CAPCOM FIGHTING JAM
OFFICIAL TITLE  Capcom Fighting Jam
COMMON TITLE  Capcom Fighting Jam
SERIAL NUMBER(S)  SLES-52854
REGION  PAL
GENRE / STYLE  Fighting.

DEVELOPER  Capcom.
PUBLISHER  Capcom.
DATE RELEASED  11 February 2005
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLES-52854
SERIAL NUMBER IN DISC SLES-52854
MEDIA DVD-5
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  5055060922545  - 
     

  •  


English
Menus and gameplay are in English.

Having met repeated success with cross-over fighting titles such as Marvel vs. Capcom and Capcom vs. SNK, the influential publisher presents this 2004 2D brawler that features cross-over competition between characters from its own games. In Capcom Fighting Evolution, players can battle as key characters from five different Capcom releases: Darkstalkers, Red Earth, Street Fighter II, Street Fighter III, and Street Fighter Alpha.

Capcom Fighting Evolution features the arcade's six-button control scheme, and characters are designed to fight just as they did in their original games, so strategically choosing the right match-ups according to fighting styles may sometimes be as important to ultimate victory as good brawling skills.

Features:
* Featuring over 20 characters from Street Fighter II, Street Fighter III, and Red Earth -- never relased in the US
* Switch characters between rounds and choose fighters based on the opponent’s strengths and weaknesses
* Gameplay modes include "Arcade," "Vs," and "Training"

  MANUFACTURER'S DESCRIPTION:

A TRIBUTE TO CLASSIC
ARCADE FIGHTING GAMES!

Legendary fighters from Five Capcom Arcade Classics finally meet in one totally cool, totally old-school game! This all-new game lets you choose from characters spanning Street Fighter II, Street Fighter III, Street Fighter Alpha, Darkstalkers and Red Earth, never before released in the U.S.

Characters retain their unique moves so they'll play exactly as you remember!
Switch characters between rounds to take advantage of their special Combos!
20+ legendary Capcom characters finally come together in the ultimate battle!

  FEATURES:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • Martial Arts theme.
NUMBER OF PLAYERS  1-2 Players
NUMBER OF MEMORY CARD BLOCKS  43 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  Yes
VIDEO MODES  50 Hz = Yes / 60 Hz = No / Progressive Scan = Yes / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = Yes / Dolby Sorround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  No
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.2.1
SPEED HACKS USED  EE Cyclerate = 1; VU Cycle Stealing = 0; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = Yes; mVU Flag Hack = Yes; MTVU (Multi-Threaded Micro VU1) = Yes
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX r5864 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = 0 )
AUDIO PLUGIN  SPU2-X r5830 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  Yes.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
 Move forward or backward -  D-Pad or Left Analog Stick Left or Right
Jump -  D-Pad or Left Analog Stick Up, Up Left or Up Right
Parry -  D-Pad or Left Analog Stick Left or Right (toward opponent) or Down
Block -  D-Pad or Left Analog Stick Left or Right (away from opponent)
Crouch -  D-Pad or Left Analog Stick Down, Down Left or Down Right
Light kick, confirm -  X Button
Light punch -  Square Button
Medium kick -  Circle Button
Medium punch, cancel -  Triangle Button
Heavy punch -  R1 Button
Heavy kick -  R2 Button
Taunt -  Select Button
Pause -  Start Button

 

MISC CODES:

Progressive scan mode -   To play the game in progressive scan, hold down triangle and X while the game is first loading up. You will then be asked if you want the game to display progressive scan or not. 


RAW CODES:

Infinite Health -  
20342F94 35E835E8
 
P2 1 hit kill -  
D0343554 00510001
20343554 00010001
 

 - JEWEL CASE COVERS
FRONT BACK
CLICK THE IMAGE
Dim. - 1500 x 2128 pix.
Res. - 300 dpi
File Size - 1'11 MB
CLICK THE IMAGE
Dim. - 1510 x 2128 pix.
Res. - 300 dpi
File Size - 1'34 MB
 - JEWEL CASE COVERS
FRONT BACK
CLICK THE IMAGE
Dim. - 1540 x 2164 pix.
Res. - 300 dpi
File Size - 791 KB
CLICK THE IMAGE
Dim. - 1524 x 2164 pix.
Res. - 300 dpi
File Size - 1'12 MB
 - DISC COVER
DISC
CLICK THE IMAGE
Dim. - 1481 x 1474 pix.
Res. - 300 dpi
File Size - 475 KB

 NTSC-J:
  • Capcom Fighting Jam [SLPM-65794]   
     
 NTSC-U:
  • Capcom Fighting Evolution [SLUS-20950]   
     

Thanks to UKCOLLECTOR for providing the game front & back hires covers.
Thanks to ERBALTAN for providing the game Italian & Spanish front & back hires covers.
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