COWBOY BEBOP - TSUITOU NO YAKKYOKU [LIMITED EDITION]
OFFICIAL TITLE  Cowboy Bebop - Tsuitou no Yakkyoku [Limited Edition]
COMMON TITLE  Cowboy Bebop - Tsuitou no Yakkyoku [Limited Edition]
SERIAL NUMBER(S)  SLPS-25550
REGION  NTSC-J
GENRE / STYLE  Action / Beat'em Up

DEVELOPER  Bandai.
PUBLISHER  Bandai.
DATE RELEASED  24 August 2005
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLPS-25550
SERIAL NUMBER IN DISC SLPS-25550
MEDIA CD
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  4543112341693  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Cowboy Bebop - Tsuitou no Yakkyoku (aka Cowboy Bebop - Serenade of Reminiscence) takes place in the Cowboy Bebop universe, the year is 2071 and the earth has been destroyed. But humanity lives on and on the spaceship "Bebop" travel companions Spike, Faye, Jett, Ed and their dog Ein as they search for bounties to collect and pay the bills.

Cowboy Bebop: Tsuioku no Yakyoku is a 3rd person action adventure game, featuring beat-em-up and shooter action along with puzzle solving. Players select either Spike, Jett or Faye, each with their own abilities, and work to track down different wanted criminals. There are a variety of people to converse and interact with, and several puzzles that must be solved in order to catch the wanted criminals.

Bounty hunter Spike Spiegel and gang make their splash on the PS2 in a 3D action-adventure which features an original storyline. The game starts off on board the Bebop where Spike, Faye, Jet, Edward, and Ein are lounging about. Nothing much is going on except Faye has a drink in hand and Jet is lamenting about their state of affairs. Soon, a mission appears on the Big Shot program where an ornery cowpoke and a blonde cowgal named Punch and Judy announce the latest bounty. The crew then heads planet side to get some work done and earn some ducats. Over 50 missions are available where fugitives are caught, criminals captured, and terrorists stopped cold.

The introduction music and animated sequences follow the production flavor of the animation original with energetic blues music and lazy title sequences moving about. The presentation of the game itself uses cel-shaded styling to depict the heroes and game world for a unique representation of the Cowboy Bebop franchise.

Once Spike is upon a target or bounty, attacks and counterattacks are the order of the day. Up to two players may join in for cooperative action where one controls Spike with his Jeet Kune Do fighting skills and the other wrangles Faye Valentine or Jet Black. Environments are fully interactive and fuel drums may be exploded to damage ruffians in the local vicinity and other objects are available to turn the tide against oncoming attackers. During the exploration portions of the game, Spike walks around town checking things out and gathering clues. Spike may choose to fight or shoot during an encounter. When shooting or fighting, bullet time sequences may be triggered that are borrowed from the Matrix. In these stylized affairs, Spike is suspended horizontally or vertically in mid-air while targeting, kicking, or shooting thugs in the distance.

Bandai hired the voice actors from the Cowboy Bebop animation to give life to the cel-shaded representations of Spike, Faye, Jet, and others on screen.

STORY:
The game follows an original story set in the Cowboy Bebop world. Events center around a search for a space pirate's treasure, a mysterious song called Diamonds and a mysterious organization that stands in the way of the Bebop's crew.

  MANUFACTURER'S DESCRIPTION:

Popular anime "Cowboy Bebop" appeared in the PS2! In addition, such as the music and original character, it revives in completely new story! I reproduce such as cancer-shooting FPS perspective and exhilarating fighting action, the action scenes thrilling colorful. In addition to the spike, it is also possible to operate the Faye and jet according to the stage!

  FEATURES:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • SCIFI, Futuristic & Anime themes.
NUMBER OF PLAYERS  1 Player
NUMBER OF MEMORY CARD BLOCKS  144 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  Yes
VIDEO MODES  50 Hz = No / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = Yes / Dolby Sorround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  No
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.0.0
SPEED HACKS USED  EE Cyclerate = 2; VU Cycle Stealing = 2; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = No; mVU Flag Hack = No; MTVU (Multi-Threaded Micro VU1) = Yes
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX r5334 ( Allow 8-bit textures = Yes; Alpha Hack = Yes; Offset Hack = No; Skipdraw Hack = No )
AUDIO PLUGIN  SPU2-X r5324 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  Yes.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character -  D-Pad or Left Analog Stick
  Punch -  X Button
  Grab enemy / Use bullet time when charged -  Circle Button
  Kick -  Square Button
  Jump Kick -  Triangle Button
  Movement tutorial -  L2 Button
  Action / Use Objects / Jump -  L1 Button
  Shoot -  R1 Button
  Use Lighter -  R2 Button
  Turn Enemy When Grab -  L1 Button + Left Analog Stick
  Pause game -  Start Button

 

RAW CODES:

Infinite HP Spike - Level 1 - Aquaura Holographic Ocean Second Part -  
206BAD70 00000320
 
Infinite Ammo -  
206BAD8C 0000001E
 
Infinite HP Spike - Level 2 - Dome-Town First Part -  
206BADC0 00000320
 
Infinite HP Spike - Level 2 - Dome-Town Second Part -  
206BF880 00000320
 

 - JEWEL CASE COVERS
FRONT BACK
CLICK THE IMAGE
Dim. - 500 x 370 pix.
Res. - 300 dpi
File Size - 65 KB
CLICK THE IMAGE
Dim. - 953 x 700 pix.
Res. - 300 dpi
File Size - 133 KB
 - DISC COVER
DISC
MISSING
PLEASE CONTRIBUTE

 NTSC-J:
  • Cowboy Bebop - Tsuitou no Yakyoku [SLPS-25551]  - 
     

Raw codes created by GLADIATOR.
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