Official Title  Bubble Bobble 2 - Bubble Symphony
Common Title  Bubble Bobble 2 - Bubble Symphony
Serial Number(s)  SLES-00458
Region  PAL
Genre / Style  Platformer 

Developer  Taito / East Point Software.
Publisher  Virgin Interactive (but never released the game)
Date Released  None
Disc Number &
Printed Serial Number

Serial Number In Disc SLES-00458
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
59'6 MB
( .bin / .cue )
Approx.Size On Disc 563 MB
Approx. Archive Size
( Archive Type Used )
36'1 MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

Since this game was never released there is no barcode.
  •   N/A  - 




Menus and gameplay are in Multi-3 (English, German & Spanish)

Bubble Symphony (also known as Bubble Bobble 2) is an arcade video game in the Bubble Bobble series. While being a new Bubble Bobble for a new generation, in actuality it takes place after Parasol Stars.

For this adventure, Bubblun and Bobblun, the typical green and blue dinosaurs, are joined by girls Kululun (an orange dragon) and Cororon (a magenta dragon). These are stated as the four children of the starring characters from Bubble Bobble.

According to the intro, the four characters (as humans) are reading books when they inadvertently unleash Hyper Drunk, the final boss, from one of the books. He transforms the four into bubble dragons and banishes them to a new world.

* Bubblun is the well-rounded character; he can fire three grouped bubbles straight ahead when powered up (the bubble button is held for a few seconds then released).
* Bobblun has faster speed in exchange for shorter range. He can shoot three bubbles in a spread pattern when powered up.
* Kululun has the longest available range, but is slow. She can shoot her bubbles in a 'T' pattern (sideways and down) when powered up.
* Cororon has the fastest bubble blowing and can shoot her bubbles in an inverted-'T' pattern (sideways and up) when powered up.


Although a sequel to Bubble Bobble, the game inaugurates few changes to the gameplay formula of that title. The small changes that have been made are that a boss is now encountered every five to ten levels, giving those scenes a similar prominence to Rainbow Islands, and the player takes a branching route through the levels by selecting one of two doors after every boss.

The players can now charge the bubble shot; if released when the dragon's horns or bow is glowing, he/she will breathe three bubbles at once, with the specific formation dependent on the character chosen. The players must collect certain square cards with music notes inside, in order to get the 4 keys that lead to the final world or face an early false ending. Also, the characters have to collect a rod to turn their characters from their dragon to human forms during the course of the game.

Bubble Bobble II is a beta/prototype game developed for the PlayStation by East Point Software. The game was never released on the PlayStation but did appear on the Sega Saturn in retail. Bubble Bobble 2 on the PlayStation is more colorful than the Saturn version.

  Manufacturer's description:

Third person perspective
  • 2D graphics
  • Cartoon graphics
  • Fantasy theme.
  • Number Of Players  1 or 2 Players
    Number Of Memory Card Blocks  1 Block
    Compatible Controllers Tested
    ( Official Gamepads Only )
     Standard Controller ( Digital Controller Compatible only )
    Compatible Light Guns
    ( Official Light Guns Only )
    Other Compatible Controllers
    ( Official Controllers Only )
    Special Controllers Included Or
    Supported ( Official Only )
    Vibration Function Compatible  No
    Multi-Tap Function Compatible  No
    Link Cable Function Compatibile  No
    Emulator  ePSXe v1.8.0 (put the pad in digital mode for the game to work)
    Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 53, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
    Audio Plugin  ePSXe SPU Core v.1.8.0
    CD-ROM Plugin  ePSXe Cdrom plugin
    Game Pad Plugin  N / A
    Vibration Compatible  The game doesn't have it (Digital only).
    Console Bios Used  SCPH7502

      NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.

      Move character - D-Pad 
      Jump - X Button 
      Fire bubble - Square or Circle Button 
      Pause game - Start Button 


      Unlimited lives Player 1 -  
    85B5EF97 CED0

      Unlimited lives Player 2 -  
    85B5F173 CED0

     - Jewel Case Covers
    Dim. - 647 x 653 pix.
    Res. - 72 dpi
    File Size - 84 KB
     - Advert Covers
    Dim. - 1300 x 1652 pix.
    Res. - 300 dpi
    File Size - 799 KB
     - Disc Covers


    We couldn't find some information and the proper covers for this game. When more accurate cover information or descriptions are obtained, the entry will be updated adding the missing covers and information. If you have cover scans that would complete this entry or a description, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.