Here we're going to talk about some of the different controllers that the Playstation One console got, starting from the first digital pad, to the Dual Shock controller and even to special controllers like the rod controller.

This list is not complete since there were too many controllers released for the Playstation one (specially in Japan) but if you got information about a specific one and want it to be listed here please CONTRIBUTE the information, thanks.

Most of the information and images are taken from wikipedia and


    1 - SCPH-1010: PAD DIGITAL: The first pad of the japanese Playstation One console, the buttons were in a different order in the first models that were shown to the public than the final model.

    2 - SCPH-1030: PLAYSTATION MOUSE: used in adventure games and in games like Tokimeki Memorial.

    3 - SCPH-1040: LINK CABLE: Allow to link two consoles. It was used in a few games.

    4 - SCPH-1070: MULTITAP - Allow to connect more than one pad to the same console and play some games with 4, 5 or more human players.

    5 - SCPH-1080: PAD DIGITAL: The first pad that was released outside Japan. Is a litter bigger than the japanese one.

    6 - SCPH-1090 MOUSE WITH LONGER CORD: It's common 2-buttons Mouse for PlayStation format. Got a cord longer than the one in SCPH-1090

    7 - SCPH-1110: DUAL ANALOG FLIGHTSTICK: The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller. It is often incorrectly referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori). Announced to the public in August 1995, the Analog Joystick was released to the public in Japan in early April 1996.

    The Analog Joystick uses potentiometer technology previously introduced on consoles such as the Vectrex; instead of relying on binary eight-way switches, the controller can detect minute angular changes through the entire range of motion. The stick also features a thumb-operated digital hat switch on the right joystick, corresponding to the traditional D-pad, and used for instances when simple digital movements were necessary.

    A compatibility mode for the Analog Joystick was included in the Dual Analog Controller, Sony's first analog revision of its original gamepad design.

    This controller is used in games like Ace Combat, Bogey Dead 6, Armored Trooper Votoms and a few others.

    8 - SCPH-1150; DUAL ANALOG PAD: The PlayStation Dual Analog Controller (SCPH-1150 in Japan, SCPH-1180 in the United States and SCPH-1180e in Europe) is Sony's first attempt at a handheld analog controller for the PlayStation, and the predecessor to the DualShock. Their first official analog controller was the PlayStation Analog Joystick (SCPH-1110).

    Initially announced in a press release in late 1995, The Dual Analog Controller was first displayed under glass at the PlayStation Expo 96-97 which was held from November 1 to November 4, 1996. It was released in Japan in April 1997, coincident with the Japanese releases of analog-capable titles Tobal 2 and Bushido Blade. It was advertised as allowing for more precise and fluid control of the games' fighters, with the rumble feature contributing to a more realistic experience.

    Before its release in the United States, Sony revealed that vibration feedback would be removed from the controller. According to a Sony spokeperson, "We evaluated all the features and decided, for manufacturing reasons, that what was most important to gamers was the analog feature."

    It was released in the United States on August 27, 1997; and in Europe in later 1997 with little promotion. A few months later, the first DualShock controller was released in Japan on November 20, 1997.

    Namco had already released an analog controller for PlayStation called NeGcon. Sony's Dual Analog Controller's analog mode was not compatible with the NeGcon-compatible games such as WipEout and Ridge Racer. However, Need for Speed II, Gran Turismo, and Gran Turismo 2 feature compatibility with both NegCon and Dual Analog control schemes.

    Fans of a smaller form factor, Japanese gamers complained that the longer grips made the controller too large to be comfortable and the lack of a rumble feature in the U.S. and European models are the most commonly cited reasons that Sony decided to end production of this controller and redesign it.[citation needed]

    The Dual Analog Controller was discontinued in all three markets in 1998 to be replaced by the DualShock, although some gamers still regard it as the better gamepad, mostly due to its longer hand grips and ridged shoulder buttons. Further, its rarity has made it highly sought after among collectors.


    If a game was compatible with the Dual Analog Controller, the player would be able to press the "Analog" button located between the analog sticks to activate the analog mode. This was indicated by a red LED. If a game was not analog-compatible, and was switched to analog mode, it simply wouldn't register any button presses or, in some cases, the PlayStation would consider the controller to be detached.

    The ability to emulate Sony's own FlightStick by pressing the "Analog" button a second time to reveal a green LED (this was commonly referred to as "FlightStick Mode") provided a less expensive alternative to the FlightStick Analog Joystick and retailed for an average of $35 compared to the Flightstick's retail price of $70.

