Official Title  Final Doom
Common Title  Final Doom
Serial Number(s)  SLES-00487
Region  PAL
Genre / Style  First Person Shooter

Developer  id Software, Inc..
Publisher  GT Interactive / Williams Entertainment.
Date Released  15 October 1996
Disc Number &
Printed Serial Number

Serial Number In Disc SLES-00487
Media Disc ID N / A
Number Of Tracks 7
( 1 Data Track &
6 Audio Tracks )
Approx. Image Size
( Image Format Used )
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  5029988000517   


Menus and gameplay are in English.

Everyone's favorite "ready to take on the hordes of Hell" space marine is back for one last run of glory. You know, he's the guy that runs around the large alien worlds blasting Barons of Hell and Zombies with rocket launchers, double barreled shotguns and BFGs, all while trying to save our little planet from harm. It's time they gave this guy a rest, and that's just what they're doing. The game, aptly titled Final Doom, is the last Doom game in this legendary, and quite revolutionary, 3D corridor-shooter series.

Just like Doom for the Sony PlayStation, Final Doom is basically three games crammed onto one disc. There's the "Master Levels", which are fan-made levels pulled from the Internet, "The Plutonia Experiment" and "TNT: Evilution". With over 40 detailed and inspired levels to conquer filled with nasty monsters and demons, an excellent arsenal of weapons, a two player deathmatch feature and an unparalleled challenge, Final Doom packs an excellent punch.

- TNT: Evilution:
In TNT: Evilution, the UAC once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Research continues with more confidence and all security measures turned at the gateway.

A few months later, the yearly supply ship comes ahead of schedule, and looks strange and unusually big on the radar. The lax radar operators decide that there is nothing to worry about. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole facility is overrun, and everyone is slain or zombified.

The main character, the nameless space marine (who was revealed to be the marine commander on the moon) has been away on a walk at that time and thus escapes death or zombification. After being attacked by an imp, he rushes back to the base where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he would avenge his slain troops and sets out to kill as many demons as possible.

- The Plutonia Experiment:
After Hell's catastrophic invasion of Earth, the global governments decide to take measures against any possible future invasion, knowing that the powers of Hell still remained strong. The UAC is refounded under completely new management (the old trustees and stockholders were all dead anyway) and aims at developing tools that would prevent demonic invasions.

The scientists start working on a device known as the Quantum Accelerator that is intended to close invasion Gates and stop possible invasions. The experiments are carried out in a secret research complex, with a stationed detachment of marines. The work seems to be going well but the creatures from Outside have their attention drawn towards the new research. A Gate opens in the heart of the complex and unnatural horrors pour out. The Quantum Accelerator performs superbly: the Gate is quickly closed and the invasion is stopped. Research continues more boldly.

On the next day, a ring of 7 Gates opens and an even greater invasion begins. For one hour the Quantum Accelerators manage to close 6 of the Gates, but the Hellish army has become too numerous and too strong. The complex is overrun. Everyone is slain, or zombified. The last Gate of Hell remains open, manned and guarded by a Gatekeeper: a powerful, enormous and ancient demon that has the power to open Dimensional Gates and control or protect them.

The government, frantic that the Quantum Accelerator will be destroyed or used against humanity, orders all marines to the site at once. The player, the nameless space marine, was on leave at the beach. He was also closest to the site and gets there first. There he discovers that there is much demonic activity (howling, chanting, machine sounds) within the complex; the Gatekeeper is obviously working on something, and his work would soon reach some awful climax. He also realizes that when the marines arrive, they would not be able to penetrate the heavily infested complex, despite the firepower and support they will have. The marine decides to enter the complex and stop the Gatekeeper alone.

  Manufacturer's description:

Evilution: Far from earth, the recommenced their experiments on one of the moons of Jupiter. A spaceship, mistaken for KMX a supply vessel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death.

All your comrades were quickly slaughtered or zombified. This time, it's not about survival. It's about revenge.

The Plutonia Experiments: Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged complex, defeat the demon Gatekeeper and seal the last Hell-hole before the undead are prepared to, once again, take over the world.

  • First person perspective.
  • 3D graphics
  • Cartoon graphics
  • SCIFI & Futuristic themes.
Number Of Players  1 or 2 Players
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
Other Compatible Controllers
( Official Controllers Only )
Special Controllers Included Or
Supported ( Official Only )
 Mouse Controller
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  Yes
Emulator  ePSXe v.1.9.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 53, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.9.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only) (Mouse compatible).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.

  Move character - D-Pad
  Strafe on - X Button
  Open Doors and Activate Switches - Circle Button
  Fire Weapon - Triangle Button
  Run - Square Button
  Strafe Left or Right - L1 or R1 Button
  Weapon down - L2 Button
  Strafe Up - R2 Button
  Automap on/off, brings up Menu when Paused - Select Button
  Pause game - Start Button


  All Items Mapped -   While paused press Triangle, Triangle, L2, R2, L2, R2, R1, Circle 
  All Weapons, Lots of Ammo and All Keys -   While paused press X, Triangle, L1, Up, Down, R2, Left, Left 
  Full Map -   While paused press Triangle, Triangle, L2, R2, L2, R2, R1, Square 
  God Mode -   While paused press Down, L2, Square, R1, Right, L1, Left, Circle 
  Skip Current Level -   While paused press Right, Left, R2, R1, Triangle, L1, Circle, X 
  Transparent Walls -   While paused press L1, R2, L2, R1, Right, Triangle, X, Right 

  Infinite Health -  
800AB410 0064
800AB41C 0001
8012734C 0064
  Infinite Armor -  
800AB414 0064
  Always Have Map -  
800AB42C 0001

 - Jewel Case Covers
Dim. - 1453 x 1476 pix.
Res. - 300 dpi
File Size - 1'26 MB
Dim. - 1925 x 1441 pix.
Res. - 300 dpi
File Size - 1'56 MB
 - Disc Cover

  • Final Doom [SLPS-00727]   
  • Final Doom [SLUS-00331]   

Thanks to VUOTARE for providing the game front & back hires covers.
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