Gussun Oyoyo is a game that can be described as a cross between Tetris, Solomon's Key and Lemmings. The game is a conversion of the Irem's arcade machine from 1993.
The other games in the Gussun Oyoyo series which are featured on the Saturn and Super Famicom are all based on the same idea. Except for Gussun Paradise on PSone, which is much closer to single screen platformers like Bubble Bobble and Don Doko Don.
The difference with other games that appear to be in the same category is that you can't control the character that walks around the screen (Gussun), instead you control falling blocks and occasionally falling bombs. This way you can shape the landscape and indirectly make Gussun go the way you want too.
The object of the game is to get Gussun to the goal of each level and in the process saving as many other baby Gussuns as possible, while grabbing as much items as he can for points. There are a variety of enemies, that can be dealt with in various ways.
Gussun automatically runs from left to right and turns back whenever he bumps into an object which is at least twice his size. He can climb over blocks that are the same size as him. By dropping bombs you can destroy blocks that are in the way, but you have to watch out not to bomb Gussun.
Zoku Gussun Oyoyo is the sequel to Gussun Oyoyo and features new game modes.
Not content with the twilight years of the SNES, Banpresto finally moved their act to the next generation. The Sega Saturn & Playstation ports followed in January & October of the next year. This amazing release puts Xing to shame.
The graphics have been completely revamped, featuring new sprites with better animations and lush environments. The music and voices sound great, making the whole experience warm and fuzzy. The difficulty has been smoothed out completely. It's still a tough nut to crack, but you won't want to kill yourself at the end of the day. The enemy respawns now have ample warning, the water isn't so quick to rise, and extra lives are more plentiful.
The storyline is kinda new with some liberal lift from the second SNES title. Strangely, George isn't in this game. I guess all those naked pecs weighed too heavily on the sanity of Banpresto's artists.
The stage map looks nice, the animated tiles are appealing, etc. You'll appreciate all the little additions that make the whole experience stand out from its brethren. Banpresto also added some cool new modes. There is a better Versus Mode with new ideas remixed from the SNES sequel. You'll notice Puzzle Mode makes a triumphant and welcome return. There is also a single-player Survival Mode that makes the Tetris allusion complete. This mode is pretty laid-back for those of you that want to relax and zone out. For the masochists, the last new mode presents a challenge that is more focused on killing and staying alive in a frantic environment.
Sometimes this title is (erroneously) referred to as Tsuzu Gussun Oyoyo. Sometimes it's even credited to Xing instead of Banpresto. I really have no idea how that all started, but I'm here to set the record straight.
There are elements out of the dungeon action puzzle Tetris Gussunoyoyo ?[SS sequel to power appeared. New game modes and packing mode and 4. Not move directly to the main character "Gussun" "I'm you," the two men, to guide you safely to the goal to create or destroy blocks fall from the scaffolding and use on the screen.
- Third person perspective.
- 2D graphics
- Cartoon graphics
- Fantasy theme.