SAMMY SOSA HIGH HEAT BASEBALL 2001
Official Title  Sammy Sosa High Heat Baseball 2001
Common Title  Sammy Sosa High Heat Baseball 2001
Serial Number(s)  SLUS-01063
Region  NTSC-U
Genre / Style  Baseball 

Developer  Team .366.
Publisher  3DO.
Date Released  21 March 2000
Disc Number &
Printed Serial Number
DISC 1

SLUS-01063
Serial Number In Disc SLUS-01063
Media Disc ID N / A
Number Of Tracks 2
( 1 Data Track &
1 Audio Track )
Approx. Image Size
( Image Format Used )
177 MB
( .bin / .cue )
Approx.Size On Disc 154 MB
Approx. Archive Size
( Archive Type Used )
88'6 MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  790561505457  - 
     

  •  


English
Menus and gameplay are in English.

This is The 3DO Company's second game in their High Heat Baseball series on the PlayStation, and for the 2001 version they've brought out some of the big lumber and signed up Sammy Sosa and his winning smile as their key spokesperson.

As expected, all 30 teams from Major League Baseball and their players are presented in all their 3D glory, complete with 45 authentic stadiums which include not only the new parks in San Francisco and Detroit, but also classics such as Shibe Park and Baker Bowl. Little touches such as the fountains in Kansas City and stadium-top championship pennants fluttering in the breeze are scattered throughout.

Team .366 (their name is a nod to Ty Cobb's lifetime batting average) promises that they've significantly upgraded their graphics from 1999's version. One new feature which they've been touting is a technique called "motion blending," which smoothes transitions from one animation to the next in real-time so that the players' moves are as fluid as possible. They've also scaled the players' bodies so that a slight speedster like Kenny Lofton will look much different from an imposing hulk like Mark McGwire, complete with their actual faces.

San Francisco Giants announcer Ted Robinson is back with an even bigger array of quips and observations than last year, and the Home Run Challenge has been augmented by a Batting Practice Mode which allows the player to take their swings against three different types of pitchers (overhand, sidearm, or submarine) and ask for specific pitch types.

After every contest, the gamer gets a chance to look at the box score as well as an at-bat-by-at-bat account of the game. Furthermore, there's the chance to watch a sort of post-game highlights show wherein the computer selects the most significant plays of the game and runs them again (replays are also available after the action has just happened).

True-to-life physics are always an important part of any sports simulation, and Team .366 has brought a 3D mound into the game for 2001. Instead of being a meaningless part of the field, it now plays a part in pitch trajectories and the paths of balls that hit it and ricochet away. Improved player fatigue levels and CPU AI are also part of the effort to make the game as close to real life as possible.

Gamers can use their Dual Shock controllers for vibration feedback and memory cards to save a season in progress (which can be reduced to 16 or 81 games). The game comes packaged in a double CD jewel case to allow room for a separate strategy guide on the nuances of baseball.

Features:
Features both MLB and MLBPA licenses for authentic teams and players
Includes 45 classic and modern stadiums
Listen to play-by-play announcing from broadcaster Ted Robinson

  Manufacturer's description:

The most life-like pitcher vs. batter match-ups with realistic base running, managing and fielding.
The best and most up to date rosters with real MLB teams and MLBPA players
Includes dead-on predictions for 2000, as well as accurate, detailed teams from 1999.
Over 40 new features and improvements

  Features:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • Baseball theme.
Number Of Players  1 or 2 Players
Number Of Memory Card Blocks  1 to 10 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 No
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.2.0.5
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  SSSPsx Pad Plugin
Vibration Compatible  Yes.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 MENU NAVIGATION CONTROLS:
  Menu navigation:  D-Pad or Left Analog Stick
  Skip ahead (fly-in, post-inning, etc.):  Square, X, O, or Triangle Button
  Menu item selection:  X Button
  Menu cancellation (go back):  Triangle Button
  Pause Menu:  Start Button

 OFFENSE AT BAT BEFORE THE PITCH CONTROLS:
  Practice swing:  X Button + D-Pad or Left Analog Stick
  Get set to bunt (if guess pitch option off):  Triangle Button
  Set bunt angle and height:  Hold Triangle Button + D-Pad or Left Analog Stick
  Display pitch type legend:  R2 or L2 Button
  Guess pitch type (9 types if option on):  Circle Button + D-Pad or Left Analog Stick

 OFFENSE HITTING THE BALL CONTROLS:
  Swing:  X Button + D-Pad or Left Analog Stick
  Check swing:  Release X Button
  Bunt:  Triangle Button
  Set bunt angle and height:  Hold Triangle Button + D-Pad or Left Analog Stick

