RACE DRIVIN' A GO! GO!
Official Title  Race Driving' A Go! Go!
Common Title  Race Driving' A Go! Go!
Serial Number(s)  SLPS-00167
Region  NTSC-J
Genre / Style  Driving  / Racing

Developer  Time Warner Interactive.
Publisher  Time Warner Interactive.
Date Released  28 June 1996
Disc Number &
Printed Serial Number
DISC 1

SLPS-00167
Serial Number In Disc SLPS-00167
Media Disc ID N / A
Number Of Tracks 25
( 1 Data Track &
24 Audio Tracks )
Approx. Image Size
( Image Format Used )
518 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
345 MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4991425000255  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Hard Drivin' is an arcade game that invites players to test drive a high-powered sports car on stunt and speed courses. The game featured the first 3D polygon driving environment[1] via a simulator cabinet, rendered with a custom architecture.The force feedback, car physics simulator, game design and most game programming were done by Max Behensky.

Hard Drivin' was released in 1988, when arcade driving games were implemented with scaled 2-D sprites and when solid polygon graphics (as opposed to wireframe) in games of any kind were rare.

Race Driving' A Go! Go! is the sequel of Hard Drivin' released in 1990.

A racing game with three seperate tracks: stunt, autocross, and super stunt track. You can choose from four different cars using either an automatic or manual transmission. Race around each track earning points for distance travelled, passing checkpoints to earn more time.

The regular stunt track has other racers and on-coming traffic: a blue minivan, a green sedan, and a large brown dumptruck. This selection actually has two seperate courses: a speed track with ramps and dips in road, and a stunt track with a jump, a loop and a banked curve.

The Autocross track is a small track with a pace car. This course requires more precision manuevers, less speed and more skill.

The Super Stunt track has banked curves, mountains, winding roads, large jumps, a loop/inverted jump, a barrel roll, a giant ramp, and a tunnel. This is a very large track, the biggest of the three.

The player can choose from four different cars three with manual transmissions and one with automatic. All vehicles have different handling characteristics.

This is a port from the Atari arcade game Race Drivin', which was their second game of this genre. The first was Hard Drivin'. I remember reading that these games were considered more to be driving simulators than games because of the realistic clutch (friction point) shifter, and force feedback steering. Some people even learned to drive "stick" by playing this game in the arcade.

Don't let the cute title fool you, this is a very hard game to play. You must perfectly balance the brakes, throttle and steering to make it to the finish line. And lets not forget "The Loop". Yes that's right, the tracks have vertical loops that you must maintain the right amount of speed in order to successfully cross them. I told you it was a hard game. Nonetheless, when you crash, and you will, you are treated to your car exploding!

  Manufacturer's description:

In real driving simulation arcade popularity Resudoraibin] [add a new element appeared in PS. Arcade mode faithful reproduction of versions, of course, was more beautiful stick mode with the original 3D texture graphics. Wrong way, back and enjoy the game drives and free wheeled piece unique.

  Features:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • Racing theme.
Number Of Players  1 Player
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 NeGcon [SLPH-00001]
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.2.0
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Steer:  D-Pad
  Accelerate:  Circle Button
  Brake:  X Button
  Change view:  Triangle Button
  Shift up:  R1 Button
  Shift down:  L1 Button
  Horn:  R2 Button
  Pause game:  Start Button

 

ACTION REPLAY CODES:
  Infinite Time & Fuel -  
801CD520 0A8C
 
  Infinite Off-Road Time -  
8012FF68 013E
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 82 KB
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 94 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 

Part of the game description by CRX.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.