MAWAZA
OFFICIAL TITLE  Mawaza
COMMON TITLE  Mawaza
SERIAL NUMBER(S)  SCPS-11027
REGION  NTSC-J
GENRE / STYLE  Puzzle.

DEVELOPER  Media Vision.
PUBLISHER  Sony.
DATE RELEASED  6 October 2005
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SCPS-11027
SERIAL NUMBER IN DISC SCPS-11027
MEDIA CD
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  4948872110273  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Sony's latest puzzle game features a mobile character who runs around a playfield and creates triangle shapes by linking light lines from post to post. Once the triangle is created, it may be swung by one of the posts to knock into other triangle to blink it from the screen. Three characters may be used as follows: A lad named Axcel, a lass named Winkle, and a big Panda dubbed D-D who has the words "King of Panda" printed on its prodigious belly.

Before the action begins on each stage, the camera may be swiveled around the playfield to get a comprehensive view of the puzzle at hand. Press "O" and the action begins. Axcel does not have to press any buttons when pulling lines out of spherical posts. Just run next to them and wait for one to jiggle and then run to the next post to link lines. The goal is to create triangles between three posts and then knock the triangles into other triangles.

To get a feel for the game, three tutorials are available as follows:
* Tutorial 1 - Character moves and twists triangles by grabbing a post and swinging it against other triangles. The aim of the game is to swing triangles until they contact adjacent triangles upon which time they disappear from the screen. Once completed, mosey on to the exit.

* Tutorial 2 - On a long walkway, grab a point and then extend a light line from it to connect to other points to make triangle shapes. Triangles cannot criss-cross or they disappear.

* Tutorial 3 - Create triangles by linking moving posts.

There's also a Drill Mode where one may try out 100 challenging puzzles which incorporate the elements of the game. As one gets further into the game, new elements are introduced such as black spheres which are immobile and cannot used as pivot points. The blue spheres may serve as pivot points to fling triangles against other triangles.

The first level of the regular Mawaza game involves twisting triangles so that they knock into each other and disappear from the screen. Each triangle has blue sphere points which mean they can be moved.

The second level introduces the concept of creating triangles by linking lines from points of blue spheres.

The third and fourth levels add the concept of chaining triangle smashes together when a pivoting triangle notes into multiple triangles with one swerve motion.

The game progressively adds layers of elements and tricks for added difficulty and interactive possibilities. Moving blue spheres are introduced which allows for mobile triangles which add a twist to the reach of some pivoting triangles and other interesting possibilities.

  MANUFACTURER'S DESCRIPTION:

The "connect" and "turning" the only "hit".
Simple rules of easy operation.
To MAWAZA mode full of exhilaration chain crash, and drill mode for all 100 questions to challenge the limit thinking.
And, secret mode of further difficulty, waiting for puzzle gamers of all.
Simple task has good feeling!
I ride up in the addictive quality of being head Kara!
New sense puzzle action!
It is "MAWAZA!"
Aiming to create a goal Cay by connecting the line, it is a novel action puzzle game of the new sense.

  FEATURES:
  • First person perspective.
  • 3D graphics
  • Cartoon graphics
  • SCIFI & Fantasy themes.
NUMBER OF PLAYERS  1 Player
NUMBER OF MEMORY CARD BLOCKS  158 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  Yes
VIDEO MODES  50 Hz = No / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = No / Dolby Surround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  No
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.4.0
SPEED HACKS USED  EE Cyclerate = 0; VU Cycle Stealing = 0; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = No; mVU Flag Hack = Yes; MTVU (Multi-Threaded Micro VU1) = No
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX v.1.0.0 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = 0 )
AUDIO PLUGIN  SPU2-X v.2.0.0 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  Yes.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
 Move character -  D-Pad or Left analog stick
 Hide cursor -  X Button
 Select action -  Circle Button
 Change view -  Triangle Button
 Pause game -  Start Button

 

RAW CODES:

Infinite time -  
201C5C58 00011940
 

 - JEWEL CASE COVERS
FRONT BACK
CLICK THE IMAGE
Dim. - 500 x 714 pix.
Res. - 300 dpi
File Size - 127 KB
CLICK THE IMAGE
Dim. - 700 x 998 pix.
Res. - 300 dpi
File Size - 193 KB
 - DISC COVER
DISC
CLICK THE IMAGE
Dim. - 500 x 505 pix.
Res. - 300 dpi
File Size - 51 KB

 

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