MAX PAYNE
OFFICIAL TITLE  Max Payne
COMMON TITLE  Max Payne
SERIAL NUMBER(S)  SLUS-20230
REGION  NTSC-U
GENRE / STYLE  Action / Shooter

DEVELOPER  Remedy Entertaiment.
PUBLISHER  Rockstar Games.
DATE RELEASED  6 December 2001
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLUS-20230
SERIAL NUMBER IN DISC SLUS-20230
MEDIA DVD-5
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  710425270864  - 
     

  •  


English
Menus and gameplay are in English.

Max Payne was a police officer of the New York City police. On one terrible day, his wife and newborn daughter were killed by three junkies, who broke into his apartment after having ingested a new designer drug known as Valkyr. After the tragedy, Max quit the police force and joined the Drug Enforcement Administration. Three years later, during a raid on a mafia compound that was reportedly trafficking Valkyr, his best friend and fellow DEA agent Alex is killed, and he becomes the prime suspect in his murder. Now Max is all alone in the cold, snowy night of New York. The mob is out to get him. The police are out to get him. The only way out is with guns blazing, because he has nothing to lose.

Over four years in the making, the highly anticipated Max Payne adds a new aspect of stylistic storytelling to the action-based 3D shooter. The game was developed solely as a single-player adventure and the designers at Finland's Remedy Entertainment focused on creating an experience that would make players care at least as much about the main character as they would about finish times or frag counts. Tried and true devices of pulp fiction and film noir are employed in this computer game, drawing the player into the dark story through gripping motivations of revenge and self-preservation.

Technically, Max Payne offers its own brand of state-of-the-art graphics and sound. Detailed, high-resolution environments are deformable, as walls become riddled with bullet holes of various sizes and shreds of paper, plastic, plaster, and tile fall to the ground, each in their own distinctly realistic manners. Admittedly inspired by the cinematic works of John Woo and Sam Peckinpah, the game applies stylistic techniques borrowed from action films as well, not only to add to the mood of the story but also to enhance gameplay. The title's signature "bullet time" gunfights can be played out in slow motion to provide a familiar dramatic effect and also to allow the player a chance to better situate himself and pick out prime targets in the chaos of flying lead.

While the storyline still determines the events that need to happen in each mission and level, the Max Payne is designed to allow the player to decide exactly how goals are accomplished. While the game must adhere to the linear nature of a plot-driven experience, it strives to also allow an engaging sense of freedom and control through expansive level design. Large, seamless areas are intended to offer the player a sense of new space to conquer as he sees fit, whether methodically sneaking about to avoid detection or running quickly and violently through a swarm of enemies with both guns blazing.

Features:
* Rich graphics with "Payne-staking" attention to detail
* Brooding pulp-fiction style storyline of murder and revenge
* Auto-adjusting difficulty keeps the challenge hot for gamers of different skills and styles
* Innovative "bullet-time" brings action movie gameplay to 3D shooter

  MANUFACTURER'S DESCRIPTION:

MAX PAYNE
MAX PAYNE IS A MAN WITH NOTHING TO LOSE IN THE VIOLENT, COLD URBAN NIGHT. A FUGITIVE UNDERCOVER COP FRANMED FOR MURDER, AND NOW HUNTED BY COPS AND THE MOB. MAX IS A MAN WITH HIS BACK AGAINST THE WALL, FIGHTING A BATTLE HE CANNOT HOPE TO WIN. PREPARE FOR A NEW BREED OF DEEP ACTION GAME. PREPARE FOR PAIN...

Lead Max through plot twists. Twisted bad guys and stunning revelations.
Painstaking attention to detail. Even the Bullets are modeled accurately.
Self Adjusting Difficulty Keeps you in the Sweet Spot of Gameplay Bliss.
Bullet Time™ lets the player use slow motion gameplay to bring down enemies.

  FEATURES:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • Mafia, Revenge & Cops themes.
NUMBER OF PLAYERS  1 Player
NUMBER OF MEMORY CARD BLOCKS  210 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  Yes
VIDEO MODES  50 Hz = No / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = No / Dolby Sorround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  Yes
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.1.0 r5617
SPEED HACKS USED  EE Cyclerate = 2; VU Cycle Stealing = 0; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = No; mVU Flag Hack = No; MTVU (Multi-Threaded Micro VU1) = Yes
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX r5580 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = No )
AUDIO PLUGIN  SPU2-X r5545 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  Yes.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character -  Left Analog Stick
  Turn & Aim -  Right Analog Stick
  Toggle weapons -  D-Pad Up or Down
  Toggle weapons groups -  D-Pad Left or Right
  Use / Zoom -  X Button
  Painkiler -  Circle Button
  Reload -  Square Button
  Best weapon -  Triangle Button
  Bullet time -  L2 Button
  Shoot dodge -  L1 Button
  Shoot / Pick weapon -  R1 Button
  Jump -  R2 Button
  Crouch -  L3 Button
  Quick turn -  R3 Button
  Pause / Main menu -  Select Button
  Pause game -  Start Button

 

MISC CODES:

Press Start to pause, then press the following -
All weapons and full ammunition and pain killers -   L1, L2, R1, R2, Triangle, Circle, X, Square 
Get Unlimited Bullet Time -   L1, L2, R1, R2, TRIANGLE, X, X, TRIANGLE 
Invincibility -   L1, L1, L2, L2, R1, R1, R2, R2, Triangle, Circle, X, Square 
Level Select -   Pass the subway level. Then return to the main menu and press the following Up, Down, Left, Right, Up, Left, Down, Circle. 
Slow-Motion Sounds -   L1, L2, R1, R2, Triangle, Square, X, Circle 

 - JEWEL CASE COVERS
FRONT
CLICK THE IMAGE
Dim. - 3236 x 2173 pix.
Res. - 300 dpi
File Size - 1'27 MB
 - ADVERT COVERS
EUROPEAN ADVERT
CLICK THE IMAGE
Dim. - 1920 x 2500 pix.
Res. - 300 dpi
File Size - 815 KB
 - DISC COVER
DISC
CLICK THE IMAGE
Dim. - 1431 x 1431 pix.
Res. - 300 dpi
File Size - 448 KB

 NTSC-J:
  • Max Payne [SLPS-25244]  - 
     
 PAL:
  • Max Payne [SLES-50325]  - 
     
  • Max Payne [SLES-50326]  - 
     

Thanks to SHANAWAR HHAN for providing the game front hires cover.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.