Tower Dream is a Super Famicom strategy video game that was released in 1996 to an exclusively Japanese market. The characters were designed by Tamakichi Sakura. A sequel was released for the PlayStation in 1998.
In this video game, the player rolls the dice (that has ten sides), places properties in the center of the gaming board, and uses Japanese currency in order to make towers that attract revenue from the other players. By doing so, he or she tries to make the other competitors perform as poorly as possible (even if it means bankruptcy). Four different kinds of Monopoly-like cards and a slot machine are included to make the game more unpredictable (and fun for the players).
The most conventional way to win the game is to have the most amount of cash and the most expensive properties on the board when the number of turns remaining reaches zero.
Tower Dream 2 is the sequel to the SNES game that features 13 different selectable characters and 13 different boards to play, and up to 4 human players can play at the same time using the multitap function.
Manufacturer's description:
2nd board game to set up a company on the cast of the dice, compete for the rich of the best to built a building of "Dream Tower". Power up significantly by adding the events and map. I is equipped with play to be able to enjoy four simultaneous play hot "free mode", one dedicated to be able to enjoy the two scenarios and "campaign mode".
Features:
- Third person perspective
- 2D graphics
- Cartoon graphics
- Fantasy theme.
|
|