MAD STALKER FULL METAL FORCE
Official Title  Mad Stalker Full Metal Force
Common Title  Mad Stalker Full Metal Force
Serial Number(s)  SLPS-00734
Region  NTSC-J
Genre / Style  Action  / Beat'em up / Shooter

Developer  Fill In Cafe.
Publisher  Family Soft.
Date Released  3 July 1997
Disc Number &
Printed Serial Number
DISC 1

SLPS-00734
Serial Number In Disc SLPS-00734
Media Disc ID N / A
Number Of Tracks 12
( 1 Data Track &
11 Audio Tracks )
Approx. Image Size
( Image Format Used )
313 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4988709100039  - 
     

  •  


English
Menus and gameplay are in English.

Mad Stalker Full Metal Force let the player control a giant mecha suit on a rampage with the choice from three suits of varying powers, featuring two gameplay modes: story with slick, mecha-themed anime sequences and battle where you fight one on one. The extra processing power of the arcade card has been used to good effect with ginormous on screen mecha sprites tossed effortlessly around.

The game was previously releaesed for x6800, PC Engine and FM Towns,

The year is 2142 A.D. in Artemis city people are about to forget all the disasters. A war ship probably build during the late wartime wasdiscovered military
These were a few houndreds Slavegear aboard the war ship,and were to be put under military control.

Under the intention of the ruling goverment in power.two Slavegears were put under the managemnet of the police for the purpose of experimental use.
These two models were named "Hound Dog" and "Rising Dog".

The accident occured during the msanned test of "Hound Dog".The main computer "Omega" of the warship stored withing the premises of military facilities suddenly began operations.

"Omega" conducted network access tyhrough military channels,froze all functions of Artemis cityand gave acommand tothe Slavegear to put the entire city control.
"Exterminate the enemy!".

"Rising Dog" wihich has not been yet modified for manned use also has started operations under the comand of "Omega". The research facilities were destroyed and one Slavegear disappeared into the city.

The police had recognized the emergency of Artemis and had begun operations for settlement.
"Codename Hound Dog alert| terminate alll test inmediately and join with the forces within the city.Repeating...."

The game features two game modes :
-Story mode
-Versus mode

  Manufacturer's description:

Working with type fights Sureibugia manned next Sukurorurobottoakushon outstanding game that combines elements exhilaration. Set in the near future mother computer "Omega" In addition to working with Hound Dog story mode fight to stop the runaway ship, aircraft can choose your favorite game mode included in VS. Enjoy a heated battle.

  Features:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • SCI-FI, Robots & Futuristic themes.
Number Of Players  1-2 Players
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.2.0
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move robot:  D-Pad
  Jump:  D-Pad Up
  Dash and fire canyon:  Circle Button
  Normal hit:  X Button
  Hits up:  Square Button
  Special move 1:  Triangle Button
  Special move 2:  R1 Button
  Special move 3:  R2 Button
  Pause game:  Start Button

 

MISC CODES:
  All Robots in Story Mode -   At the title screen press Up, Down, Left, Right, X, Circle 
  All Robots in VS Mode -   Enable the All Robots in Story Mode code, then return to the title screen and press Up, Down, Left, Right, Up, Down, Left, Right, Up, Down, Left, Right, X, Circle 

ACTION REPLAY CODES:
  Infinity HP -  
801BA250 00C0
 
  Over Drive -  
801BA260 00C0
 
  Infinite Time -  
80074368 0063
801B719C 0243
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 112 KB
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 106 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 

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