    9 - SCPH-1200 DUAL SHOCK: The DualShock (officially DUALSHOCK and occasionally referred to as Dual Shock) is a line of vibration-feedback gamepads by Sony for the PlayStation, PlayStation 2, and PlayStation 3 video game consoles. The DualShock was introduced in Japan in late 1997, and launched in America in May 1998, meeting with critical success. First introduced as a secondary peripheral for the original PlayStation, a revised PlayStation version came with the controller and subsequently phased out the digital controller that was originally included with the hardware, as well as the Sony Dual Analog Controller.

    The DualShock Analog Controller (SCPH-1200) is a controller capable of providing feedback based on the onscreen action of the game (if the game supports it), or vibration function. The controller is called Dual Shock because the controller employs two vibration motors: a weak buzzing motor that feels like cell phone or pager vibration and a strong rumble motor similar to that of the Nintendo 64’s Rumble Pak. The DualShock differs from the Rumble Pak in that the Rumble Pak uses batteries to power the vibration function while all corded varieties of the DualShock use power supplied by the PlayStation. Some third party DualShock-compatible controllers use batteries in lieu of the PlayStation’s power supply. The rumble feature of the DualShock is similar to the one featured on the first edition of the Japanese Dual Analog Controller, a feature that was removed shortly after that controller was released.

    The controller was widely supported; shortly after its launch most new titles, including Crash Bandicoot: Warped, Spyro the Dragon, and Tekken 3 included support for the vibration function and/or analog sticks. Some games designed for the original vibration ability of the Dual Analog such as Porsche Challenge also work. Many games took advantage of the presence of two motors to provide vibration effects in stereo including Gran Turismo and the PlayStation port of Quake II. Released in 1999, the PlayStation hit Ape Escape became the first game to require the use of such an item.

    Like its predecessor the Dual Analog Controller, the DualShock has two analog sticks. Unlike said controller the sticks feature rubber tips in lieu of the grooves recessed into the Dual Analog Controller's sticks.

    SCPH-110 Dual Shock: was the first & original Dual Shock Model

    10 - SCPH-4000: POCKETSTATION: The PocketStation is a miniature personal digital assistant created by Sony as a peripheral for the PlayStation. Released exclusively in Japan on January 23, 1999, it features an LCD, sound, a real-time clock, and infrared communication capability. It also serves as a standard PlayStation memory card.

    Software for the PocketStation was typically distributed as an extras for PlayStation games, included in the CD-ROM, enhancing the games with added features. Stand-alone software could also be downloaded through the PlayStation console. The software is then transferred to the PocketStation for use. A built-in infrared data interface allows direct transfer of data such as game saves between PocketStation units, as well as multiplayer gaming.

    Although the system was not widely released outside of Japan, there were apparently plans to do so. A feature on the system appeared in Official UK PlayStation Magazine, for example, and a few games (such as Final Fantasy VIII) retained PocketStation functionality in their localized versions. As a result, the PC version of Final Fantasy VIII added a stand-alone Chocobo World game as part of the installation.

    There were 2 versions:

    SCPH-4000 : White

    SCPH-4000C : Crystal

    Technical specifications:

      CPU: ARM7T (32-bit RISC Processor)
      Memory: 2K bytes SRAM, 128K bytes Flash RAM
      Graphics: 32×32 dot monochrome LCD
      Sound: 1 miniature speaker (10-bit PCM)
      Switches: 5 input buttons, 1 reset button
      Infrared communication: Bi-directional (supports IrDA based and conventional remote control systems)
      LED indicator: 1 (red)
      Battery: 1 CR-2032 lithium-ion battery
      Other functions: calendar function and identification number.
      Dimensions: 64 × 42 × 13.5 mm (length × width × height)
      Weight: Approximately 30g (including battery)

    11 - SCPH-4010: VPICK: It's an input device that imitated a guitar-pick, compatible with games like "Aerosmith: Quest for Fame" [1997] or "Stolen Song" [1998].


    1 - SLEH-00001: ASCII SPECIALIZED PAD: The big brother of Asciiware’s standard AsciiPad, it comes with a complete set of Auto fire and Turbo controls, just enough power to take the skill out of any game you want to play. Add to that its built in slow motion option and you have the complete cheaters dream.

