BREATH OF FIRE - DRAGON QUARTER
OFFICIAL TITLE  Breath of Fire - Dragon Quarter
COMMON TITLE  Breath of Fire - Dragon Quarter / Breath of Fire V - Dragon Quarter
SERIAL NUMBER(S)  SLES-51496
REGION  PAL
GENRE / STYLE  RPG

DEVELOPER  Capcom Co., Ltd.
PUBLISHER  Capcom.
DATE RELEASED  28 November 2003
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLES-51496
SERIAL NUMBER IN DISC SLES-51496
MEDIA DVD-5
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  5055060921005  - 
     

  •  


English

French

German

Italian

Spanish
Menus and gameplay are in Multi-5 (English, French, German, Italian & Spanish).

Despite the numerous changes the series has undergone since its inception in the 16-bit era, there remains one constant in the Breath of Fire universe: the lead character, Ryu, and his ability to transform into a powerful dragon-like entity. Along with companions Nina and Lin, Ryu makes his way from Deep Earth to the surface, learning of his destiny and the abilities bestowed upon him that seem far beyond what would be deemed worthy by his lowly D-Ratio status.

Combat in Breath of Fire: Dragon Quarter is not random, allowing players to see enemies and thus avoid or engage them at will. The ability to see a foe also presents the player with a host of opportunities that include using weapons such as dynamite to weaken enemies before engaging them in combat, or setting traps and bait to lure them into smaller groups. Initiative can also be gained by striking a foe. Conversely, should the enemy gain the jump on you, it will have the first turn in battle.

Ability points (AP) determine what the party can and cannot do in battle, with each action (item usage is exempt), be it movement or fighting, governed by the amount of AP you have available. Characters possess skills and abilities that can be assigned to three of the controller's face buttons. These can be pooled to perform devastating combos. Unlike past games in the series, Ryu is only capable of transforming into a single dragon entity, though there is a particular caveat associated with this power. Use of Ryu's dragon ability increases a "D-Counter." If it exceeds its capacity, Ryu dies and the game is, quite literally, over.

The save system in Breath of Fire: Dragon Quarter is significantly different from many standard RPGs in that players are only allowed to save at specific locations, and only if they have a Save Coin handy. Temporary saves can be created, but these are removed as soon as they're loaded. Players will find that when they die, they're able to restart the game from a distant save point, or from the beginning with much of their experience and inventory intact. Choosing the latter will initiate additional scenes and encounters not experienced on previous play-throughs, which help flesh out the story.

PLOT:
The world is called Deep Earth. The world is a huge underground complex of cities and labyrinths. The world is populated by people who have never seen the sky and the sun in their lives. The world is dark and hostile, and knows no mercy. Technology is well developed in this world, but the society is ruled by a cruel law, dividing all the citizens into classes, depending on the their D-ratio - a form of identifying people and assigning to them a social status at the same time. This is the reality of mankind somewhere in a fantasy universe, where the hero Ryu is thrown into.

Ryu is a simple guard, a ranger with a low D-ratio - his job is to help to protect the citizens from genics - artificial monsters who have gone wild. During one of such routine patrols, Ryu runs into a mysterious silent girl named Nina, and saves her from a monster. Willing to protect her, Ryu discovers in himself a devastating power. He is now determined to do something for the people of Deep Earth, and perhaps even guide them to the surface of the planet.

  MANUFACTURER'S DESCRIPTION:

They live in another time, another place. A labyrinth-like world devoid of all light: where civilisation has been forced to live underground for generations. Man has no recollection of how life once was. Yet a Ranger named Ryu is determined to discover the world above and begins an adventure to make his way to the surface. Can he lead his people back to freedom?
For the first time on PlayStation 2 comes a brand new Breath of Fire instalment.

Visually stunning cel-shaded subterranean world settings.

Revolutionary new battle system that allows players to set up traps and decoys before going into battle.

3-D underground worlds evolve based on your playing style for a different gameplay experience each time.

Encounter countless challenges, battles and adventures in this action-packed RPG adventure.

  FEATURES:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • SCIFI, Futuristic, Fantasy & Anime themes.
NUMBER OF PLAYERS  1 Player
NUMBER OF MEMORY CARD BLOCKS  186 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  Yes
VIDEO MODES  50 Hz = Yes / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = Yes / Dolby Sorround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  Yes
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.0.0 (Slowdowns)
SPEED HACKS USED  EE Cyclerate = 3; VU Cycle Stealing = 0; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = Yes; mVU Flag Hack = No; MTVU (Multi-Threaded Micro VU1) = Yes
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX r5559 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = No )
AUDIO PLUGIN  SPU2-X r5545 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  Yes.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 FIELD CONTROLS:
  Move character -  Left Analog Stick
  Switch camera view -  Right Analog Stick
  Advance text, highlight menu selection -  D-Pad
  Attack / Talk -  X Button
  Area map -  Circle Button
  World map -  Circle Button (twice)
  Set trap -  Square Button
  Exit map -  Triangle Button
  Change lead character -  R1 Button
  Perform personal action -  R2 Button
  Select trap -  L1 or L2 Button
  Restore default camera view -  R3 Button
  Subscreen -  Start Button


 BATTLE CONTROLS:
  Move character -  Left Analog Stick
  Switch camera view -  Right Analog Stick
  Perform level 2 skill -  X Button
  Perform level 1 skill -  Circle Button
  Perform level 3 skill -  Square Button
  Hide window -  L1 Button
  Subcommand menu -  L2 or R2 Button
  Change character order, display entire battlefield -  Select Button
  Pause / Escape -  Start Button

 

RAW CODES:

Infinite Health All Characters -  
20181B1C 8E030064
20181B20 AE030018
 
Infinite AP All Characters -  
20181B7C 9607006A
20181B80 A607001CF
 
Infinite Save Upon Use -  
201BEC58 00000000
 
1 Hit Kill Baddies -  
21013698 24070000
 
Infinite Zennys -  
20769928 0050FFAB
 
No Random Battles L3+UP ON L3+Down To Stop -  
D02C8EE0 0000FFED
20151614 24020100
D02C8EE0 0000FFBD
20151614 864201FC
 

 - JEWEL CASE COVERS
FRONT BACK
CLICK THE IMAGE
Dim. - 640 x 919 pix.
Res. - 72 dpi
File Size - 140 KB
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Dim. - 640 x 924 pix.
Res. - 96 dpi
File Size - 84 KB
 - JEWEL CASE COVERS
FRONT
CLICK THE IMAGE
Dim. - 1484 x 1000 pix.
Res. - 300 dpi
File Size - 427 KB
 - JEWEL CASE COVERS
FRONT
CLICK THE IMAGE
Dim. - 3227 x 2168 pix.
Res. - 300 dpi
File Size - 2'17 MB
 - ADVERT COVERS
USA ADVERT PAGE 1 USA ADVERT PAGE 2
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Dim. - 2333 x 3133 pix.
Res. - 300 dpi
File Size - 1'49 MB
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Dim. - 2333 x 3133 pix.
Res. - 300 dpi
File Size - 1'62 MB
 - DISC COVER
DISC
CLICK THE IMAGE
Dim. - 922 x 922 pix.
Res. - 200 dpi
File Size - 72 KB

 NTSC-J:
  • Breath of Fire - Dragon Quarter [SLPM-65196]  - 
     
  • Breath of Fire - Dragon Quarter [Playstation 2 the Best] [SLPM-74410]  - 
     
 NTSC-U:
  • Breath of Fire - Dragon Quarter [SLUS-20499]  - 
     

Thanks to KIWIARCADER for providing the game USA advert hires covers.
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