POP'N MUSIC 2 [KONAMI THE BEST]
Official Title  Pop'n Music 2 [Konami the Best]
Common Title  Pop'n Music 2 [Konami the Best]
Serial Number(s)  SLPM-86512
Region  NTSC-J
Genre / Style  Music 

Developer  Konami.
Publisher  Konami.
Date Released  25 May 2000
Disc Number &
Printed Serial Number
DISC 1

SLPM-86512
Serial Number In Disc SLPM-86512
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4988602784732  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Pop'n Music, most commonly shortened to Pop'n, PM or PNM, is a music video game in Konami's Bemani series. The game is notable for its bright colors, upbeat songs, and cute character graphics. Although Pop'n Music was originally intended to be played by couples on dates, it has greatly escalated in difficulty since early iterations, and has since then attracted many players of beatmania and other Bemani games. Originally released in 1998, the game has had 15 home releases in Japan as well as many arcade versions.

Pop'n Music and Pop'n Music 2 were released on the PlayStation and the Dreamcast, and for both consoles two further append discs were released: Pop'n Music 3 and Pop'n Music 4. These later two versions required a "key disc", i.e. one had to already possess Pop'n Music 2. A special controller featuring the nine colored buttons of the arcade version of the game was released for both consoles.

Pop'n Music 5, Pop'n Music 6, Pop'n Music Animation Melody and Pop'n Music Disney Tunes were then released for the PlayStation, but there were no further releases on the Dreamcast. Pop'n Music 5 and 6 could be used as "key discs" to play the append discs mentioned above.

Unlike most of the Bemani series, the Pop'n Music controller is not designed to represent any real musical instrument. Instead it is a pattern of nine buttons in two rows; four on top and five on the bottom. On the screen colored notes called pop-kun fall from the top to the bottom in nine rows corresponding to the buttons. When the notes reach the bottom the player presses the button and the game emits a note of the song, along with a judgement ranging from Great (hit the note perfectly on beat) (or Cool in expert mode.) to Bad (missed the note completely and breaks a combo).

Like beatmania, there is a life bar with a long green section on the left and a short red section on the right. Getting Greats (Or Cool in Expert) raises the lifebar, while getting Bad lowers it. When it is completely full, a higher rating called 'Fever' replaces 'Great' until the lifebar drops again. A song is passed if the life bar is in the red section at the end, which lets the player play another song. If the song is failed, the game may give the player another chance of playing the game, but used up the first life. (Player can insert the credits during the time limit. This happened until Pop'n Music 13, where the use of second chance is free. Although the limit of lives is 2. But it does not give effect at Cho-Challenge, Expert, Osusume or Net-Taisen Mode. (or in the 2nd or final stage)) If the player fails the second time, the game ends. A player may play a maximum of 3 songs (4 songs in Expert Mode.) before the game is over. 100,000 points is the maximum amount of points that can be earned per song, and denotes getting all Greats (or Cools in Expert).

Pop'n Music is differentiated from beatmania by its lack of a turntable and by its hand-size buttons. Where beatmania is played by pressing buttons with one's fingers, Pop'n Music is played by hitting buttons with one's palms, fingers, and in some situations, arms and elbows.

Players can choose from a 5-key mode (disabling the leftmost and rightmost buttons), or a 9-key mode. Older console versions also included 7-key mode, which made it easy to fully use a beatmania IIDX controller.

To make the gameplay more interesting, higher difficulty levels feature obstacles known as "Ojamas", large sprites which obscure the player's view of the descending pop-kuns.

Starting at PM 5, Challenge mode, usually called "standard" mode allows the players to choose the normas or Optional objective that uses to boost the challenge points and it also uses by e-amusement after PM 14.

A mode that was featured in Pop'n Music 6 is Expert or Nonstop mode, where the player chooses from different song lists or courses and plays through them in either Normal or Hyper mode. The lifebar is different in this mode. The life bar starts full, and then lowers every time you get a Bad. The life bar starts full and it can be increased or decreased. Play continues as long as the life bar does not reach zero or it's game over.

Pop'n Music 2 is the second game in the series and is also a port of the Arcade Machine, the Playstation version features these game modes:
1 - Arcade
2 - Original
3 - Training

  Manufacturer's description:

Pop'n Music 2 popular arcade full transplant. And even the original song, I joined more than 40 songs in all standing Kusa. Joined by the new Party Mode, power surge once more. Training course mode is alive and well.

  Features:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • Fantasy & Humour themes.
Number Of Players  1-2 Players
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 PocketStation (+5 bLocks) / Pop'n Music controller (RUO14)
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.9.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.9.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  Yes.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Button A:  L2 Button
  Button B:  L1 Button
  Button C:  D-Pad Left
  Button D:  D-Pad Up or Down
  Button E:  D-Pad Right or Square Button
  Button F:  Triangle or X Button
  Button G:  Circle Button
  Button H:  R1 Button
  Button I:  R2 Button

 

ACTION REPLAY CODES:
  Enable Code (Must Be On) -  
D0015342 1040
80015342 1000
 
  Level Gage Max -  
800DEC2A 0270
800DEC5C 0020
 
  Stage Score Max -  
800DEC2C FFFF
800DEC2E 7FFF
 
  All Music In Training Mode & Free Mode -  
800CFD50 FFFF
800CFD52 FFFF
800CFD54 07FF
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 103 KB
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 114 KB
MISSING
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 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 NTSC-J:
  • Pop'n Music 2 [SLPM-86294]  - 
     
 ASIA:
  • Pop'n Music 2 [SCPS-45433]  - 
     

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