      Hands-Free Auto TUrbo for rapid firing without pressing a button
      Independent Turbo control for each of the eight buttons
      Eight action buttons gives instantaneous response
      Slow Motion control allows you to slow down the action for better control

    2 - SLEH-00002: ASCII ARCADE STICK: Even though it does have several skill avoiding options to choose from this arcade stick does really bring the feeling of the old arcade cabinet machines into the home. Playing Street Fighter using one of these is akin to actually playing it in the arcade, if you don’t use the Turbo options of couse.

      Auto Turbo can throw up to 36 punches per second, hands free.
      Adjustable Turbo allows up to 36 punches per second
      Independant Turbo control for each of the eight buttons.
      Slow Motion control allows you to slow down the action.
      Eight action buttons give instantaneous response.

    3 - SLEH-00003 / SLPH-0001: NAMCO NEGCON: The neGcon was a third-party controller for the Sony PlayStation manufactured by Namco.

    The neGcon was an unusual design in that the left and right halves of the controller were connected by a swivel joint and thus the halves could be twisted relative to each other. The full extent of this twist was available to the console as an analogue measurement.

    Also unusual for its time were the buttons. The regular PlayStation controller of the time featured all-digital controls with a D-Pad on the left; R1, R2, L1, and L2 shoulder buttons; triangle, circle, square, and X buttons on the right; plus select and start buttons in the center area of the controller. The neGcon removed the L2 and R2 buttons as well as the select button. The neGcon replaced the digital circle and triangle buttons with digital A and B buttons, and also replaced the R1 shoulder button with a digital R shoulder button. The neGcon featured the digital D-Pad as one area similar to competing console's controllers and unlike the plus-shaped configuration of the official PlayStation controller.

    The remaining buttons received more elaborate treatment. The X and square buttons were replaced with analogue ? and ? buttons. These buttons were in a recessed well and had approximately 7mm of travel. The user's thumb could be rested on the edge of the well, with the tip reaching over the edge to press the ? and ? buttons. This allowed the tip of the thumb to be accurately pivoted to depress the ? and ? buttons varying distances. This allowed very precise control with little learning. The L shoulder button was also analogue, with about 5mm of travel. The R shoulder button had a 5mm throw like the L shoulder button but activated only a digital sensor.




    Program Function - Simply push one button to use a recorded special attack. Many preset commands also included.

    Rapid-Fire function - Repeatedly execute a command at high speed: 5, 20, or 30 times a second.

    Slow Function - Automatically cycles between pause and start to slow down game play (in games that can be paused with the Start Button.)

      7 - SLPH-00005: ASCII ASCIIPAD V

      8 - SLEH-0020 / SLPH-00126 / SLUH-00059: NAMCO JOGCON: The Namco JogCon is unique among console controllers. It's the first force-feedback controller for any home game system, and it's still the only hand-held one. While several controllers offered 'force feedback' in the form of simple vibration, the JogCon was the first to offer real counter-active force to the player, fighting against the player's inputs to simulate real steering effects.

      Namco released it in 1998 along with Ridge Racer 4, and was sold both separately and as a bundle with the game. Since its release only one other real force-feedback peripheral has been released for consoles: Logitech's series of racing wheels for Xbox and Playstation.

      Compatibility: It's not wheel-compatible, so unlike the NeGCon it can't be used for most Playstation racing games. It does work with Ridge Racer 4 and the PS2's Ridge Racer V, but beyond that you'd best assume it doesn't work.

      Technical: The wheel is free-spinning, and is connected to the motor by a series of gears. The slack in these plastic gears contributes to the overall cheap feel, as the disc rotates a bit before engaging.

      9 - SLPH-00007: SANKYO N.ASUKA:



        12 - SLPH-00010: SUPER PRO COMMANDER


        14 - SLEH-00004 / SLPH-00018: NAMCO ARCADE STICK: The Namco Arcade Stick (Sony ID: SLEH-0004) is a third-party PlayStation peripheral introduced by Namco in 1996.

        The Arcade Stick copies the layout and quality of components typically found in arcade game machines. It is compatible with the original PlayStation control pad protocol therefore it can be used with many Playstation 1 and 2 games. Namco PlayStation games like the Tekken series or Soul Edge/Blade were also labelled as compatible with the peripheral.

        15 - SLPH-00014 / SLEH-00005 / SLUH-00017: KONAMI HYPER BLASTER: Light gun controller made by Konami that is supported in games like Area 51, Crypt Killer, Die Hard Trilogy, etc.


