When a nation has been oppressed by a government or tyrannical leadership, its people can either revolt or take their undue punishment lying down. In this case, the League of Free Worlds felt the Earth-based naval Empire had taken things too far; they initiated a revolution, a rebellion against their leaders. And they were successful -- they depleted the Empire's taskforce so much that the League of Free Worlds became a dominating force of the solar system.
This was the basis of Colony Wars. After the war was completed, the Empire were confined to their own solar system; imprisoned within Sol. Decades passed and the once glorious force managed to survive long enough to reproduce and keep their existence alive.
A man named Kron was appointed the new leader of the reformed Empire. His initiative is simple: escape Sol with the remaining forces in tact and rebel against the League of Free Worlds; to destroy them in a bitter act of vengeance. Players assume the role of Mertens, a loyal naval fighter pilot trained in guerrilla combat, unit leadership, and air warfare.
The League of Free Worlds may have won the battle, but the Empire is out to win the war -- this is the premise behind Psygnosis' sequel Colony Wars: Vengeance. Set throughout nineteen different acts, players will engage in over forty unique missions, each advancing the naval forces' powers. Depending on how the game is played, players will be treated to one of six different endings.
After receiving mission briefings, it will be up to the player to carry out that mission; failure hampers the Empire's progress. Typical missions involve destroying the League of Free Worlds' space structures, fighter pilots, and escorts. Many times, you'll find yourself fighting through dogfights of epic proportions; it's like a war out there! Additionally, there will be reconnaissance and intelligence missions that will require players to capture and escort certain people/forces from point A to point B.
Like the original Colony Wars, Vengeance concentrates on spacecraft warfare. In addition to different viewpoints, players will be required to keep their eyes on shield and weapons levels. If the shields are running low, its best to get out of dodge and live to fight another day. Mertens' crafts (five in all) are supplied with destructive weaponry including plasma missiles, particle guns, a seismic lance, grapple guns, lasers, and an ion cannon.
Needless to say, you're not in the Milky Way anymore; there are five vast solar systems to explore, each filled with planets, nebulae, comets, etc. Though a chance of sightseeing will be slim to none, the different solar systems have unique visuals/sights. Your journey will place you on various planets from time to time, fighting it out in the not-so-friendly skies.
Colony Wars: Vengeance supports both Memory Cards and passwords to save game progress. Additionally, it utilizes the Dual Shock Analog Controller for analog controls and the vibration functions.
Manufacturer's description:
The Time For Suffering Is Over.
The Time For Vengeance Is Now.
Crushed by the League of Free Worlds a century ago, your defeated people cry out for retribution. As a loyal Navy pilot, engage in dissying space battles and brutal dogfights, facing mission after punishing mission in an all-out campaign for vengeance at any cost.
Over 40 space and planet-based missions
Intense battles and dogfights with a huge range of crafts and enemies
Over 19 acts and six different endings
5 vast solar systems rich with gorgeous nebulae, minefields, asteroids, planets and more
Upgradeable craft characteristics including shields, weapons and maneuverability
Features:
- Third or First person perspectives.
- 3D graphics
- Cartoon graphics
- SCI-FI & Futuristic themes.
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