HANAFUDA REAL 3D
Official Title  Hanafuda Real 3D
Common Title  Hanafuda Real 3D
Serial Number(s)  SLPS-01747
Region  NTSC-J
Genre / Style  Cards / Hanafuda.

Developer  Pony Canyon
Publisher  Pony Canyon.
Date Released  10 December 1998
Disc Number &
Printed Serial Number
DISC 1

SLPS-01747
Serial Number In Disc SLPS-01747
Media Disc ID N / A
Number Of Tracks 10
( 1 Data Track &
9 Audio Tracks )
Approx. Image Size
( Image Format Used )
249 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4988013046092  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Hanafuda are playing cards of Japanese origin, used to play a number of games. The name literally translates as 'flower cards'.

There are twelve suits, representing months. Each is designated a flower, and each suit has four cards. Typically, there are two 'normal' cards worth one point, one poetry ribbon card worth five points, and a final special card worth ten or twenty points. The point values could be considered unnecessary and arbitrary, as the most popular games only concern themselves with certain combinations of taken cards.

Koi-Koi Gameplay:
The object of the game is to form special card combinations called 'yaku' from cards accumulated in your point pile. You can gain cards in your point pile by matching cards in your hand, or drawn from the draw pile, with cards on the table. Once you have made a yaku, you can stop to cash in your points, or keep going (referred to as 'koi-koi,' hence the name of the game) to form additional yaku for more points.

An initial dealer (called the 'oya', or 'parent'), is decided upon when the game starts. This can be done with any method (rock-paper-scissors, dice roll) the players agree upon. A hanafuda-specific method involves random card draw: each player draws a single card; the player who draws a card from the earliest month is the oya.

To deal, the oya deals eight cards to his opponent (face down), the table (face up), then to himself (face down), though this is normally done two or four cards at a time. The rest of the cards are set aside as a draw pile, and then play begins starting with the oya.

On a player's turn, he may match by suit (i.e. month or flower) any one card in his hand with one on the table, and take both into his point pile. Alternatively, he may discard any one card from his hand face up to the table (which is his only choice if he can not match anything). Having done this, he then draws one card from the draw pile. If this card matches any card now on the table, he must match that card and keep both for his point pile; otherwise, he must discard it face up to the table. In the event that the drawn card matches more than one card on the table, the player gets the choice as to which card to match and therefore keep in addition to the drawn card.

After a player's turn ends, if he made at least one yaku that turn, that player must then make a choice. He may stop play and gain all the points he is entitled to from the yaku he has, or he can choose for play to continue (calling 'koi-koi') in an effort to gain more points.

Should he koi-koi and gain another yaku, his points are doubled. He may continue making this choice so long as he keeps gaining yaku; each time he calls koi-koi, the multiplier for his score increases by one. However, if his opponent gains a yaku before him, his opponent now makes this decision. The score multiplier applies to him as well, and should he decide to end the hand, he gains his points while the other player gains none.

In essence, each time koi-koi is called, the current hand's score multiplier is increased by one - the first time it is called, any points gained are doubled; the second and they are tripled, and so forth. Furthermore, once a player gains a yaku, he gets the choice to call the hand or koi-koi. Only the player who calls the hand gains points; regardless of how many yaku a player may have, if he did not end the hand, he gains no points.

The winner of the hand becomes the new oya, and assuming both players agree, a new hand is dealt. Should both players ever run out of cards to play, without having formed a yaku on the last play, no points are awarded to either player, and the next hand begins with the same oya.

Some groups, when gambling, will require the player whose score was multiplied to pay a proportionately larger amount of the winnings (i.e. a player who continued play twice would pay twice as much as the other player, since his score would have been doubled).

Hanafuda Real 3D is a 3d simulation game that features all the hanafuda rules and features different game modes, like tournamente in which the player have to defeat 5 different computer characters and arcade mode in which the player have to compete until the points reachs zero.

  Manufacturer's description:

A classic card game software that you can enjoy plenty of powerfully with 3D graphics images. The card is large and easy to see, realistic feeling is outstanding with 3D directing such as turning bills! Includes familiar "Kokoi" and "Oi chokabu". In mode, there are two "winning mode" to fight with individual character rich five characters, and "arcade mode" which can fight back until the point of ownership becomes zero.

  Features:
  • First person perspective.
  • 3D graphics
  • Cartoon graphics
  • Hanafuda theme.
Number Of Players  1 Player
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.2.0.5
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move between actions or answers / Move cursor:  D-Pad
  Cancel action -  X Button
  Select action -  Circle Button
  Character stats -  Triangle Button

 


   
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 509 x 512 pix.
Res. - 72 dpi
File Size - 71 KB
CLICK THE IMAGE
Dim. - 662 x 512 pix.
Res. - 72 dpi
File Size - 92 KB
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 - Disc Cover
DISC
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