KAKUGEE YAROU - FIGHTING GAME CREATOR
Official Title  Kakugee Yarou - Fighting Game Creator
Common Title  Kakugee Yarou - Fighting Game Creator
Serial Number(s)  SLPS-02595
Region  NTSC-J
Genre / Style  Fighting  / Constructing

Developer  Outback / D.A.S.T.
Publisher  Increment P Corp.
Date Released  17 February 2000
Disc Number &
Printed Serial Number
DISC 1

SLPS-02595
Serial Number In Disc SLPS-02595
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
230 MB
( .bin / .cue )
Approx.Size On Disc 200 MB
Approx. Archive Size
( Archive Type Used )
94'6 MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4995194000751  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Kakugee Yarou - Fighting Game Creator or Kakuge Yaro Fighting Game Creator Like ASCII's Fighter Maker, thankfully comes with a "pre-made" game and characters. In Fighter Maker, a lot of work would be involved in even meeting the factory preset standards. With Kakuge-Yaro, however, you could bang something out on the level of the sample game in probably 15 minutes--but the simple toolset means you can never do better.

To speak to the game engine, it's standard 2D with three different attacks and a button for dodge/parry/throw/super. Juggling is loose and there is air recovery. Each character has three moves and one super--one move per attack button, so there are no "weak/medium/strong" variations on moves at all. It's pretty basic.

The editor is very simple and should be straightforward enough for anyone whose brain doesn't shut down at the sight of Japanese. You create characters based on the existing seven templates and assign them attributes and moves.

Unlike Fighter Maker, you're not really "creating" anything, just assigning different pre-made moves to various slots. Each character has around 20 different normals each to choose from for standing/crouching/jumping, and you can assign a "command" attack to each strength if you like. There are about 25 special moves and 10 supers for each character. Between the number of selections and the palette editor, you could potentially create a cast made up of ten versions of the same template.

The game got a partial english translation patch made by Saito.

  Manufacturer's description:

With full-scale construction tools with the ability to create 2D games action fighting game. The number of unique systems and all sorts of different techniques, the ultimate story of my own emotion in conjunction with creating a 2D fighting game. Also, pre-equipped with the seven distinctive modes featuring original characters, who can also play without handy.

  Features:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • Fighting theme.
Number Of Players  1-2 Players
Number Of Memory Card Blocks  8 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.9.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.9.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  Yes.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character:  D-Pad
  Grab:  X Button
  Kick:  Circle Button
  Weak attack:  Square Button
  Strong attack:  Triangle Button
  Pause game:  Start Button

 

GAMESHARK CODES:
  Infinite energy Player 1 -  
8006A724 0062
 

 - Jewel Case Covers
FRONT BACK INSIDE SPINE CARD
CLICK THE IMAGE
Dim. - 1454 x 1495 pix.
Res. - 300 dpi
File Size - 1'28 MB
CLICK THE IMAGE
Dim. - 1626 x 1462 pix.
Res. - 300 dpi
File Size - 1'40 MB
CLICK THE IMAGE
Dim. - 1426 x 1419 pix.
Res. - 300 dpi
File Size - 363 KB
CLICK THE IMAGE
Dim. - 910 x 1496 pix.
Res. - 300 dpi
File Size - 708 KB
 - Disc Cover
DISC
CLICK THE IMAGE
Dim. - 1444 x 1462 pix.
Res. - 300 dpi
File Size - 849 KB

 

Thanks to RAIDO-JOTARO for providing the game hires covers.
Gameshark code created by GLADIATOR.
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