        17 - SLPH-00021: IMAGEGUN

        18 - SLPH-00022: A.I. COMMANDER PRO

        19 - SLPH-00024: COCKPIT WHEEL

        20 - SLPH-00027: ASCII GRIP V

        21 - SLPH-00036: WIRELESS DUAL SHOCK:

        22 - SLPH-00038: ASCII PAD V JR.: This was merely a PlayStation replacement controller manufactured by ASCII. It offers no turbo functions and has a solid directional pad.

        23 - SLPH-00039: ASCII Pad V2: This controller had independent turbo switches and slow motion as well. Often referred to as Special or Specialized in the US to distinguish it from V Jr. (see below) It has a solid directional pad similar to a Sega Genesis instead of the "split-cross" design on standard Playstation controllers.

        24 - SLPH-00042: ASCII GRIP V - DERBY STALLION '99 SET



          Developed specifically for use on Resident Evil, Resident Evil - Director’s Cut and Resident Evil 2 (games not included).
          Includes unique ‘Gun Grip’ - trigger built into handle gives ultimate blasting control.
          Two-part directional pad provides most accurate character movement possible.
          Ideal button layout provides the best control available.
          Specially contoured, ergonomic design provides maximum comfort.
          Two metre long cable.
          Special ‘Turbo’ shooting function.

        27 - SLPH-00061 / SLEH-00009 ASCII ARCADE STICK V2: This version doesn't have the button effect configuration option.

        28 - SLPH-00065: ASCII PAD V PRO: This model featured an LCD screen and allowed for the programming of combinations of button presses to hotkeys in addition to the usual turbo and slow motion capabilities. It has a solid directional pad.

        29 - SLPH-00100: 'HANGING' FISHING CONTROLLER: Controller designed specially for fishing games.

        30 - SLEH-00005: MAD CATZ STEERING WHEEL: The only drawback of steering wheel systems is having to have a table or solid surface in front of you whilst you play. With most consoles hooked up to the family TV its very hard to find a suitable place to tie down the steering wheel controller and its too hard to use with it balanced on your lap.

        Still it does work fantastically for racing games, using my guage game of Ridge Racer this game in with the 2nd quickest lap time behind the NegCon.

        Analog and Digital Steering Wheel with Foot Pedals

        31 - SLPH-00034: GUNCON / SLEH-00007: NAMCO G-CON45: The Guncon (often spelled "GunCon"), known as the G-Con in Europe, is a family of light gun peripherals designed by Namco for the PlayStation consoles.

        The first Guncon (G-Con 45 in Europe) (Sony ID: SLEH-00007) was bundled with the PlayStation conversion of Time Crisis.

        32 - SLEH-00012: THE GLOVE:

          Using The Glove is as simple as pointing. Begin play in a natural, comfortable ‘handshake’ position. What could be more user friendly?
          Bend your wrist and the game character moves in that direction - you don’t even have to aim.
          Buttons are located at your fingertips for arcade speed in combo moves.

        No configuration is required - simply plug The Glove right into the controller port on your PlayStation game console.

        Works with all your existing games:

          Digital mode works with games designed for a standard PlayStation control pad
          Analog mode works with games designed for single analog joystick and driving controllers
          Simulated-Analog mode gives you analog-type control in most digital games.

        33 - SLEH-00021 BEATMANIA CONTROLLER / BEATMANIA DJ STATION PRO: The European edit of Beatmania featuring club classics from the likes of Moloko (Sing It Back), Ruff Driverz (Dreaming) and Les Rythmes Digitales (Jacques Your Body). If you wanna make the DJ hall of fame you’ve gotta make the floor jump. Step up to the decks and take control.

        ASC-05158B BEATMANIA JUNK: used in games like Beatmania or Guitar Freaks.

        34 - SLEH-00023: OFFICIAL DANCE MAT: This is the official dance mat controller from Sony and it actually spans across their first two consoles and all their revisions. It is actually produced by Guillemot/Thrustmaster on behalf of Sony themselves.

          For use exclusively with PlayStation 2, PlayStation (PS one) and PlayStation
          Amazing dance-activated peripheral for both children and adults alike
          Designed to let you play and dance at the same time
          Use your feet and “dance” your way through any dance game
          It’s a guarenteed party hit!
          Transform game-playing into the funkiest dance-groove party.