MAD MAESTRO!
OFFICIAL TITLE  Mad Maestro!
COMMON TITLE  Mad Maestro!
SERIAL NUMBER(S)  SLES-50770
REGION  PAL
GENRE / STYLE  Music

DEVELOPER  Desert Productions, Inc..
PUBLISHER  Eidos Interactive.
DATE RELEASED  28 March 2002
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLES-50770
SERIAL NUMBER IN DISC SLES-50770
MEDIA CD
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  5032921016490  - 
     

  •  


English

French

Italian

Spanish
Menus and gameplay are in Multi-4 (English, French, Italian & Spanish).

Mad Maestro!, known in Japan as Bravo Music , is a classical music rhythm game for the PlayStation 2 (PS2). It was developed by Desert Productions and released in Japan by Sony Computer Entertainment (SCEI) and abroad by Eidos Interactive under their "Fresh Games" label. The game features classical songs, such as Swan Lake, Hungarian Dance No. 5 & 6, and Night on Bald Mountain.

Mad Maestro! was followed by three Japan-exclusive sequels, all for the PS2: Bravo Music Christmas Edition on November 22, 2001; Bravo Music: Chou-Meikyokuba on January 17, 2002; and Let's Bravo Music on December 12, 2002

A focus on classic orchestral tunes immediately sets Mad Maestro apart from its more contemporary brethren. A rhythm music title, Mad Maestro allows players to assume the role of a conductor whose job it is to "manage" the music, instead of actually playing it. The three aspects of each piece, namely, the transitions between sections of the piece, the volume and the tempo are controlled by the D-pad, the pressure applied to a particular button, and the timing of button presses, respectively. Depending on the particular piece of music, up to five points can be displayed onscreen at once. A constantly moving cursor provides cues, informing the player when to press the button. The color of the point currently highlighted by the cursor changes from blue to green to red, indicating the amount of pressure to be applied to each button press.

The distance between points changes based upon the tempo of the current piece of music, with slower pieces giving rise to greater distances and faster sections punctuated by shorter distances. Players will also be required to press a button as well as a direction on the D-pad at certain points in the piece. A horizontal meter fills up with each correct input; filling up the entire meter will initiate "angel mode." Only by being in this mode when the song ends can you successfully complete the stage. Make too many mistakes however, and a "devil mode" will ensue, during which time the meter does not fill up. Not making a mistake for after a brief period will return the game to "angel mode." The goal of this incessant orchestration is to drum up support by aiding the local townspeople, with the ultimate goal of saving the local concert hall -- a story told between chapters through the use of CG cut-scenes.

During each stage the backgrounds change dynamically in accordance with your performance: perform well and the screen will be filled with frenzied action, lights, and objects, do poorly however and the stage will begin to darken and eventually fall apart. A performance-based ranking is provided at the end of each stage allowing players to gauge their conducting prowess. A Free Play mode lets you play through any beaten stage; a Replay mode allows you to view past performances; A Music room lets you listen to unlocked pieces, and ten unlockable bonus games round out the selection of gameplay choices. A total of 35 songs are included within the game, many of which must be unlocked.

Features:
* Eleven levels of rhythm-based music management
* Touch sensitive buttons control transitions, tempo, and volume
* Features a collection of 35 classical orchestral pieces
* Recruit and direct an odd cast of musicians

  MANUFACTURER'S DESCRIPTION:

The city plans to destroy the concert hall! You are a promising young conductor attempting to recruit the best musicians in your town. Once you've got your ensemble together, it's time for the big show. A musical extravaganza at the Symphony Hall! Perform perfectly, and keep music alive for generations to come. hit a bad note, and you'll be looking for a new gig!

11 levels to beat, including the epic performance at the symphony hall!

Feel the music with touch sensitive controls!

Recruit a lion, a model, a news reporter, a fisherman, and space aliens to play in your oddball orchestra!

  FEATURES:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • Music, Romance & Anime themes.
NUMBER OF PLAYERS  1 Player
NUMBER OF MEMORY CARD BLOCKS  92 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller ( Analog Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  No
VIDEO MODES  50 Hz = Yes / 60 Hz = No / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = Yes / Dolby Sorround = No / Dolby Digital = No / Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  Yes
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.0.0
SPEED HACKS USED  EE Cyclerate = 3; VU Cycle Stealing = 3; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = Yes; mVU Flag Hack = No; MTVU (Multi-Threaded Micro VU1) = Yes
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX r5559 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = No )
AUDIO PLUGIN  SPU2-X r5545 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  The game doesn't have it.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move cursor / Part buttons -  D-Pad
  Baton -  Square, X, Circle or Triangle Button
  Scroll forward throught pages in the extra fun options -  R1 Button
  Scroll backward through pages in the extra fun options -  L1 Button
  Stop performance -  Select Button
  Skip -  Start Button

 

RAW CODES:

Bravo - 100% -  
1A5D1BAA 00000064
 
Cool - 100% -  
1A611BAA 00000064
 
Bad - 0% -  
1A651BAA 00000000
 
Baaad - 0% -  
1A691BAA 00000000
 
All Bonus Games Open (A level must be played for this code to become active) -  
1A25234B 00000001
1A29234B 00000001
1A2D234B 00000001
1A31234B 00000001
1A35234B 00000001
1A39234C 00000001
1A3D234C 00000001
1A41234C 00000001
1A45234C 00000001
1A21234B 00000001
 

 - JEWEL CASE COVERS
FRONT BACK
CLICK THE IMAGE
Dim. - 477 x 680 pix.
Res. - 300 dpi
File Size - 101 KB
CLICK THE IMAGE
Dim. - 441 x 626 pix.
Res. - 300 dpi
File Size - 130 KB
 - JEWEL CASE COVERS
FRONT BACK
CLICK THE IMAGE
Dim. - 640 x 916 pix.
Res. - 72 dpi
File Size - 94 KB
CLICK THE IMAGE
Dim. - 640 x 916 pix.
Res. - 72 dpi
File Size - 123 KB
 - JEWEL CASE COVERS
BACK
CLICK THE IMAGE
Dim. - 640 x 912 pix.
Res. - 299 dpi
File Size - 218 KB
 - DISC COVER
DISC
CLICK THE IMAGE
Dim. - 640 x 641 pix.
Res. - 300 dpi
File Size - 108 KB

 NTSC-J:
  • Bravo Music [SCPS-11013]  - 
     
  • Bravo Music [PlayStation 2 the Best] [SCPS-19105]  - 
     
 NTSC-U:
  • Mad Maestro! [SLUS-20376]  - 
     

We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.