READY 2 RUMBLE BOXING
Official Title  Ready 2 Rumble Boxing
Common Title  Ready 2 Rumble Boxing
Serial Number(s)  SLES-02333
Region  PAL
Genre / Style  Boxing 

Developer  Point of View, Inc.
Publisher  Midway Home Entertainment.
Date Released  15 November 1999
Disc Number &
Printed Serial Number
DISC 1

SLES-02333
Serial Number In Disc SLES-02333
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
273 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  5037930030062  - 
     

  •  


English

French

German
Menus and gameplay are in Multi-3 (English, French & German).

Ready 2 Rumble Boxing is a boxing game for the Dreamcast, PlayStation, Game Boy Color, and Nintendo 64 and it was released in 1999 by Midway.

The Dreamcast, PlayStation and Nintendo 64 versions each have a fighter unique to them: these are, respectively, Jimmy Blood, Gino Stiletto and J.R. Flurry.

The game was followed by a sequel in 2000 called Ready 2 Rumble Boxing: Round 2, and was later followed by a third game in the series, Ready 2 Rumble: Revolution, released on March 17, 2009.

Shortly after making its debut on the Dreamcast, Ready 2 Rumble Boxing hit the PlayStation. You control or fight against Afro Thunder, a big-haired boxer with flair to spare; Salua, a former Sumo wrestler with a big appetite; or one of 14 other boxers. Each contestant has a number of standard and unique boxing moves along with a special signature move, such as a Bow & Arrow, a Cruise Missile, or a Triple Upper. Standard moves include body shots, high and low punches, swaying, ducking, dodging, hooks, uppercuts, and overheads. Also, boxers can taunt other boxers.

Your main goal in the Championship mode of play is to train three boxers to become champions. Training involves speed bag and heavy bag workouts, weight lifting, Rumble aerobics training, and other strenuous forms of boxing exercise. You will fight for money in order to build a gym and purchase better training equipment, bet on your fighter to increase the stakes, and enter Title Fights to move up in the rankings. Also, Exhibition Fights can be fought between your saved fighter and another gamer's saved boxer. You can even trade your saved fighters!

In the Arcade mode of play, you can play the game by yourself or against a friend. When playing alone, you duke it out with computer-controlled boxers in an attempt to progress up the ranks of Bronze, Silver, and Gold.

In either mode of play, boxers can perform a "Rumble Flurry." Letters are awarded to a fighter when he or she has inflicted a certain amount of damage on his or her opponent. When "Rumble" is spelled out and the player hits L1 and R1 simultaneously, the Rumble Mode kicks into gear.

Michael Buffer gets the action in Ready 2 Rumble Boxing underway with his famous "LETS GET READY TO RUMBLE!" battle cry. Each match is viewed from a number of adjustable camera angles: normal, rotate about players, ringside view, rotate about ring, first-person player 1, and first-person player 2.

  Manufacturer's description:

? LET'S GET READY TO RUMBLEŽ ?

16 FIGHTERS WHO ARE READY TO GET DOWN AND GET IT ON

AN ARSENAL OF TAUNTS AND VERBAL ASSAULTS

HIDDEN COMBO MOVES FOR CRUSHING PUNISHMENT

RUMBLE POWER UNLEASHES EXTREME MOVES

* IN-GAME ANNOUNCEMENT BY MICHAEL BUFFER
* LOW BLOWS, LUNGING HOOKS, OVERHEAD PUNCHES AND MORE
* ARCADE, CHAMPIONSHIP AND TRAINING MODES
* CREATE AND SAVE YOUR IDEAL BOXER

  Features:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • Boxing theme.
Number Of Players  1 or 2 Players
Number Of Memory Card Blocks  2 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.9.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 53, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.9.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  Yes.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character:  D-Pad or Left Analog Stick
  Low left punch:  X Button
  High left punch:  Square Button
  Low right punch:  Circle Button
  High right punch:  Triangle Button
  High block:  R1 Button
  Low block:  L1 Button
  Look backwards:  L2 Button
  Change camera mode:  Select Button
  Pause game:  Start Button

 BASIC MOVES CONTROLS:
  Hook:  Up or Down + High Punch
  Uppercut:  Forward + High Punch
  Overhead:  Back + High Punch
  Swaying, ducking and dodging:  Directional Button with L1 and R1 Button
  Activate rumble mode:  L1 + R1 Button when letters are spelled out
  Taunt:  Square + X or Triangle + Circle simultaneously
  Get back up from knock down:  L1 + R1 or Square+Triangle or X + Circle

 SPECIAL MOVES CONTROLS:
  Afro:  Tap Square repeatedly
  Angel:  Back, forward + Square
  Willy Johnson:  Forward, forward + triangle
  Boris:  Back, forward + Square
  Bruce:  Back, back, forward + Triangle
  Butcher:  Forward, back + Triangle
  Faz:  Forward, forward + Square + Triangle
  Gino:  Forward, back, forward + Square
  Jet:  Forward, back + triangle
  Kemo:  Back, forward + Square, back + Square
  Lulu:  Back, back, forward + Triangle
  Nat:  Back, back, forward + triangle, Circle
  Rocket:  Back, forward + Square, back + Triangle
  Salua:  Forward, back + Triangle
  Selene:  Back, forward + Square
  Tank:  Back, back, forward + Circle

 

MISC CODES:
  Fight in Bronze Class and get Kemo Claw - At the name entry screen in the Championship Mode enter the following -   BRONZE 
  Fight in Silver Class and get Bruce Blade - At the name entry screen in the Championship Mode enter the following -   SILVER 
  Get in Gold Class and get Nat Daddy - At the name entry screen in the Championship Mode enter the following -   GOLD 
  Unlock all boxers and classes - At the Name Your Gym option, enter -   Champ 
  Unlock Alternate Outfits -   To unlock a second outfit for any fighter press: Square + Circle while a character is highlighted in the character selection screen 

GAMESHARK CODES:
  Infinite Health Player 1 -  
80031850 0004
80031852 1080
 
  Infinite Rumble Power Player 1 -  
80095EB8 00B4
 
  Infinite Continues -  
80033DEA 3C00
 
  999999 Money in championship -  
80097E9C 423F
80097E9E 000F
 

 - Jewel Case Covers
FRONT BACK INSIDE
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Res. - 300 dpi
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BACK INSIDE
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 - Jewel Case Covers
CLASSICS FRONT CLASSICS BACK CLASSICS INSIDE
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Dim. - 1900 x 1954 pix.
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File Size - 1'59 MB
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 - Jewel Case Covers
USA ADVERT USA ALTERNATE ADVERT PAGE 1 USA ALTERNATE ADVERT PAGE 2 EUROPEAN ADVERT SPANISH ADVERT
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 - Disc Cover
DISC CLASSICS DISC
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Dim. - 1420 x 1405 pix.
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File Size - 322 KB
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Dim. - 1500 x 1500 pix.
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File Size - 954 KB

 NTSC-J:
  • Ready 2 Rumble Boxing [SLPM-86448]  - 
     
 NTSC-U:
  • Ready 2 Rumble Boxing [SLUS-00857]  - 
     

Thanks to KIWIARCADER for providing the game advert hires cover.
Thanks to ARAMIR for providing the game Classics hires covers.
Thanks to FALINXX for providing the game european back cover.
999999 Money in championship gameshark code created by GLADIATOR.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.