UMIHARA KAWASE SHUN - SECOND EDITION [MARUAN SERIES 1]
Official Title  Umihara Kawase Shun - Second Edition [Maruan Series 1]
Common Title  Umihara Kawase Shun - Second Edition
Serial Number(s)  SLPS-02549
Region  NTSC-J
Genre / Style  Platformer 

Developer  Xing Entertaiment.
Publisher  Xing Entertaiment.
Date Released  20 January 2000
Disc Number &
Printed Serial Number
DISC 1

SLPS-02549
Serial Number In Disc SLPS-02549
Media Disc ID N / A
Number Of Tracks 2
( 1 Data Track &
1 Audio Track )
Approx. Image Size
( Image Format Used )
110 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4948536190474  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Umihara Kawase is a series of platform games, starring a nineteen year old Japanese school girl of the same name, who has somehow become lost in a world of mutated salt-water and fresh-water creatures. She wears her school uniform along with a bright pink rucksack.

The Umihara Kawase games' main distinction is their tranquil fish and bird infested worlds and the Tarzan style gameplay nature.

The name is written as four kanji characters: umi, hara, kawa, se meaning sea, belly, river, back. This is an extraction from a Japanese kitchen idiom "Sea fishes are fat in the belly; river fishes are fat in the back.". Shun means "in season".

The protagonist was first seen in the eponymous Super Famicom release of 1994 and later the sequel and re-release of Umihara Kawase Syun for the PlayStation in 1997 and 2000.

The game world of Umihara Kawase is constructed from a set of interconnected levels known as fields. Each field connects to one or more fields deeper within the game via doors.

Fields are enclosed areas containing a number of static and moving platforms, ladders, spikes, enemy sea-life and one or more exit doors. The doors are often positioned in hard to reach places and it is the player's goal to plan a safe route to one. Each exit door in a field takes the player to a different field.

One completes the game by finding a safe route through the fields and finding a door to exit the world. Each of the Umihara Kawase games contains multiple routes through the fields and multiple exits.

The move to the PlayStation launch of Syun opened up the fields to more complex layouts using a great deal of angled and jutting blocks. The central gameplay change is slightly improved line physics along with no hint of slowdown. The number of enemies within fields is lower than in the prequel game as is the rate at which enemies appear allowing the player more time to interact with the fields.

An important addition to the game is the introduction of a field select for time trialing. Time trial within the Umihara Kawase games have become popular due to the complex fields and game physics. Some question the wisdom of moving to a 3D game world pointing to the lessened ability to identify the exact point in space where platforms begin and end.

Umihara Kawase Shun - Second Edition features different stages from the original release of the game. The game got 2 modes: Normal mode and replay mode.

The second edition was launched almost three years after Syun at a lower price as part of the Maruan series and contains some notable changes. This release contains five additional fields taking the total to fifty five. The games cut-scenes have been altered however with the removal of all Mitchell branding.

  Manufacturer's description:

By utilizing the elastic lures, climb walls, fly tears, rubber ring action game aims to clear the stage while you catch your enemy. The rubber-like elastic elements, may provide an entirely new action. All ??Sou to maneuver around the stage and clear the field!

  Features:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • Fantasy themes.
Number Of Players  1 Player
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v1.7.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.7.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character -  D-Pad
  Jump -  X or Triangle Button
  Throw hook -  Square or Circle Button
  Throw how up-left -  L1 Button
  Throw how down-left -  L2 Button
  Throw how up-right -  R1 Button
  Throw how down-right -  R2 Button
  Climb down hook -  After throw hook down press up in the D-Pad
  Climb up hook -  After throw hook up press down in the D-Pad
  Pause game -  Start Button

 

GAMESHARK CODES:
  Infinite lives -  
800815DC 0005
 
  Infinite time -  
8007F366 0009
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 512 x 512 pix.
Res. - 100 dpi
File Size - 136 KB
CLICK THE IMAGE
Dim. - 654 x 512 pix.
Res. - 100 dpi
File Size - 205 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 

Thanks to BADSECTOR for providing the game covers.
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