DEAD OR ALIVE 2
OFFICIAL TITLE  Dead or Alive 2
COMMON TITLE  Dead or Alive 2
SERIAL NUMBER(S)  SLPS-25002
REGION  NTSC-J
GENRE / STYLE  Fighting

DEVELOPER  Team Ninja.
PUBLISHER  Tecmo.
DATE RELEASED  30 March 2000
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLPS-25002
SERIAL NUMBER IN DISC SLPS-25002
MEDIA DVD-5
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  4960677800012  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Dead or Alive 2 is a fighting game in the Dead or Alive series. It debuted in arcades in October 1999 and was released on February 29, 2000 for the Dreamcast, and later for the PlayStation 2. It had also several enhanced editions and was remade for the Xbox as part of Dead or Alive Ultimate.

PLOT:
The story is narrative continuation of the first game. A great leader was killed at the end of the 20th century. His name was Fame Douglas, and he was renowned as the sponsor of the legendary Dead or Alive World Combat Championship. Since his death, and in the absence of his charisma and leadership, the world has become chaotic. Yet something appears to be transpiring. Amid this chaos, it is announced that the Dead or Alive Championship 2 will be held. However, Douglas's passing has taken with it the purpose and significance of the tournament.

Even worse, the promoter of Dead or Alive Championship 2, who is fond of conflicts and jealous of the string, is responsible for Douglas' death. The new promoter is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament has brought a sense of terror to the world, resulting in the infamous Tengu disaster that occurred at the end of the 20th century. The climax of the disaster is about to begin with a roaring battle.

GAMEPLAY:
The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.

In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows.The other defining feature of DOA2, aside from holds/throws/blows, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters is in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled.

CHARACTERS:
Regular characters:
- Ayane
- Bass Armstrong
- Ein
- Gen Fu
- Helena
- Jann Lee
- Kasumi
- Leifang
- Leon
- Ryu Hayabusa
- Tina Armstrong
- Zack.

Unlockable characters:
- Bayman (cannot be used in story mode and the arcade version) and Tengu (boss character, cannot be used in story mode and the arcade version).

  MANUFACTURER'S DESCRIPTION:

Porting the second of the action "DEAD OR ALIVE" I was fighting gained popularity in the arcade. Song seven modes, including a new mode. As well as the addition of a new character, also add original costume was well received in the previous work more! With the purpose of each, now hotly intense drama of characters' struggle to challenge the competition begins!

  FEATURES:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • Martial Arts theme.
NUMBER OF PLAYERS  1-2 Players
NUMBER OF MEMORY CARD BLOCKS  100 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  Yes
VIDEO MODES  50 Hz = No / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = No / Dolby Sorround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  No
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.0.0
SPEED HACKS USED  EE Cyclerate = 1; VU Cycle Stealing = 0; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = Yes; mVU Flag Hack = Yes; MTVU (Multi-Threaded Micro VU1 = Yes
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX r5334 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = 0 )
AUDIO PLUGIN  SPU2-X r5324 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  Yes.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character -  D-Pad or Left Analog Stick
  Throw -  X Button
  Kick -  Circle Button
  Free steps, hold, guard -  Square Button
  Punch -  Triangle Button
  Change screens -  L1, L2, R1 or R2 Button
  Pause game -  Right Analog Stick

 

RAW CODES:

Infinite HP Player 1 -  
2041A980 000000C8
 

 - JEWEL CASE COVERS
FRONT BACK
CLICK THE IMAGE
Dim. - 500 x 701 pix.
Res. - 300 dpi
File Size - 80 KB
CLICK THE IMAGE
Dim. - 700 x 1007 pix.
Res. - 300 dpi
File Size - 176 KB
 - DISC COVER
DISC
CLICK THE IMAGE
Dim. - 640 x 632 pix.
Res. - 300 dpi
File Size - 66 KB

 

Raw code created by GLADIATOR.
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