SUPER ROBOT WARS III
Official Title  Super Robot Wars III
Common Title  Super Robot Wars III
Serial Number(s)  SLPS-02530
Region  NTSC-J
Genre / Style  Tactical RPG

Developer  Banpresoft / Mechanic Arms.
Publisher  Banpresto.
Date Released  22 December 1999
Disc Number &
Printed Serial Number
DISC 1

SLPS-02530
Serial Number In Disc SLPS-02530
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4904880138067  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Super Robot Wars is a series of tactical role-playing video games produced by Banpresto, which is now a Japanese division of Namco Bandai. The main feature of the franchise is having a story that crosses over several popular mecha anime, manga and video games, allowing characters and mecha from different titles to team up or battle one another. The first game in the franchise was released for the Nintendo Game Boy on the 20th April, 1991. Later spawning numerous games that were released on various consoles and handhelds. Due to the nature of crossover games and licensing involved, only three games have been released outside of Japan, these games only feature Banpresto's own original characters and mecha. The franchise will be celebrating its 20th anniversary in 2011.

STORY:
In most games, the player selects or is given a Banpresto original character and machine, who is connected to the overarching storyline which ties together the events of the constituent anime for the game. Some featured anime also has their plots intertwined: in Super Robot Wars Alpha, the White Fang from New Mobile Report Gundam Wing allies with Paptimus Scirocco's rebellion from Mobile Suit Zeta Gundam, resulting in the two enemy forces working together.

One noteworthy aspect of the Super Robot Wars games is that character death happens rarely. Players will often have the chance to prevent the death of an ally, as depicted in his or her animated series, while some games take this a step further and prevent heroic deaths freely, without extra effort on the player's part. Additionally, some enemies can be convinced (usually those who are not completely villainous, or who have good intentions) to abandon the antagonists and join the player, whether they do so in their respective series or not. When these concepts are combined, players can create a team that has no chance of existing within the original series.

SUPER ROBOT WARS III:
Released in 1993 for Super Famicon.

The first Super Robot Wars to include backgrounds during battles, discrete stats for pilots and units, and upgrades for units. In addition, this is the first Super Robot Wars to feature animated titles outside of Mazinger, Getter, and Gundam. Ported to the PlayStation as part of the Super Robot Wars Complete Box.

Series Premiered: Brave Raideen, Super Electromagnetic Robot Combattler V, Invincible Steel Man Daitarn 3, Mobile Suit Gundam 0080: War in the Pocket, Mobile Suit Gundam 0083: Stardust Memory''

  Manufacturer's description:

Another version was released in 1993 models, "Super Robot Wars 3," but, as the software for the PlayStation, appeared in the ultra-low prices! The previous work of the battle scene was cut in production including full voice, and be presented with the contents of the lots.

  Features:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • SCI-FI, Futuristic & Anime themes.
Number Of Players  1 Player
Number Of Memory Card Blocks  2-15 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.9.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.9.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character:  D-Pad
  Character stats / Cancel action -  X Button
  Select action -  Circle Button
  Next unit -  L1 or R1 Button
  Next enemy unit -  L2 or R2 Button
  To end turn -  Press Circle button in a empty square to bring that menu
  Teams stats -  Start Button
 

GAMESHARK CODES:
  Infinite HP Afrodite A -  
8019ACF2 07D0
 
  Infinite HP Gatchaman -  
8019AC98 05DC
 
  Infinite HP Mazinger Z -  
8019AC7A 0BB8
 
  Infinite HP Z-Gundam -  
8019AC3E 05DC
 
  Have 9999999 Money -  
8019B9D6 967F
8019B9D8 0098
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 512 x 512 pix.
Res. - 100 dpi
File Size - 192 KB
CLICK THE IMAGE
Dim. - 654 x 512 pix.
Res. - 100 dpi
File Size - 244 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 

Thanks to BADSECTOR for providing the game covers.
Gameshark codes created by GLADIATOR.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.