SEGA AGES 2500 SERIES VOL.04 - SPACE HARRIER
OFFICIAL TITLE  Sega Ages 2500 Series Vol.04 - Space Harrier
COMMON TITLE  Sega Ages 2500 Series Vol.04 - Space Harrier
SERIAL NUMBER(S)  SLPM-62384
REGION  NTSC-J
GENRE / STYLE  Action / Shooter.

DEVELOPER  Sega.
PUBLISHER  Sega.
DATE RELEASED  25 September 2003
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLPM-62384
SERIAL NUMBER IN DISC SLPM-62384
MEDIA CD
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  4571159590064  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Space Harrier is a third-person rail shooter game, released by Sega in 1985. It was produced by Yu Suzuki, responsible for many popular Sega games. It spawned several sequels: Space Harrier 3-D (1988), Space Harrier II (1988), and the spin-off Planet Harriers (2000).

In 1985, Sega debuted Space Harrier in arcades across the land and wowed gamers with a dazzling pseudo 3-D blast 'em up. Rapidly scrolling sprite-based scenery tricked the eye into believing the 3-D effect and fierce action led players through levels where they controlled a running man who shot legions of oncoming foes. A bonus level greeted successful Harriers where a romping dragon hurtled towards the player in a "jump the wyrm" attempt. To add to the bright colors and dazzle, otherworldly creatures and strangely somber statues would help to convey a somewhat psychedelic experience.

Twas then. Fast forward a nearly 2 decades and the original looks a little tired. To update the classic worthy of the here and now, Sega uses polygon magic to create a true 3-D shooting game which might wow a new generation of Harriers. Voice effects have also been added including one line which bellows, "You've got an attitude. Harrier, release yourself now." A new lock-on firing scheme allows clumsy non-sharpshooters the chance to blast fast moving enemy armor while weapon power-ups help players graduate to more intense levels of firepower.

Explosions are prettier and branch off into flower-like puffs with tendrils which hold their pose for a second before disappearing. To keep the game fresh and lively, Sega uses a fractal game engine which creates new level backgrounds each and every time one plays the game. The synth-heavy musical beat also tends to get one in the groove of shooting mindlessly for level upon level of Harrier action. The metallic-sounding clang every time the Harrier fires off a shot may become extremely grating however...

Similar to all other Sega Ages releases on the PS2, notes on the history of the game are included inside the game package for inclusion in your Sega Ages binder (which was given away with Phantasy Star).

  MANUFACTURER'S DESCRIPTION:

Caused a firestorm in the arcade "Space Harrier" is back in the PS2. While power up to full 3D from pseudo-3D, it is the finish which does not impair any taste at the time. It is equipped with a lock-on feature new. I'll enjoy the fresh play at any time by the adoption of fractal engine, because it will change every time you play also map!

  FEATURES:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • SCIFI, Futuristic & Anime themes.
NUMBER OF PLAYERS  1 Player
NUMBER OF MEMORY CARD BLOCKS  65 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller ( Analog Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  No
VIDEO MODES  50 Hz = No / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = No / Dolby Surround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  No
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.4.0 (Software)
SPEED HACKS USED  EE Cyclerate = 0; VU Cycle Stealing = 0; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = No; mVU Flag Hack = Yes; MTVU (Multi-Threaded Micro VU1) = Yes
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX v.1.0.0 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = 0 )
AUDIO PLUGIN  SPU2-X v.2.0.0 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  The game doesn't have it.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:

MENU
D-Pad or Left Analog Stick select menu item
X Button decide
Triangle Button cancel
GAMEPLAY
Square Button auto fire
X Button (hold) lock onto target
X Button (release) fire homing missile
R1 Button smart bomb
R2 Button rapid fire
D-Pad or Left Analog Stick move harrier
Start Button pause menu



 

RAW CODES:

Infinite lives
001A81B8 0000000A

Invincible
20118F84 30E2FFFE
20118F88 1000013A
20118F8C A2020000

Change arcade start stage sin kos 2 yktimonosnimeros 200F6000 34010000 y son 23
200F6000 34010000
200F6004 AF818F9C
200F6008 0804B8CC
20131A58 0C03D800



 - JEWEL CASE COVERS
FRONT
CLICK THE IMAGE
Dim. - 3200 x 2130 pix.
Res. - 300 dpi
File Size - 2'64 MB
 - ADVERT COVERS
JAPANESE ADVERT PAGE 1 JAPANESE ADVERT PAGE 2
CLICK THE IMAGE
Dim. - 620 x 876 pix.
Res. - 300 dpi
File Size - 326 KB
CLICK THE IMAGE
Dim. - 620 x 876 pix.
Res. - 300 dpi
File Size - 256 KB
 - DISC COVER
DISC
CLICK THE IMAGE
Dim. - 1450 x 1450 pix.
Res. - 300 dpi
File Size - 710 KB

 

Thanks to AKANE for providing the game hires covers.
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