SLAP HAPPY RHYTHM BUSTERS
Official Title  Slap Happy Rhythm Busters
Common Title  Slap Happy Rhythm Busters
Serial Number(s)  SLPS-02789
Region  NTSC-J
Genre / Style  Fighting 

Developer  Polygon Magic
Publisher  ASK.
Date Released  26 June 2000
Disc Number &
Printed Serial Number
DISC 1

SLPS-02789
Serial Number In Disc SLPS-02789
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
316 MB
( .bin / .cue )
Approx.Size On Disc 269 MB
Approx. Archive Size
( Archive Type Used )
168 MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4959093201145  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

The premise of Slap Happy Rhythm Busters is weird, to say the least. Slap Happy Rhythm Busters, aside from having this wacky title, on its core is a 2D fighting game with 3D manga-shaded characters. The end result is very good, and looks exactly like Viewtiful Joe. But there is more. The word "rhythm" in the title has to have a meaning, right? And it does have. At the heat of a fight, if your Special Bar is completely full, you can perform a Beat Combo. It is basically like if Beatmania for some crazy reason, were implemented in a fighting game. By performing a Beat Combo, you will have to rhythmically press in turn one of the four frontal buttons of the directional pad, according to the beat. And it is amazing to see this in a fighting game.

But to a game that relies so much in music, most of the tunes in Slap Happy Rhythm Busters sound all the same. Techno and New Age abound in the game, and while the audio samples do not sound particularly bad, it is not my cup of tea, either. The sound effects, however, are very good. The sound of kicks, punches and screams combined with the crazy tunes really make you feel like you are in a crazy trip.

The gameplay is fairly good. The mechanics are very similar to those found in the Street Fighter series. Except for the Combos, of course. A funny extra in the game is that if you finish the last round of a fight with a Beat Combo, a "Fever" animation will play, usually showing the characters in ridiculous situations. The game has a lot to be done and a lot to unlock. There are twenty one characters in total, but if you count that as Marcantile you can play either as an old man or as a wolf, you have twenty two characters in the game (besides some other couples, like Vivian and Roxy and Chad and Gram, but you always fight as only one of them).

GAME MODES:
- Arcade Mode
- Vs Mode
- Practice
- DJ Practice

CHARACTERS:
- Frosty
- Jakod
- Baron Volt
- Sledge
- Chad-Gram
- Ramos
- Mia
- Oreg
- Nitro
- Euri
- Holemon
- Trash
- April
- Garia
- Zeköd
- Vivian-Roxy
- Marcantile
- Tom Tom
- Dark-Ramos
- Rude Boy
- Stealth

  Manufacturer's description:

In the anything-goes world of comic taste in quiche pan, beat battle distinctive character. DJ SINKAWA BGM, etc. have been hired at the club a real advantage. Will decide the combo to the beat of the song during the battle at "beat combo" with the system. "Beat of the song," "Hit's a sense of motion," "feeling of entering the commands" provides a new play is linked to three. 2D representation of the fighting by using techniques ˇ 3D.

Subjected to real-time character processing used by other Serusheruda borders, similar to a 2D representation. New component sensory system - "beat combo". If you have an original beat each character can be triggered by storing the gauge. Decide if we can beat the game in the combo, Fever Time (original beam) to the.

  Features:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • SCI-FI, Futiristic, Music & Fighting themes.
Number Of Players  1-2 Players
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.2.0
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  Yes.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character:  D-Pad
  Light Kick -  X Button
  Heavy Kick -  Circle Button
  Light Punch -  Square Button
  Heavy Punch -  Triangle Button
  Beat Combo -  L2 Button
  Throw -  L1 Button
  Punch Punch -  R1 Button
  Kick Kick -  R2 Button
  Pause game -  Start Button
 

ACTION REPLAY CODES:
  All Characters -  
50000C02 0000
8007A1A0 FFFF
 
  Completed All Dj Practice (This code will also unlock all comics. Go to option menu) -  
50001502 0000
8007A214 0202
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 640 x 640 pix.
Res. - 100 dpi
File Size - 127 KB
CLICK THE IMAGE
Dim. - 830 x 650 pix.
Res. - 100 dpi
File Size - 174 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
CLICK THE IMAGE
Dim. - 517 x 517 pix.
Res. - 103 dpi
File Size - 55 KB

 NTSC-J:
  • Slap Happy Rhythm Busters [PSOne Books] [SLPS-91460]   
     

Thanks to SIMON for providing the game description.
Thanks to FLAKEUP for providing the game cd cover.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.