ROCKMAN 5 - BLUES NO WANA!? [COMPLETE WORKS] [PSONE BOOKS]
Official Title  Rockman 5 - Blues no wana!? [Complete Works] [PSOne Books]
Common Title  Rockman 5 - Blues no wana!? [Complete Works] [PSOne Books]
Serial Number(s)  SLPM-87268
Region  NTSC-J
Genre / Style  Action  / Platformer

Developer  Capcom/ OeRSTED.
Publisher  Capcom.
Date Released  29 May 2003
Disc Number &
Printed Serial Number
DISC 1

SLPM-87268
Serial Number In Disc SLPM-87268
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4976219954297  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Rockman Complete Works is a remake of the first six Mega Man games with a lot of extras, remixed musics, and minor improved graphics (such as menu changes), that where released separeted in 1999 for PlayStation only in Japan. They later where released together with Rockman X7 in Rockman Collection Special Box for PlayStation 2, also only in Japan.

Extras:
* A Navi Mode and difficult select for all the games.
* Mini-games in each Mega Man game, like a boss time-attack (Mega Man 1 to 3) and a Mission Mode (Mega Man 4 to 6).
* A database for all the enemies and bosses.
* Unlockable artworks, different in each game.
* Different from Mega Man: The Wily Wars, where the player can only save the game but can't use passwords, both save and password can be used in Rockman Complete Works.
* Compatible with PocketStation, allowing to download the game Pokeroku.

Mega Man 5, known as Rockman 5 Blues no Wana?! . "Rockman 5 Blues' Trap?!") in Japan, is a video game developed by Capcom for the Nintendo Entertainment System (NES). It is the fifth game in the original Mega Man series and was originally released in Japan on December 4, 1992. It saw a release during the same month in North America and in November 1993 in Europe.

The plot takes place after the fourth defeat of the evil Dr. Wily at the hands of the heroic robot Mega Man in the year 20XX. Proto Man uncharacteristically leads a group of menacing robots in attacks on the world and kidnaps his own creator Dr. Light, leaving Mega Man little choice but to take up arms in a fight against his once trusted brother. Mega Man 5 carries over the same graphical style and action-platforming gameplay as the four preceding chapters in the series. The game introduces a new character, Beat, which the player can use as a weapon once a series of eight collectable letters are found.

Mega Man 5 was met with an average to fairly positive critical reception, with the one major complaint being its lack of originality in either its plot or gameplay. Like other NES games in the series, Mega Man 5 has been re-released in Japan on the PlayStation and mobile phones and in North America as part of the Mega Man Anniversary Collection.

Mega Man 6 was re-released for the PlayStation in 1999 as part of the Rockman Complete Works series exclusive to Japan. This version of the game features a number of extras including remixed music, artwork galleries, and a "navi mode" to help guide players and make use of the vibration function..

STORY:
The fictional storyline of Mega Man 5 takes place during the 21st century (the year 20XX), about two months after the events of Mega Man 4, when the mad scientist Dr. Wily once again attempted to take over the world.Proto Man, once an ally to the world's greatest hero, leads an army of robots in a series of destructive attacks on the world.To cripple the world's defenders, he kidnaps his own creator, the genius scientist Dr. Light. Mega Man wonders why his brother is doing this, but with little choice left, he sets out to stop him.

Mega Man prevails over a new group of eight "Robot Masters": Star Man, Gravity Man, Gyro Man, Stone Man, Crystal Man, Charge Man, Napalm Man, and Wave Man. Mega Man then makes his way to Proto Man's fortress and confronts his fellow creation, who nearly kills the protagonist in the process. However, the real Proto Man arrives in the nick of time to reveal the fake as Dark Man, one of Dr. Wily's newest robots. Mega Man vanquishes the imposter, then pursues his archenemy to his newest hideout, defeats him, and saves Dr. Light. Wily manages yet another retreat.

GAMEPLAY:
Gameplay in Mega Man 5 is nearly identical to previous games in the series. The player, as Mega Man, must run, jump, and shoot their way through various stages that each end in a boss battle with a Robot Master. Destroying the Robot Master lets the player copy its special Master Weapon, which can be selected and used for the remainder of the game.Mega Man's chargeable Mega Buster weapon from Mega Man 4 has been upgraded slightly, allowing its powerful charged shots to encompass a wider area.

  Manufacturer's description:

Popular action game series Mega Man 5th. Can strike a powerful shot by Tameru "Suparokkubasuta" with the new. Wiley and two months of fighting. Bruce I do not know friend or foe? mysterious robot, we suddenly kidnapping Dr. Light. Rockman and Bruce decided to settle in, we headed back to war.

  Features:
  • Third person perspectives.
  • 2D graphics
  • Cartoon graphics
  • SCI-FI, Futuristic & Anime themes.
Number Of Players  1 Player
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 No
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 PocketStation (+13 Blocks)
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.7.0 (press F7 to enable the Software mode)
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.7.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  Yes.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character:  D-Pad
  Jump:  X Button
  Fire weapon:  Square Button
  Select action:  Circle Button
  Rapid Fire:  Triangle Button
  Options menu:  Select Button
  Pause game:  Start Button
 

MISC CODES:
  Charge Man Defeated -   Red: C1, D4, F6; Blue: B4, D6, F1 
  Crystal Man Defeated -   Red: A5, D2, E3; Blue: B1, B3, E5 
  Gravity Man Defeated -   Red: A5, B1, F4; Blue: C4, E5, F1 
  Gyro Man Defeated -   Red: A5, B1, E3; Blue: B3, E5, F1 
  Napalm Man Defeated -   Red: A5, C1, E3; Blue: B3, E2, E5 
  Star Man Defeated -   Red: B1, B6, F4; Blue: C4, E6, F1 
  Stone Man Defeated -   Red: C1, E3, F6; Blue: B3, D6, E2 
  Ultimate Password -   Red: C1, D4, F6 Blue: B4, D6, F1 
  Wave Man Defeated -   Red: B1, B6, D3; Blue: B3, E6, F1 
  Obtain Beat at the beginning of the game -   Red: B1, D3, F5; Blue: C1, D4, F6 

GAMESHARK CODES:
  Infinite Energy navy mode -  
800FD777 3200
800FD778 0032
 
 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 100 KB
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 - Jewel Case Covers
JAPANESE ADVERT PAGE 1 JAPANESE ADVERT PAGE 2 ROCKMAN 5 JAPANESE ADVERT
CLICK THE IMAGE
Dim. - 535 x 759 pix.
Res. - 300 dpi
File Size - 172 KB
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Dim. - 535 x 758 pix.
Res. - 300 dpi
File Size - 174 KB
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Dim. - 620 x 876 pix.
Res. - 300 dpi
File Size - 182 KB
 - Disc Cover
DISC
MISSING
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 NTSC-J:
  • RockMan 5 - Blues no Wana!? [Complete Works] [SLPS-02338]  - 
     

Gameshark code created by GLADIATOR.
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