HANAFUDA GRAFFITI - KOI KOI MONOGATARI
Official Title  Hanafuda Graffiti - Koi Koi Monogatari
Common Title  Hanafuda Graffiti - Koi Koi Monogatari
Serial Number(s)  SLPS-00367
Region  NTSC-J
Genre / Style  Hanafuda 

Developer  I'Max.
Publisher  I'Max.
Date Released  10 May 1996
Disc Number &
Printed Serial Number
DISC 1

SLPS-00367
Serial Number In Disc SLPS-00367
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
100 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4988762080200  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Hanafuda are playing cards of Japanese origin, used to play a number of games. The name literally translates as 'flower cards'.

There are twelve suits, representing months. Each is designated a flower, and each suit has four cards. Typically, there are two 'normal' cards worth one point, one poetry ribbon card worth five points, and a final special card worth ten or twenty points. The point values could be considered unnecessary and arbitrary, as the most popular games only concern themselves with certain combinations of taken cards.

Koi-Koi Gameplay:
The object of the game is to form special card combinations called 'yaku' from cards accumulated in your point pile. You can gain cards in your point pile by matching cards in your hand, or drawn from the draw pile, with cards on the table. Once you have made a yaku, you can stop to cash in your points, or keep going (referred to as 'koi-koi,' hence the name of the game) to form additional yaku for more points.

An initial dealer (called the 'oya', or 'parent'), is decided upon when the game starts. This can be done with any method (rock-paper-scissors, dice roll) the players agree upon. A hanafuda-specific method involves random card draw: each player draws a single card; the player who draws a card from the earliest month is the oya.

To deal, the oya deals eight cards to his opponent (face down), the table (face up), then to himself (face down), though this is normally done two or four cards at a time. The rest of the cards are set aside as a draw pile, and then play begins starting with the oya.

On a player's turn, he may match by suit (i.e. month or flower) any one card in his hand with one on the table, and take both into his point pile. Alternatively, he may discard any one card from his hand face up to the table (which is his only choice if he can not match anything). Having done this, he then draws one card from the draw pile. If this card matches any card now on the table, he must match that card and keep both for his point pile; otherwise, he must discard it face up to the table. In the event that the drawn card matches more than one card on the table, the player gets the choice as to which card to match and therefore keep in addition to the drawn card.

After a player's turn ends, if he made at least one yaku that turn, that player must then make a choice. He may stop play and gain all the points he is entitled to from the yaku he has, or he can choose for play to continue (calling 'koi-koi') in an effort to gain more points.

Should he koi-koi and gain another yaku, his points are doubled. He may continue making this choice so long as he keeps gaining yaku; each time he calls koi-koi, the multiplier for his score increases by one. However, if his opponent gains a yaku before him, his opponent now makes this decision. The score multiplier applies to him as well, and should he decide to end the hand, he gains his points while the other player gains none.

In essence, each time koi-koi is called, the current hand's score multiplier is increased by one - the first time it is called, any points gained are doubled; the second and they are tripled, and so forth. Furthermore, once a player gains a yaku, he gets the choice to call the hand or koi-koi. Only the player who calls the hand gains points; regardless of how many yaku a player may have, if he did not end the hand, he gains no points.

The winner of the hand becomes the new oya, and assuming both players agree, a new hand is dealt. Should both players ever run out of cards to play, without having formed a yaku on the last play, no points are awarded to either player, and the next hand begins with the same oya.

Some groups, when gambling, will require the player whose score was multiplied to pay a proportionately larger amount of the winnings (i.e. a player who continued play twice would pay twice as much as the other player, since his score would have been doubled).

Hanafuda Graffiti - Koi Monogatari uses that Hanafuda rules and features different girl character to play vs and also different game modes (story and vs). In the story mode the player controls a young boy that will go around town meeting different girls and play hanafuda games with them.

  Manufacturer's description:

Of course, you also play slapstick story unfolded around the schoolmaster Shumei Hanafuda, Hanafuda playing authentic infinite fun!
Well, "battle mode free" earnest "and matching" Flower "Koi Koi" also sharp bills and sputtering.
In "Story Mode", you can enjoy not only Hanafuda, lookups are also chipping in love with a cute girl. Table game appearance ever!

  Features:
  • First person perspective.
  • 2D graphics
  • Cartoon graphics
  • Hanafuda theme.
Number Of Players  1 Player
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.9.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.9.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move between actions or answers / Move cursor:  D-Pad
  Cancel action / Menu options in hanafuda:  X Button
  Select action:  Circle Button

 

GAMESHARK CODES:
  Have 999 points in hanafuda game -  
800D001E 03E7
 
  Enemy has always 0 points -  
800D0020 0000
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 103 KB
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 94 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 NTSC-J:
  • Hanafuda Graffiti - Koi Koi Monogatari [Major Wave Series] [SLPM-87083]   
     

Gameshark codes created by GLADIATOR.
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