GUNNM KASEI NO KIOKU (MARTIAN MEMORY)
Official Title  Gunnm Kasei no kioku (Martian Memory)
Common Title  Gunnm Kasei no kioku (Martian Memory)
Serial Number(s)  SLPS-01408
Region  NTSC-J
Genre / Style  Action  / Beat'em up / Adventure

Developer  Ea / Yukito Products.
Publisher  Banpresto.
Date Released  27 August 1998
Disc Number &
Printed Serial Number
DISC 1

SLPS-01408
Serial Number In Disc SLPS-01408
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
506 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4983164734300  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Battle Angel Alita, known in Japan as Gunnm, is a manga series created by Yukito Kishiro in 1990 and originally published in Shueisha's Business Jump magazine. Two of the nine-volume comics were adapted into two anime original video animation episodes titled Battle Angel for North American release by ADV Films and the UK and Australian release by Manga Entertainment. Manga Entertainment also dubbed Battle Angel Alita into English. The series is set in the future and focuses on Alita, a cyborg who has lost all memories and is found in a garbage heap by a cybernetics doctor who rebuilds and takes care of her. She discovers that there is one thing she remembers, the legendary cyborg martial art Panzer Kunst, which leads to her becoming a Hunter Warrior or bounty hunter. The story traces Alita's attempts to rediscover her past and the characters whose lives she impacts on her journey. The manga series is continued in Battle Angel Alita: Last Order.

Story:
Battle Angel Alita tells the story of Alita ("Gally" in the original Japanese version), an amnesiac female cyborg. This cyborg's intact head and upper torso are found in a state of suspended animation by the cybermedic expert Daisuke Ido while he is out searching for useful scrap. Ido manages to revive her, and upon finding that the girl has lost her memory, he names her Alita after his recently deceased cat. The rebuilt Alita soon discovers that she possesses instinctive knowledge of the legendary martial art Panzer Kunst, although she has no other memories of her previous life. Alita uses her Panzer Kunst as a link to her lost past, which leads her to first becoming a mercenary Hunter-Warrior, killing cyborg criminals in the Scrapyard, and then a player in the brutal sport of Motorball. While pushing her limits in combat, Alita awakens memories of her earlier life on Mars. She becomes entangled in the machinations of Tiphares as one of their agents, and is sent to hunt those who wish to bring the floating city down. Foremost among these is the mad genius Desty Nova, who clashes with Alita before becoming her ally. Together, they take on the dark secrets of Tiphares.

Gunnm Kasei no Kioku (Martian Memory) is the complete version of the story containing additional materials not found in the manga. The player assumes the role of Gally and begins a journey that takes her from the streets of Scrap Iron Town and the desert outlands, to the city of Jeru and her birthplace on the planet Mars.

The game is set in 3D with the camera at ¾ perspective above and behind Gally, though at times the camera is a little too distant from her. This lets you take in a lot of the scenery but makes Gally look like a blue speck with legs. In each level there are story and boss rounds that have to be played to advance the game. At anytime however, Gally can leave the story via the world map and enter areas where she can fight opponents, for which she earns bounty chips to purchase weapons and items. Stay on a level for 40 minutes or 4 hours, the choice is yours to decide how fast you want to play through it, and how you would like to equip Gally.

Combat in minor confrontations is initiated by pressing the "Select" button to switch into battle mode. This gives the option of avoiding opponents by running past them, or breaking off from a fight with no penalty if Gally is low on health. Bad camera angles, which are common in many games, rarely occur here. Gally is always at screen center and by default targets the opponent closest to her. Combat controls are intuitive and easy to master. Pressing a single button multiple times yields a combo; holding R1 adds momentum and changes the attack.

Gunnm Kasei no Kioku also packs a variety of options for you to decide how Gally will fight: barehanded, bladed weapons, missiles, bombs, TUNED Gun and plasma attacks (if her body is capable). If this sounds a little like overkill, well, it will all come into play. Battles of 2-5 opponents are common and Gally will face a wide assortment of tough guys, each with a particular strength and requiring a different strategy to beat. Some will throw knives or lace her with plasma, while others are tough as nails fighters that will surround Gally and pummel her if you are not careful. In addition, one level involves Motorball and requires a different set of skills to defeat opponents while racing at speeds of 300 km/h. If that is not enough, the boss rounds can be endurance slugfests, such as against Jashugan; or a shooter with Gally firing a gun loaded with collapser bullets into her nemesis Zapan. There is never a lack of things to do and the fighting never seems gratuitous or repetitive, but are integrated into the story and fitting for what Gally does best.

The presentation is so unique it seems it was made to complete the story Kishiro never had the chance to tell in his manga, due to an untimely illness.

  Manufacturer's description:

"Dream gun" SF comic hero became popular in 3D action RPG with plenty of sensation-cyborg Gally lone girl. We reproduce the dramatic scene of the original name, also recorded "edited" Space is the secret of the birth of the newly written game Gally. Experience the exhilarating action that moves the character of lively and full polygon.

  Features:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • SCI-FI, Futuristic & Anime themes.
Number Of Players  1 Player
Number Of Memory Card Blocks  1-3 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.9.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.9.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  Yes.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character:  D-Pad
  Cancel:  X Button
  Accept / Open doors:  Circle Button
  Jump:  R2 Button
  Run:  R1 Button
  Battle mode:  Select Button
  Pause game / Menu:  Start Button

 BATTLE CONTROLS:
  Move character:  D-Pad
  Kick:  X Button
  Block:  Circle Button
  Punch:  Square Button
  Plasma attack:  Triangle Button
  Character menu:  Start Button

 

ACTION REPLAY CODES:
  Infinite Money -  
80011244 C9FF
80011246 3B9A
 
  Infinite HP -  
80011250 270F
80011252 270F
8001125A 270F
8001125C 270F
 
  Infinite MP -  
80011262 270F
800112A4 270F
800112A6 270F
 
  Max attack -  
80011254 270F
8001125E 270F
 
  Max defense -  
80011256 270F
80011260 270F
 
  Shot attack -  
D0110870 0144
8011086C 0000
D01108EC 0144
801108E8 0000
 
  Infinite Plasma -  
D00B737C 0001
800112A6 0063
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 732 x 732 pix.
Res. - 150 dpi
File Size - 1015 KB
CLICK THE IMAGE
Dim. - 971 x 726 pix.
Res. - 150 dpi
File Size - 1'26 MB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
CLICK THE IMAGE
Dim. - 709 x 709 pix.
Res. - 150 dpi
File Size - 700 KB

 

Thanks to DEFOR for providing the game hires covers.
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