STEAMBOY
OFFICIAL TITLE  Steamboy
COMMON TITLE  Steamboy
SERIAL NUMBER(S)  SLPS-25502
REGION  NTSC-J
GENRE / STYLE  Action.

DEVELOPER  Cavia.
PUBLISHER  Bandai.
DATE RELEASED  9 June 2005
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLPS-25502
SERIAL NUMBER IN DISC SLPS-25502
MEDIA DVD-5
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  4543112328533  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Before the advent of gasoline in industry, nuclear power, and thoughts of zero point energy, the world's machines were powered by steam. Hearken back to Victorian-era England in 1866 and step into the boots of Ray Steam who has come to possess a metal ball which blows off scads of hot steam. With the new energy source, Ray becomes an unlikely hero and rockets off to stop evil machinations that threaten London.

The PS2 Steamboy game plays like any other 3-D platformer except the hero moves in methodical manner and the source of his power is steam. The mission objective in Steamboy is to scale the floors of Steam Castle to reach the top where Ray's contentious dad Eddie waits for the final conflict. Steam Castle is really a massive factory where steam-powered machines and weapons are produced for eventual war. As such, Ray encounters these automatons throughout the levels along with bosses that look like contraptions that might have been produced from the Victorian era.

The game features 3-D exploration, jumping, and blasting enemies with jets of steam power. By using the Steamball, Ray may also perform a double jump to cross chasms or leap higher. Since the metal ball's energy isn't perpetual, there are refill stations littered around the levels where the Steamball is recharged with more steam power when needed.



  MANUFACTURER'S DESCRIPTION:

Ultimate jump action! The powerful steam ball is the key to capture! Jumping steam to the enemy that interferes with the course and knocking down, securing a new route by manipulating the valve, it is active as a versatile item. Steam ball level up when collecting gear! Attack, the ability of the jump bomb system will rise, you can make a flashy action.

  FEATURES:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • SCIFI, Fantasy & Anime themes.
NUMBER OF PLAYERS  1 Player
NUMBER OF MEMORY CARD BLOCKS  110 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  Yes
VIDEO MODES  50 Hz = No / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = No / Dolby Surround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  No
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.4.0 (Software)
SPEED HACKS USED  EE Cyclerate = 0; VU Cycle Stealing = 0; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = No; mVU Flag Hack = Yes; MTVU (Multi-Threaded Micro VU1) = No
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX v.1.0.0 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = 0 )
AUDIO PLUGIN  SPU2-X v.2.0.0 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  Yes.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:

Move Character: Left Analog Stick
Avtion: Circle Button
Jump: X Button
Roll: Square Button
Shoot : R2 Button
Energy Display On-Off: L1 Button
Map : L2 Button
Stat us screen: Select Button
Pause Game Menu : Start Button
Move Crane: D-Pad + Circle



 




 - JEWEL CASE COVERS
FRONT BACK
CLICK THE IMAGE
Dim. - 500 x 711 pix.
Res. - 300 dpi
File Size - 77 KB
CLICK THE IMAGE
Dim. - 700 x 999 pix.
Res. - 300 dpi
File Size - 215 KB
 - DISC COVER
DISC
CLICK THE IMAGE
Dim. - 500 x 504 pix.
Res. - 300 dpi
File Size - 47 KB

 

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