Puyo Puyo! 15th Anniversary is a sub-story of the Puyo Puyo series, developed by Sonic Team and published by Sega for the Nintendo DS, PlayStation 2, PlayStation Portable, and Wii. As with many other games in the series, it has not been released outside of Japan for any consoles. This is the first Puyo Puyo game to be released on the Wii console. The game was endorsed by Yuri Ebihara.
In addition to the traditional story mode, where a single player takes on 8 other characters in hopes of earning the medal, there is also the traditional battle mode, where up to 4 players (8 on the DS version) battle it out (by themselves or in teams) to the last.
PLOT:
Ms. Accord, the teacher at the Primp Magic School, informs Sig that there will be a tournament up for play, and everyone's competing; the reward is a medal that will grant anyone's single wish. Another scene shows Amitie and Arle pledging to play by the rules, and Sig, still as clueless as ever, eventually plegdes as well, but not before witnessing six comets fall down onto Earth. Sig, realising that this is a big discovery, decides to ignore it anyhow and goes onto the competition. It turns out that the "comets" are actually six familiar characters from the Madou series, who serve as boss characters in the story modes.
CHARACTERS:
As Puyo Puyo! 15th Anniversary was created to commemorate the fifteenth anniversary of Puyo Puyo, it includes most of the Fever characters plus six of the characters from the Madou series; they are said to have fell from the sky into Primp Town, the primary setting of the Fever series games. There are a total of twenty-two characters in this game.
GAMEPLAY:
15th Anniversary has a slew of new modes, and also includes modes that emulate the original Puyo Puyo, Puyo Puyo Tsu and Puyo Pop Fever.
- Puyo Puyo: This mode emulates quite accurately the gameplay of original Puyo Puyo.
- Puyo Puyo 2: This mode emulates the gameplay of Puyo Puyo Tsu.
- Puyo Puyo Fever: This is Fever mode, similar to gameplay of Puyo Pop Fever and Puyo Puyo Fever 2, but with some small updates. The Fever counter is more rigid and actually represents the time you have - as soon as it reaches 0, the time is up and it can not be lifted by the end of a chain. In addition, Fever points are now earned not when the opponent offsets but instead when you make a chain that does not offset.
- Big Puyo: In this mode, Puyo are twice as large in both directions and the board itself is only 3 by 6 Puyo, a quarter of the normal board size. Less garbage is sent to opponents in this mode. Your goal is simply to defeat the opponents.
- Bomber: In this mode, instead of sending nuisance Puyo, you send bomb blocks, which explode after the user with them makes a certain amount of moves and change all surrounding Puyo into Hard Puyo.
- Endless Fever: In this mode, you start off with a Fever that does not end and a large number of pending nuisance Puyo. They can't fall, however, so they are only there to be offset until one player finishes offsetting and overflows into the Fever trash galley of the opponents.
- Excavation: In this mode, you start with a half-filled regular board. Hidden on the bottom row is a star, that, when popped, will send infinite garbage to all other opponents. Your goal is, obviously, to get this Puyo and defeat the opponents. Of interest is the fact that once one player has popped the star, offsetting is no longer allowed, so if both players happen to get it at the same time, the first to drop their next Puyo pair will lose.
- Spinner: In this mode, your board will rotate every 15 seconds. The counter acts similar to the Fever counter - when time is up, it waits for you to drop your last Puyo. When all players are idle and the time is up, the boards spin 180 degrees and then gravity acts on the Puyos. A special bonus is given to chains that continue after or are started from the spin.
- Ice Blocks: In this mode, instead of sending nuisance Puyos, you send frozen Puyo blocks, which become unfrozen after the player who has them makes 3 moves. Because of the nature of sending the other player Puyo blocks that have the ability to chain, this mode can turn around if the chain created by the original sender is not large enough to defeat the opponents.
- Mission: In mission mode, you are given a task which you must complete before your opponents. You simply complete 3 tasks before the opponents can to win the game.
- Searchlight: In this mode, your Puyo board is only partially visible on the screen at any time (except during Fevers). The visibility range is a cone, originating from the top of the screen and expanding downward, which is in a constant sway, lampooning a searchlight. This mode is difficult because it disorients proper placement of Puyos, or causes the player to have to slow down and wait for the searchlight to pass an area unknown to them in order to make proper chains.
- Underwater: Water mode is a slow moving mode where you place Puyos into a body of water filled up to two Puyo. Puyo float in the water, making the mode in essence the same as placing Puyo at the bottom of a Puyo board. Because of the nature of this mode, Nuisance only fall in groups of 1 line. This prevents nuisance Puyo from causing chains due to unequal descent of columns.
MANUFACTURER'S DESCRIPTION:
This one full of fun to Tsukuseru play the "Puyo" In the present! In addition to the familiar rules, new rules have been a large amount added "Battle" mode, or the like is equipped with "class" mode for beginners. It is the largest real thrill matchup OK up to four people! Founder "Puyo" is also 22 people, including character unfolds a comic demo in full voice!
FEATURES:
- First person perspective.
- 2D graphics
- Cartoon graphics
- Fantasy & Anime themes.
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