GOURMET ACTION GAME - MANPUKU!! NABE KAZOKU
Official Title  Gourmet Action Game - Manpuku!! Nabe Kazoku
Common Title  Gourmet Action Game - Manpuku!! Nabe Kazoku
Serial Number(s)  SLPS-03381
Region  NTSC-J
Genre / Style  Puzzle  / Action

Developer  Media Entertainment
Publisher  Media Entertainment
Date Released  31 January 2001
Disc Number &
Printed Serial Number
DISC 1

SLPS-03381
Serial Number In Disc SLPS-03381
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
75 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4997232100386  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Gourmet Action Game - Manpuku!! Nabe Kazoku is another cooking game from Media Entertainment, like Yakiniku Bugyou. This one's a good deal simpler than even that simple game, as you don't have to worry yourself over placing the food, flipping it halfway, or judging when it's done: you just wait for the food to drop into the broiling bowl, then wait for "OK" to appear over it, then you click on it to dish it into your character's mouth. Munch!

So where's the game, you ask? Well it's really a quick reaction game now, without a whole ton of strategy. To be sure, certain items are worth more points in certain stages, and sometimes you can grab a "flash fry" (my phrase) icon that instantly cooks everything to perfection, then go on a serving spree, and I suppose if you were really good you could time bumping your opponent's (or the CPU's) chopsticks so that they accidentally serve up a half-cooked morsel to their character, but by and large it's about being the first one to the "OK" food.

So, it doesn't quite have the depth of Bugyou (which is saying a lot). Still as a quick action game, particularly two-player, it's a good deal of goofy fun, and if you really get obsessed you can play through all the single-player stages in which a family goes through various cook-offs as they struggle to give oral pleasure to themselves and their oddball neighbors. The back of the case claims to support a save game but I have yet to find such a thing, and single-player looks to be entirely linear, unlike Bugyou where you can at least pick from a handful of stages.

Now, come to think of it, when you get really down and competitive, you're going to be risking it and going for food that may not be "OK," because the OK indicator doesn't *always* appear immediately over well-cooked food. So that's a bit of depth. There's another facet as well, but an annoying one: if you serve undercooked food your chopsticks freeze up until you've banged on the X button enough times. Not only that, but sometimes serving up food reveals a power icon which, once grabbed, freezes your opponent's sticks in similar fashion, and the CPU doesn't hesitate to use this on you. Very irritating to get stuck banging on the button for seconds on end while your opponent is briskly clearing away all the tasty food.

  Manufacturer's description:

In Manpuku!! Nabe Kazoku, players will compete to be the fastest to eat up all cooked ingredients in the hot pot.
Manpuku points can be earned while eating up the cooked ingredients to increase the Manpuku gauge.
Make a good judgment on when the food will be cooked, and master “the way of hot pot” today!

  Features:
  • First person perspective.
  • 2D graphics
  • Cartoon graphics
  • Cooking theme.
Number Of Players  1-2 Players
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Analog Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v1.9.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.9.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move chopsticks:  D-Pad
  Release chopsticks (when they are freeze):  X Button several times
  Grab food:  Circle Button
  Pause game / Stats:  Start Button

 

ACTION REPLAY CODES:
  Player 1 quick win -  
800FFE9A 0300
800FFEDA 0300
 
  Player 1 Max Score -  
80098E18 FFFF
 
  Infinite Time -  
80098894 1747
 
  Stage Modifier - Replace ? with 1 to 9 -  
D0098E12 0000
80098E12 000?
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 500 x 492 pix.
Res. - 72 dpi
File Size - 102 KB
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 106 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 

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