Official Title  Serial Experiments Lain
Common Title  Serial Experiments Lain
Serial Number(s)  SLPS-01603-4
Region  NTSC-J
Genre / Style  Adventure  / Simulation

Developer  Pioneer.
Publisher  Pioneer.
Date Released  26 November 1998
Disc Number &
Printed Serial Number


Serial Number In Disc SLPS-01603 SLPS-01604
Media Disc ID N / A N / A
Number Of Tracks 1
( 1 Data Track )
( 1 Data Track )
Approx. Image Size
( Image Format Used )
556 MB
( .bin / .cue )
711 MB
( .bin / .cue )
Approx.Size On Disc MB MB
Approx. Archive Size
( Archive Type Used )
263 MB
( 1 RAR File with
2% Recovery )
313 MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4988102167721  - 


Menus and gameplay are in Japanese.

Serial Experiments Lain is an anime series directed by Ryutaro Nakamura, original character design by Yoshitoshi ABe, screenplay written by Chiaki J. Konaka, and produced by Yasuyuki Ueda (credited as production 2nd) for Triangle Staff. It was broadcast on TV Tokyo from July to September 1998. A PlayStation game with the same title was released in November 1998 by Pioneer LDC.

The Serial Experiments Lain video game was released for PlayStation on November 26, 1998 by Pioneer LDC, and was never classified into a particular genre. It is speech-intensive, and entirely in Japanese (it was never released outside Japan). Throughout the game, with the assistance of Lain, the player unlocks pieces of multimedia information (Lain's therapy sessions, her diary, notes of her therapist, video segments) to discover what happened to her. The game shares the themes and protagonist, but not the plot, with the anime series with the same name.

The game was made to be a "network simulator" in which the player would navigate to explore Lain's story. The creators themselves did not call it a game, but "Psycho-Stretch-Ware", and it has been described as being a kind of graphic novel: the gameplay is limited to unlocking pieces of information, and then reading/viewing/listening to them, with little or no puzzle needed to unlock. Lain distances itself even more from classical games by the random order in which information is collected. The aim of the authors was to let the player get the feeling that there are myriads of informations that he would have to sort through, and that he would have to do with less than what exists to understand. As with the anime, the creative team's main goal was to let the player "feel" Lain, and "to understand her problems, and to love her"

The series of events differs slightly from that of the animated series. In the video game, Lain talks to a therapist, a character that doesn't appear in the anime, while most characters from the anime (like Alice) are absent from the game. Lain herself is basically the only common element between the two, and even the ending is different: while she erases everyone's memories and becomes an entity of the Wired in the anime, and kills Eiri Masami, in the video game she commits suicide to escape to the Wired, where she is finally joined by her psychiatrist. There has been speculation that the plot of the anime follows on chronologically from the game.

  Manufacturer's description:

A unique interface where the user themselves collects, constructs, and creates an interesting story out of information. A member of the "NOel" staff has created a truly unique game. A high quality animated TV series with a cult following, that mixes reality and fantasy. Please enjoy the deep and quite charming world of "lain" from a slightly different perspective.

  • First person perspective.
  • 2D graphics
  • Cartoon graphics
  • SCI-FI & Anime themes.
Number Of Players  1 Player
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
Other Compatible Controllers
( Official Controllers Only )
Special Controllers Included Or
Supported ( Official Only )
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.2.0.5
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  No.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.

  Move between actions:  D-Pad or Left Analog Stick
  Select action:  Circle Button
  Options menu:  Select Button



 - Jewel Case Covers
Dim. - 1449 x 1473 pix.
Res. - 300 dpi
File Size - 1'01 MB
Dim. - 1784 x 1448 pix.
Res. - 300 dpi
File Size - 921 KB
 - Disc Cover
Dim. - 283 x 278 pix.
Res. - 72 dpi
File Size - 14 KB
Dim. - 286 x 280 pix.
Res. - 72 dpi
File Size - 14 KB


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