SHIN SUPER ROBOT TAISEN
Official Title  Shin Super Robot Taisen
Common Title  Shin Super Robot Taisen
Serial Number(s)  SLPS-00550
Region  NTSC-J
Genre / Style  Tactical RPG 

Developer  Winkysoft.
Publisher  Banpresto.
Date Released  20 December 1996
Disc Number &
Printed Serial Number
DISC 1

SLPS-00550
Serial Number In Disc SLPS-00550
Media Disc ID N / A
Number Of Tracks 2
( 1 Data Track &
1 Audio Track )
Approx. Image Size
( Image Format Used )
650 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
278 MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4983164734140  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Super Robot Wars is a series of tactical role-playing video games produced by Banpresto, which is now a Japanese division of Namco Bandai. The main feature of the franchise is having a story that crosses over several popular mecha anime, manga and video games, allowing characters and mecha from different titles to team up or battle one another. The first game in the franchise was released for the Nintendo Game Boy on the 20th April, 1991. Later spawning numerous games that were released on various consoles and handhelds. Due to the nature of crossover games and licensing involved, only three games have been released outside of Japan, these games only feature Banpresto's own original characters and mecha. The franchise will be celebrating its 20th anniversary in 2011.

Shin Super Robot Wars features full-sized graphics (besides Super Robot Wars Gaiden: Maso Kishin / The Lord Of Elemental and the Scramble Commander games, this is the only title to do so), as well as the debut of the "Banpresto Original" SRX storyline.

Series Premiered: Blue Comet SPT Layzner, Super Electromagnetic Machine Voltes V, Demon Dragon of the Heavens Gaiking, Invincible Robo Trider G7, New Mobile Report Gundam Wing

STORY:
The game begins when the military has detected a large energy signature - far *too* large. The source becomes apparent quickly: one of the colonies around Mars just exploded. And what's worse, more colonies are under attack from beam cannonry borne by unknown flying adversaries. In short order, the entire constellation of Martian colonies is wiped out, and the commander runs off to make his report, yelling to his subordinates not to take their eyes off the unidentified enemy.

Some observers thinks to themselves that, had they but a little more time, Earth's warpower could have been organized to combat this threat. They had apparently anticipated this threat, but not a threat this threatening - is resistance, in fact, futile? Will the enemy even accept a surrender? With so little time to choose, they have to bet on even the smallest ray of hope - and they have to buy time, enough to steal the adversaries knowledge and technology. That's the only option open for mankind, or at least one of theobservers thinks.... to the other's protests, the first observer notes that the Earth will surely fight this threat, until at last mankind is utterly destroyed. These men cannot afford to let that happen, and the leader orders the other to call "him". He tells "him" that while he understands his feelings, he needs "him" to go to the Earth to help fight the Zanskull Empire.

An unidentified flying object is heading towards Earth - and this is an age when no flying object should be unidentified. The men of the Far East Earth Defense Base contact the object, which doesn't respond to their hailing. It's due north, and headed straight for Japan...

On the beach, Rilina finds a man in a space suit, rather unconscious and apparently some kind of soldier. She hastens to call an ambulance, but Hiiro regains consciousness, only to find in horror that Rilina has seen his face. Hiiro resolves to kill her, which may be a somewhat tall order ;) Rather than do it on the spot, he carjacks the ambulance and speeds off, leaving Rilina to introduce herself to... thin air.

The flying object is still approaching, and Professor Hamaguchi orders his men to their stations. He tells his men, the Voltes Team, that as they are now their defeat at the hands of the enemy is certain: only by Volting In can they win! Unfortunately, that's easier said than done, especially with the enemy approaching. Ken'ichi's mom takes things into her own hands, piloting her machine and shooting at the enemy. She sacrifices herself in short order [and what jaunty music too!], apparently to motivate her sons and their teammates to actually Volt In.

  Manufacturer's description:

The gross appearance of classic robot anime, fights, "Super Robot Wars" storyline is wrapped around a new series takes place! The Super Robot, to appear in the design of real-size Robottoanimefan tears of gratitude, all voice recorded about 120 characters! Aimed at Earth, a new challenge the looming battle with the enemy!

  Features:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • SCI-FI & Futuristic themes.
Number Of Players  1 Player
Number Of Memory Card Blocks  3 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 No
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.2.0.5
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move between actions / Move characters:  D-Pad
  Cancel action:  X Button
  Select action / Menu when you are not over the character:  Circle Button
  Level Map:  Square Button
  Next or previous player unit:  L1 or R1 Button
  Next or previous enemy unit:  L2 or R2 Button
  Character status:  Start Button

 

ACTION REPLAY CODES:
  Infinite Money -  
800FEC94 FFFF
800FEC96 0097
 
  Infinite Items -  
50001D02 0000
800FEEE2 0900
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 1000 x 1017 pix.
Res. - 300 dpi
File Size - 905 KB
CLICK THE IMAGE
Dim. - 1000 x 753 pix.
Res. - 300 dpi
File Size - 610 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
CLICK THE IMAGE
Dim. - 1481 x 1488 pix.
Res. - 300 dpi
File Size - 1'29 MB

 NTSC-J:
  • Shin Super Robot Taisen [Playstation the Best] [SLPS-91084]   
     

Thanks to TOUFFU for providing the game hires covers.
Story description taken from MARK NEIDENGARD WALKTHROUGH, so thanks to him.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.