutscenes are voiced (a first for the series), which is one of the only high points.

While the game is technically 3D, the camera is always locked at an overhead view. The gameplay is nothing like any of the other Goemons. Instead of simply whacking bad guys, there's an "in depth" combat system that allows you to perform combos with various controller movement. It's not a bad idea, but it's sluggish and ultimately not much fun. The platforming is what really kills the game though, as the camera will never, ever find a position that makes jumping comfortable. The level design is pretty lazy too - you will have to traverse back and forth through one area no less than three times during the course of the game, suffering the same obtuse platforming challenges. It hurts so badly.

The only upside are the Impact battles, which are also entirely different from the norm. Each character now has their own ridiculous looking Impact robot. Additionally, you have full control over your mech, which you pilot around a small arena while shooting at your opponent. These segments are fairly simplistic, as you just keep circling and firing at your opponent until your Super Laser meter builds up, but they're a lot more amusing than any other part of the game. The music in the Impact segments are also awesome, the exemplary kind of rock that Konami is known for.

  Manufacturer's description:

Isometric 3D style towns with platform sections and bosses to battle in mecha suits: yes its Goemon alright. The towns as a pleasure as ever with traditional warm-hearted friendliness to welcome you. And the 3D style boss battles add another dimension to the already varied gameplay. Overall the 3D effect has been well implemented with pretty shading and the proper balance between the trade-off of gameplay and graphical glitz.

  Features:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • Medieval Japan, Ninjas & Humour themes.
Number Of Players  1 Player
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v1.9.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.9.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  Yes.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character:  D-Pad or left Analog Stick
  Hit with maze:  Square Button
  Kick:  Triangle Button
  Jump:  X Button
  Talk:  Circle Button
  Rotate left or right:  L1 or R1 Button
  Character stats:  Start Button


 ROBOT CONTROLS:
  Move pointer:  D-Pad or left Analog Stick
  Fire weapon:  Square Button
  Special attack:  Triangle Button
  Punch:  Circle Button

 

GAMESHARK CODES:
  Infinite Health -  
80118310 0351
 
  Max Money -  
801182E4 270F
 
  Infinite HP Robot -  
80118368 03E7
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 88 KB
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 101 KB
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PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 NTSC-J:
  • Ganbare Goemon - Kurunarakoi! Ayashi geikka no kuroikage! [Konami the Best] [SLPM-86572]   
     

Infinite HP Robot gameshark code created by GLADIATOR.
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