DENSHA DE GO! RYOJOU-HEN [TAITO BEST]
OFFICIAL TITLE  Densha de Go! Ryojou-Hen [Taito Best]
COMMON TITLE  Densha de Go! Ryojou-Hen [Taito Best]
SERIAL NUMBER(S)  SLPM-65810 [TCPS-10099]
REGION  NTSC-J
GENRE / STYLE  Simulation.

DEVELOPER  Taito.
PUBLISHER  Taito.
DATE RELEASED  2 December 2004
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLPM-65810
SERIAL NUMBER IN DISC SLPM-65810
MEDIA DVD-5
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  4988611204146  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Densha de Go! is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix (who purchased Taito) and Railfan Holdings Co., Ltd. The game originates from a 1996 arcade version. There are also PC versions released by the Japanese publisher Unbalance. All of the games in the series are available in Japanese only. The latest chapter in the series was released on June 15, 2011 for Apple iOS devices.

GAMEPLAY:
Each Densha de Go title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to a very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time.

As a train conductor in a populous Japanese city, you are responsible for bringing a legion of salarymen, school tykes and kogals to and from their daily rounds. Pull into a station and watch the ridership step lively onto and off your train. Keep an eye on your schedule and hit the platforms just right for perfect scores and happy riders. Your train journeys take you from the morning to afternoon to night and weather conditions affect your ability to control your train. Rainy weather means the tracks will decrease braking efficiency and you'll have to adjust your speed and brakes accordingly. Players travel through Kyushu, Kanto and Kinki on the Kagoshima, Sasaguri and Sanyo main lines.

Three districts, six lines, and 16 different engines are available as you attempt to make it to the station on time through careful manipulation of the special DDG controller (now with separate whistle pedal peripheral).

The big technological advancement in DDG3, along with the expected graphical improvements that PS2 makes possible, is the addition of more realtime progression elements in the game. Day and night will pass realistically (you can start in the morning, afternoon, evening, and night), and the weather will change depending on the time of day, the season, and the region you're passing through. That will affect gameplay, since rain will make the track slippery and affect your acceleration and braking performance.

The Shinkansen Controller for the PS2 comes with a LED screen display of speed and controls and a foot pedal to blow the horn, whereas the Shinkansen Controller for the Wii lacked these features, replacing the LED screen with a representative sticker. The Wii version of this controller commands much higher prices than the PS2 version by virtue of relative rarity.

Densha de Go! Ryojou-hen: Released in arcade, PC & PS2. A 3D version of Taito's long-running train conductor sim. This special traveler's version takes players through the scenic routes of Matsuyama, Enoshima, Kyoto and Hakodate.

This version focused on trams and light rail. Coverage Iyotetsu Matsuyama City Line, Enoden Line, Randen Arashiyama Main Line, Randen Kitano Line, Hakodate City Tram Line Route 5 and 2.

While apparently sharing much of the same graphics engine with Densha de Go Shinkansen, the user interface of this version was on the other hand quite different, taking a significantly gentler approach. Trams could be viewed externally and also in a cab view. As the driver, the player is also responsible in this version for making station announcements and opening the door on the correct side.

Due the overall gentler nature of this game, it is hard to get a harsh game over message here as it was usual in early Densha de Go versions. Continues are plentiful and, while timetables exist, they can be stifled completely or simply looked at generally for much of the basic play. That said, unlocking some tram variants requires accurate completion of some scheduled routes.

There is significant extra multimedia content in the game.

  MANUFACTURER'S DESCRIPTION:

Masterpiece train operation simulation in the GO "Train! "Appeared in the streetcar now! There is also a scene of mixed driving with the general automotive, such as accident or sudden changes in the traffic, to the situation of the place, add new elements, such as are required to correspond to the ad hoc decision. And recording the four-wire Iyotetsu, Enoshima Electric Railway, Keifuku Electric Railroad Co., Ltd., Hakodate Transportation Bureau. Let's enjoy the route full of emotion!

  FEATURES:
  • First person perspective.
  • 3D graphics
  • Cartoon graphics
  • Trains theme.
NUMBER OF PLAYERS  1 Player
NUMBER OF MEMORY CARD BLOCKS  135 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller ( Analog Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 Densha de Go! Controller Type 3 [TCPP-20014]
VIBRATION FUNCTION COMPATIBLE  No
VIDEO MODES  50 Hz = No / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = No / Dolby Surround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  No
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.2.1 (Software)
SPEED HACKS USED  EE Cyclerate = 1; VU Cycle Stealing = 0; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = Yes; mVU Flag Hack = Yes; MTVU (Multi-Threaded Micro VU1) = No
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX r5864 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = 0 )
AUDIO PLUGIN  SPU2-X r5830 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  The game doesn't have it.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
 Start machine / Accelerate -  D-Pad Down
Decelerate -  D-Pad Up
Brake Up or Down -  Right Analog Stick Left or Right
Change view -  Triangle Button
Horn -  X Button
Move camera -  Left Analog Stick
Pause game -  Start Button

 

RAW CODES:

Always 99 points -  
103D5738 00000063
 
Difficult to increase G meter -  
203D530C 00000000
 

 - JEWEL CASE COVERS
FRONT BACK
CLICK THE IMAGE
Dim. - 500 x 707 pix.
Res. - 300 dpi
File Size - 138 KB
CLICK THE IMAGE
Dim. - 700 x 1011 pix.
Res. - 300 dpi
File Size - 213 KB
 - DISC COVER
DISC
MISSING
PLEASE CONTRIBUTE

 NTSC-J:
  • Densha de Go! Ryojou-hen [SLPM-65148]   
     

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