RAKUGAKI SHOWTIME
Official Title  Rakugaki Showtime
Common Title  Rakugaki Showtime
Serial Number(s)  SLPM-86272
Region  NTSC-J
Genre / Style  Fighting 

Developer  Treasure.
Publisher  Enix Corporation.
Date Released  29 July 1999
Disc Number &
Printed Serial Number
DISC 1

SLPM-86272
Serial Number In Disc SLPM-86272
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
564 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4988601003247  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Rakugaki Showtime is a game along the same vein as Poitter's Point (Also known as Poy Poy )where in you try to defeat the opponents by throwing things at them.

STORY:
Welcome to the world of Rakugaki. An imaginary game world, created entirely by the pencil drawings of the "God Hand". The characters who inhabit this world were created by the God Hand in the same way... Yukiwo, Sasami, Pitanand Tsubohachi; the four members of the "Heroes Team", and Daddy; who commands the mysterious enemy character army.

Called the "Heroes and Enemies", they are all controlled by their master, and follow their predetermined (created?) fate. Today a battle to the end unfolds...

GAMEPLAY:
Rakugaki Showtime you play as a rakugaki (scribble) character, who must fight against other rakugaki characters in a square 3D arena. The fights mainly consist of throwing items at the opposition. However, throwing is not as simple as "pick up, aim & throw". In Rakugaki Showtime different "drives" can be placed on the thrown items by holding different directions whilst throwing. Holding the direction towards the target will cause a "Forward Drive Throw", which is like a faster normal throw, albeit weaker. Holding the direction away from the target will cause you to do a "Backward Drive Throw", which will cause your character to throw the item slower and in an arc, but it will cause far more damage.

By performing a "Counter", you are able to block most items thrown at you. If your timing is off, the Item will just bounce off you and drop down. But if you "Counter" just before the item hits you, your character will perform a "Donpisha Counter" (Donpisha means to trigger immediately), which causes the item to be reflected back at the original thrower.

One of the more important items in the game is a Smiley Ball. Unlike all other items, Smiley Balls will not be destroyed after use. Instead, every impact will slowly make the Smiley Ball go from yellow to magenta, from happy to angry. After it gets very angry, a sound clip of "halleluja" will play and the Smiley will be engulfed in flashing white light... it has become a Super Smiley. When you pick up a Super Smiley, you will not throw it. Instead, your rakugaki will unleash their "Super Smiley Attack", which in most cases is devestating. Also, your fighter may be able to use different Super Smiley Attack's by applying different drives, these are called Forward Super Smileys and the Backward Drive Super Smileys.

Like every other fighting game that has ever existed, you can execute Special Moves. These usually consist of very basic button commands involving the directional buttons and generally the Circle button. Some characters have a whole arsenal of Special Moves, others only have only a handful.

Around the stages are "Item Points", these are where the God Hand will draw the Items to be used in battle. You can make your character move to these points quickly by performing a "Homing Dash". To do this, jump, hold the direction you want to go and then hit the jump button again. You will fly over to the point you indicated. As well as item points, you can use a "Homing Dash" to quickly fly over to Smiley Balls, this is EXTREMELY helpful. You are also able to "Chain Homing Dashes", to do this, just hold the jump button down after doing a Homing Dash, and tap the direction of another item point before you land. You can cancel Homing Dashes mid-flight by pressing the Circle Button.

GAME MODES:
- Normal Mode: In this mode, you battle enemies in set stages. The difficulty differs depending on your performance, where doing badly (i.e. losing two times in arow) nets you crappy characters (e.g. Zacko) whereas doing well rewards youwith really good characters. At first you will only be able to play as Yukiwo, Sasami, Pitan and Tsubohachi, but everytime you complete the game you will unlock another character. There are 12 stages you must battle through, ending with a final rumble against the God Hand.
- Versus Mode: In versus mode, you can battle to other three players or computer rtvals.
- Training Mode: Here you select a character to fight against a Zacko who has an absurd amount of life and hardly enough brain cells to fill a pore on the human face. This isgood to test out damage for the different moves of your character. The missions are as follows: 1) Use the Smiley Ball 2) Use Items 3) Test your skills.

CHARACTERS:
- Yukiwo: Yukiwo is the standard well-rounded protagonist. He has an above averageamount of health, at 3928 HP. His running speed is Fairly Fast, and his Homing Dash speed is pretty Average.
- Sasami: Sasami is a very agile fighter.she's skilled in the Kung Fu Arts. Both her running and Homing Dash speeds are Fast, which will allow her to run rings against most of the opposition. She is fairly "light-weight" though, only having 2333 HP. She only has a couple of Special Moves, and they are all pretty weak.
- Pitan: Pitan is a cute mischievous monk, who speaks in Kansai Ben.. He has 3001 HP, his running speed is Fast,and his Homing Dash speed is Fairly Fast. Apart from being speedy, Pitan's greatest advantage over the others are his highly useful Super Smiley Attacks.
- Tsubohachi: Tsubohachi is Pitan's unruly drunk of a father. He is constantly referred to as "OYAJI", which is somewhat Japanese slang for "My Old Man", "Geezer", etc. Tsubohachi is one of the most enjoyable characters to play as. Whilst your controlling him, he won'tfollow your commands 100% correctly, which gives you the feeling of playing as a drunk. It's a brilliant touch to this character. Tsubohachi has a very decent amount of health, at 4802 HP, and his running and Homing Dash speed are both very random. Relying on whether your pushing against or with the way he's staggering.

  Manufacturer's description:

Characters move around the screen action packed with graffiti tone. "beat your opponent to hit a variety of things, " a free and simple rules, intense action game play and how to throw a refreshing addition to the motion. I always hit someone even threw in homing ?Mezu aim, refreshing feel! Bun?Ge with a thorough, I'll then beating up the enemy!

  Features:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • Fantasy theme.
Number Of Players  1-2 Players
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  Yes ( 1 to 4 Players )
Link Cable Function Compatibile  No
Emulator  ePSXe v.2.0
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  Yes.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character:  D-Pad
  Special attack / Block:  Circle Button
  Jump:  X Button
  Throw an object:  Triangle Button
  Throw an opponent:  Square Button
  Rotate camera left or right:  L1 or R1 Button
  Pause game:  Start Button

 

MISC CODES:
  Unlock all characters -   On the Title Screen, simultaneously hold down the Left, Triangle, X, L1, R2 and Select buttons until you hear an explosion. Then to unlock all characters hold down the L2 and Select buttons until you hear a throwing sound, and then to unlock the Special options, hold down the R2 and Select buttons until you hear another throwing sound. 

GAMESHARK CODES:
  Infinite health Sasami stage 1 -  
800D60FC 091D
 
  Infinite health Sasami stage 2 -  
800D6BFC 091D
 
  Infinite health Sasami stage 3 & 5 -  
800D64FC 091D
 
  Infinite health Sasami stage 4 & 7 -  
800D60FC 091D
 
  Infinite health Sasami stage 6 -  
800D66FC 091D
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 512 x 512 pix.
Res. - 72 dpi
File Size - 113 KB
CLICK THE IMAGE
Dim. - 654 x 512 pix.
Res. - 72 dpi
File Size - 171 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 

Thanks to BADSECTOR for providing the game covers.
Gameshark codes created by GLADIATOR.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.