SUIKODEN - TENDOU 108 SEI [KOEI THE BEST]
Official Title  Suikoden - Tendou 108 Sei [Koei the Best]
Common Title  Suikoden - Tendou 108 Sei [Koei the Best]
Serial Number(s)  SLPM-86308
Region  NTSC-J
Genre / Style  Strategy

Developer  Koei.
Publisher  Koei.
Date Released  2 September 1999
Disc Number &
Printed Serial Number
DISC 1

SLPM-86308
Serial Number In Disc SLPM-86308
Media Disc ID N / A
Number Of Tracks 2
( 1 Data Track &
1 Audio Track )
Approx. Image Size
( Image Format Used )
MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4988615014109  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Bandit Kings of Ancient China, also known as Suikoden-Tenmei no Chikai in Japan, is a turn-based strategy role-playing simulation video game developed and published by Koei, and released in 1989 for MS-DOS, Amiga and the Macintosh and in 1990 for the Nintendo Entertainment System. In 1996, Koei issued a remake for the Japanese Sega Saturn and Sony PlayStation featuring vastly improved graphics and new arrangements of the original songs.

Suikoden Tendou 108 Sei (ST108S), released on the Playstation and Sega Saturn, is the sequel to Suikoden-Tenmei no Chikai, though markedly different from the original - in terms of game play - is a worthy successor.

ST108S, like BKoAC, is an adaptation of the book, the Water Margin by Luo Guanzhong (the story, if not the volumes themselves, made wildly popular by the Konami series, Suikoden), and tells the stories of the one hundred and eight bandits of the Liang Marshes and their adversaries in the Late Song Dynasty of China (the game starts in 1101 Current Era). The player controls one of the main characters of that bandit hoard. By slowly gaining followers, popularity and territory, that bandit leader will rise to prominence to redeem the crimes of his past. The beauty of the game lies in how many different ways the player is allowed to get to that point.

There is a great deal of variety between the playable bandits in both their strengths and weaknesses as well as their starting positions. About half of all games start with the player's bandit in exile with nothing but the knowledge of how to fight. Moving into an unclaimed prefecture might yield some starting goods and followers and some extra popularity by killing beasts, or the player might get particularly unlucky and have most of the hard work from the journey negated by an innkeeper serving drugged wine. The followers gained while in exile, or later recruited, will teach the leader how to build new types of facilities or carry out other tasks based on the classes of those recruits.

The class system helps to give the player the feeling of being a know nothing bandit that needs a little help from his friends. Each follower will have at least one and at most two classes. Classes range from the enormously coveted Artisans, Wizards and Doctors to the seemingly less useful Innkeepers and Dancers (seemingly less useful, because with enough time, all the lemons become lemonade). The relative abundance of each class in the early game forces the player to deal with any shortages and craft strategies to work around any early missing necessities. Because of this, every early game has the chance to be completely different from the one before it. One game the player might be forced to fight using an unarmed peasant militia; the next, the player could have wizards and hunters. Even the worst possible early game class combination is surmountable given the right tactics.

The domestic phase of ST108S runs similarly to a RTS. The leader and his followers move around the prefecture doing assigned tasks: building new facilities, enhancing existing buildings, recruiting new followers, leaving and returning to the prefecture to rob from or negotiate with other leaders, etc. as the game days go by. Once a war breaks out, the game days pause and the action switches to a tactical RPG type battle. Bandits have a large arsenal of tactics they can use during battle based on their physical and mental stats as well as their classes. Battles can swing unpredictably due to a botched spell or an unforeseen trump card. This can turn even the most sure victory into a tense endeavor or even a reversed rout; a refreshing alternative to a lot of strategy games where battle is an afterthought to development and planning.

Another way the game puts the player into the role of no good bandit is with the tremendously rewarding ransack command. Every time a bandit destroys a facility in battle, there is a good possibility that bandit will regain some stamina (which is limited in battle) and/or the leader will gain a reward item. Without fail, the player will also receive all the goods stored in that facility. Coupling this with the option to go to war solely to ransack without any penalties for running away, can turn even the most well intentioned role player into a filthy marauder bent on treasure. [This reviewer goes so far as to level the rival prefectures into dust, and wishes there was an option to salt the earth afterward.]

About ten percent of all characters have a blood relation or spouse. These relationships can both hinder and help the player. Characters that have relations outside of the player's employ may try to leave to be with that relative and stopping them from leaving knocks off a huge amount of the leader's popularity. However, the character may have a much better (stats wise) relative visit the prefecture and immediately enlist with the player's leader even if that leader does not have the popularity necessary to recruit said relative. Another benefit to having a set of relatives is when they are assigned to the same task, they will finish it far faster than if they were not related to each other.

  Manufacturer's description:

Chinese classic "Suikoden" fortress-based management simulation. Disturb the national interest "Koukyuu" intended to overthrow. Map changes in real time, such as the establishment of the clearing of land and buildings. Also, when fighting becomes turn-based combat simulation, of witchcraft, and one term, and the destruction of the facility, you can fight enemies by utilizing a variety of tactics.

  Features:
  • First & third person perspectives.
  • 2D graphics
  • Cartoon graphics
  • Ancient China theme.
Number Of Players  1 Player
Number Of Memory Card Blocks  13 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.7.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.7.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move cursor / Move between actions:  D-Pad
  Cancel action -  X Button
  Select action -  Circle Button
  Map -  Triangle Button
  Show / Hide Menu text -  L1 Button
  Character stats -  Start Button
 


   
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 512 x 512 pix.
Res. - 72 dpi
File Size - 117 KB
CLICK THE IMAGE
Dim. - 654 x 512 pix.
Res. - 72 dpi
File Size - 155 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 NTSC-J:
  • Suikoden - Tendou 108 Sei [SLPS-01305]  - 
     
  • Suikoden - Tendou 108 Sei [Koei Teiban Series] [SLPM-86991]  - 
     

Thanks to BADSECTOR for providing the game covers.
Thanks to SOILEDBLADE for providing the game description.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.