THE KING OF FIGHTERS '97 [PLAYSTATION THE BEST]
Official Title  The King of Fighters '97 [PlayStation the Best]
Common Title  The King of Fighters '97 [PlayStation the Best]
Serial Number(s)  SLPM-86245
Region  NTSC-J
Genre / Style  Fighting

Developer  SNK Corporation.
Publisher  SNK Corporation.
Date Released  24 June 1999
Disc Number &
Printed Serial Number
DISC 1

SLPM-86245
Serial Number In Disc SLPM-86245
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4964808300228  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected.

As of The King of Fighters '97, you can play in either the Extra or Advanced game modes. Extra Mode is the typical AOF/KOF scheme, in which your power gauge fills up as you defend yourself or charge yourself up. The new Advanced Mode, on the other hand, only allows you to charge your gauge as you perform special moves and attacks, similar to the Street Fighter series. Extra allows one to sidestep attacks while Advanced allows the character to roll past and dodge attacks; Advanced also allow a character to perform a potent "Super Desperation Move" (or SDM) at any time provided the character has at least two full bars of charged energy stored. In contrast, SDMs can only be performed in Extra when a character has less than a quarter of their health left.

New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters (without counting the six Orochi-related boss characters, which are all accessible via a secret code).

The Playstation version features 2 artwork gallery & unlocklable demo mode that is sort of a movie in which all the sequences of the team in which the player completed the game can be watched.

  Manufacturer's description:

3on3 popular fighting game "The King of Fighters" 4th. Shingo Yabuki is a character and a dedicated team editing, adding new characters, such as the New Face Team. "94", "95" and have followed the system of extra, "96" has two modes based on the advanced systems can be chosen freely.

  Features:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • Fighting theme.
Number Of Players  1-2 Players
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.2.0.5
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 SPECIAL MODE CONTROLS:
  Move character:  D-Pad
  Light Punch -  X Button
  Light Kick -  Circle Button
  Strong Punch -  Square Button
  Strong Kick -  Triangle Button
  Special 1 -  R1 Button
  Special 2 -  R2 Button
  Special 3 -  L1 Button
  Special 4 -  L2 Button
  Pause game -  Start Button

 

MISC CODES:
  Activate Orochi Characters -   Press L1 + R1 repeatedly at the character select screen 
  Fight as Classic Kyo -   At the character selection screen highlight Kyo and press Triangle + Start 
  Fight as Orochi -   Enter the Activate Orochi Characters code, then in vs. or practice mode press L2 + R2 repeatedly 

ACTION REPLAY CODES:
  Infinite HP Player 1 -  
80018280 0067
 
  Infinite HP Player 2 -  
80018480 0067
 
  Use All Characters -  
8001E954 003F
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 512 x 512 pix.
Res. - 72 dpi
File Size - 75 KB
CLICK THE IMAGE
Dim. - 837 x 692 pix.
Res. - 300 dpi
File Size - 250 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 NTSC-J:
  • The King of Fighters '97 [SCPS-45248]   
     
  • The King of Fighters '97 [SLPM-86084]   
     
  • The King of Fighters '97 [PSOne Books] [SLPS-91511]   
     

Thanks to BADSECTOR for providing the game front cover.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.