 OFFENSE RUNNING THE BASEPATHS CONTROLS:
  Increase lead for all runners:  L1 Button
  Increase lead from 1st, 2nd, or 3rd:  L1 Button + D-Pad Right/Up/Left
  Decrease lead for all runners:  R1 Button
  Decrease lead on 1st, 2nd, or 3rd:  R1 Button + D-Pad Right/Up/Left
  Steal all runners:  Square Button
  Steal 2nd, 3rd, or home:  Square Button + D-Pad Right, Up, or Left
  Retreat all runners:  Circle Button
  Retreat to 1st, 2nd, or 3rd:  Circle Button + D-Pad Right, Up, Left
  Stop all runners:  Triangle Button
  Stop runner moving to 2nd, 3rd, or home:  Triangle Button + D-Pad Up, Left, or Down

 DEFENSE BEFORE THE PITCH CONTROLS:
  Select pitch type:  X Button + D-Pad
  Display pitch type legend:  L2 or R2 Button
  Set infielder alignment:  R1 Button + D-Pad
  Set outfielder alignment:  L1 Button + D-Pad
  Set defensive (all) alignment:  L1 + R1 Button + D-Pad

 DEFENSE PITCHING THE BALL CONTROLS:
  Attempt to pitch a strike:  X Button + D-Pad
  Attempt to pitch a ball:  Circle Button + D-Pad
  Pitchout:  Circle Button
  Pick off at 1st, 2nd, or 3rd:  Triangle Button + D-Pad Right, Up, or Left
  Brush back pitch (bean ball:  Square Button

 DEFENSE FIELDING THE BALL CONTROLS:
  Run in any direction:  D-Pad or Left Analog Stick
  Change active fielder:  Triangle Button
  Jump:  X Button
  Dive:  X Button + D-Pad
  Brush back pitch (bean ball:  Square Button

 MAKING THE PLAY CONTROLS:
  Run in any direction:  D-Pad or Left Analog Stick
  Throw to 1st, 2nd, 3rd, or home:  Circle, Triangle, Square or X Button
  Run to nearest base:  R1 Button
  Run to 1st, 2nd, 3rd, or home:  R1 + Circle, Triangle, Square, or X Button
  Run to base runner closest to fielder:  L1 Button
  Run to base runner closest to 1st, 2nd, 3rd, or home:  L1 + Circle, Triangle, Square, or X Button

 MAKING THE PLAY BUTTON CONFIGURATION 2 CONTROLS:
  Run in any direction:  D-Pad or Left Analog Stick
  Throw to 1st base:  X Button
  Throw to lead base during a steal:  X Button
  Throw to 1st, 2nd, 3rd, or home:  X Button + D-Pad Right, Up, Left, or Down
  Run to nearest base:  Circle Button
  Run to 1st, 2nd, 3rd, or home:  Circle Button + D-Pad Right, Up, Left, Down
  Run to base runner closest to fielder:  Square Button
  Run to base runner closest to 1st, 2nd, 3rd, or home:  Square Button + D-Pad Right, Up. Left. Down

 

MISC CODES:
  Goofy Clouds -   At the stadium selection screen press L2, R2, L2, R2, Square, Square 
  Super Fastballs -   During the game press X, X, Square, Square, Triangle, Triangle, Circle, Circle, Left, Right 
  UFO's -   At the stadium select screen press R2, L2, Square, L1, R1, Square 

GAMESHARK CODES:
  Home Team Score Modifier (?00-FF) -  
800AFF54 00??
 
  Away Team Score Modifier (?00-FF) -  
800AFF58 00??
 

 - Jewel Case Covers
FRONT BACK INLAY INSIDE
CLICK THE IMAGE
Dim. - 1650 x 1385 pix.
Res. - 399 dpi
File Size - 861 KB
CLICK THE IMAGE
Dim. - 1650 x 1394 pix.
Res. - 399 dpi
File Size - 796 KB
CLICK THE IMAGE
Dim. - 1633 x 1385 pix.
Res. - 399 dpi
File Size - 888 KB
CLICK THE IMAGE
Dim. - 1650 x 1397 pix.
Res. - 399 dpi
File Size - 573 KB
 - Disc Cover
DISC
CLICK THE IMAGE
Dim. - 1450 x 1474 pix.
Res. - 399 dpi
File Size - 787 KB

 

Thanks to QWERTYUIOP for providing the game hires covers.
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