Rayman Junior (also known as Rayman Brain Games in the United States) is an educational video game based on Rayman that was designed to teach children aged 6-8 years old the basics of mathematics and literacy. Many variations of the game are known to have been released for MS-DOS starting from 1996, with the Sony PlayStation version being released in 2000.
GAMEPLAY:
The gameplay in Rayman Junior is somewhat simplified specially for the young player. The number of levels in the game has been reduced to just twelve, two per world, and each one covers an educational topic, such as phonics, adding and subtracting, number recognition etc. The questions asked come in three difficulties, which may or may not be selectable depending on the version.
Each level starts with the Magician giving Rayman an overview on what he has to do. Then the player will see the Magician's hat at various points of the level where he asks the player a question when you walk past it. The player then has three paths to choose from, the right path being the right answer to the question. A life is lost if the wrong path is taken. After the level is completed, the player is then sent to a bonus stage and given a time limit in which he or she must complete whatever challenge the Magician has now set for him or her. Once all of these levels are cleared, Rayman can then have access to Mr Dark's hideout.
The game contains a new world map, and, separately from the main levels, there is an extra one called Betilla's Garden, which the player may use to practice. This is the first time in which Betilla the Fairy speaks English. It also has a new title theme, and the level music is extended.
Rayman Junior English is an alternate title to Rayman Junior, since the plot is different and the levels are different too.
The plot of this game is that one day the Magician & Betilla are in Betilla's garden when the magician receive a letter from his english cousing but all the letter is in english and the Magician doesn't understand a single word, and suddendly Mr Dark's appears and stole the letter and put a spell on them that will transform them into garden gnomes. The Magician decide to call Rayman so he can decode the cousin's letter, defeat Mr Dark and brake the spell.
In the game levels the player will have to advance using english words to choose the right way to reach each level's end.
Manufacturer's description:
Spielend lernen mit dem Jump 'N' Run-Helden Rayman. Das ist die spannende Übungssoftware für Grundschüler, die in erster Linie Spaß am Lernen vermittelt. Um in diesem Spiel vorwärts zu kommen, müssen verschiedene Fragen beantwortet werden, die von Pädagogen erarbeitet und von Schülern getestet worden sind. Und schon geht's los!
Features:
- 600 questions
- 60 game stages to go through
- Twelve maths and reading activities.
Features:
- Third person perspective.
- 2D graphics
- Cartoon graphics
- Fantasy & Educational themes.
|
|