ULTIMA UNDERWORLD - THE STYGIAN ABYSS
Official Title  Ultima Underworld - The Stygian Abyss
Common Title  Ultima Underworld - The Stygian Abyss
Serial Number(s)  SLPS-00742
Region  NTSC-J
Genre / Style  Action / First Person RPG

Developer  Infinity Entertainment.
Publisher  Electronic Arts Victor.
Date Released  14 March 1997
Disc Number &
Printed Serial Number
DISC 1

SLPS-00742
Serial Number In Disc SLPS-00742
Media Disc ID N / A
Number Of Tracks 4
( 1 Data Track &
3 Audio Tracks )
Approx. Image Size
( Image Format Used )
433 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
171 MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4938833003355  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

After having brought peace to Britannia during his previous journey there, the Avatar returns to our world. However, he is haunted by ghostly dreams that warn him of a great danger in Britannia. The Avatar decides to travel there once again. Upon his arrival, he witnesses the kidnapping of Baron Almric's daughter. Found guilty of the crime, the Avatar is thrown into the Great Stygian Abyss with the choice of either finding the girl or rotting in the dungeon. On his journey he will have to get along with the many inhabitants of the dungeon, who are survivors of a failed colony, and eventually find out that there's much more to this kidnapping than meets the eye.

Ultima Underworld: The Stygian Abyss is commonly considered the first role-playing game with fluid first-person movement in a real 3D environment. Unlike earlier first-person RPGs such as Dungeon Master or Eye of the Beholder, the player can move in every direction and the graphics are updated continually. The player is also able to look up and down with the press of a key, jump, and swim. The dungeon is not made entirely of corridors and rooms arranged in a rectangular fashion, but has a lot of variety: slopes, stairs, bridges, underground rivers, and more.

The game's combat system is action-oriented. The player has to draw his weapon, aim at his opponent, and hold the cursor over the game screen to inflict damage; the longer the player holds it, the stronger is the attack. Some weapons have different types of attacks, depending on where the cursor is held: for example, jabs are executed when the cursor is near the bottom of the screen, while slashes are performed with the cursor in the middle.

In the beginning of the game, the player chooses the gender, the class, and the initial skills for the Avatar. Skills include various weapon proficiencies, lockpicking, bartering, and others. They can be increased by reciting mantras at special shrines after having accumulated a sufficient amount of experience points. Leveling up also increases the Avatar's hit points and mana. The magic system is based on runes that can be found in the Abyss. If combined in the right order, they produce a magical effect.

As the Abyss is populated by more than just monsters, there are various conversations the Avatar can conduct with non-playable characters. The player can also make choices regarding the Avatar's behavior towards these characters. Game progression is largely non-linear: the player is able to explore most of the Abyss in any order, though several specific tasks must be accomplished in order to complete the story. An auto-map displays all the locations the player has explored previously, and also allows the player to make notes on it.

CHANGES FROM THE PC VERSION:
- All the creatures and NPCs are now polygon models. Everything else, from the surroundings to the items, is still the original graphics, only slightly blurred.
- The game is fullscreen, with only some indicators visible. The inventory is in a separate screen, which makes it less readily accessible.
- The intro and endgame were completely redone. They also have more dialogue.
- Numerous character portraits were changed to give them a more anime-like look.
- All of the music was remixed. Most of it has a slight resemblance to the original music.
- The PSX-port has many sound effects, while the original had no digital sound effects (apart from the voice acting).

  Manufacturer's description:

Ultima Underworld The Stygian Abyss

The first continuous movement, 3D-dungeon, action fantasy marks a new vision for the distinctive Ultima series. View the world from a first-person perspective as you walk and turn smoothly down passageways, leap across chasms and swoop magically through the air in a blur of real-time motion. Features auto-mapping, 3-D modeled terrain and objects, and a full orchestral music score!

  Features:
  • First person perspective.
  • 3D graphics
  • Cartoon graphics
  • Medieval Fantasy theme.
Number Of Players  1 Player
Number Of Memory Card Blocks  7 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.7.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.7.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character -  D-Pad
  Cancel action / Jump -  X Button
  Select action / Character inventory -  Circle Button
  Hit -  Circle or Triangle Button (hold) + D-Pad (in battle mode)
  Look -  L1 Button (hold) + D-Pad
  Show pointer: -  R1 Button (hold)
  Run -  L2 Button
  Menu -  Select Button
  Change between normal & battle mode -  Start Button

 


   
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 505 x 512 pix.
Res. - 72 dpi
File Size - 31 KB
CLICK THE IMAGE
Dim. - 500 x 443 pix.
Res. - 300 dpi
File Size - 109 KB
MISSING
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 - Disc Cover
DISC
MISSING
PLEASE CONTRIBUTE

 

Thanks to BADSECTOR for providing the game front cover.
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