Official Title  Robo-Pit 2
Common Title  Robo-Pit 2 / Robo Pit 2
Serial Number(s)  SLES-04054
Region  PAL
Genre / Style  Action  / Fighting

Developer  Altron / Mere Mortals.
Publisher  Phoenix Games.
Date Released  1 March 2003
Disc Number &
Printed Serial Number

Serial Number In Disc SLES-04054
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  8717249590477  - 


Menus and gameplay are in English.

Robo Pit is a robot fighting game released in 1996 for PlayStation and Sega Saturn. The game was developed by Altron and published by Kokopeli Digital Studios outside Japan. A sequel, Robo Pit 2, was released in Japan on PlayStation in 1997 and 2003 in Europe and North America.

The rules are, build a robot and then try to fight your way to the top in arenas that are square in shape. There are many different types of arenas and the time of day can vary.

There are various types of weapons which include The Axe, Lips, Sword, Missile and Claws as well as many more. As you fight your way to the top there are bosses you will fight along the way.

In a world where all violence against organic beings is against the law, citizens find cathartic release in epic battles between giant mechanical men.

Build a champion, piece by piece, in this futuristic brawler by Altron. Players can choose from over 100 pre-designed robot fighters or create their own from a large selection of parts. Success on the battlefield makes even more equipment available, as victors can raid defeated opponent robots for parts.

Robo Pit 2 is the follow-up to the original Robo Pit, which was released for both PlayStation and Sega Saturn in the U.S.

Robo-Pit 2 is, like its predecessor, a fighting game where robots battle it out in an arena. The game starts with the player creating his own robot. The player can use 146 different parts and 72 colours to create a robot of his own taste. The different body parts that can be customized are head, body, arms and legs. Each body part has its own attack and durability ratings that determines how the robot will fare in combat.

The battles takes place in the Coliseum. The Coliseum consists of a number of rooms each hosting an enemy robot that the player has to defeat to unlock more rooms. Defeating an enemy can also grant the player new body parts as well as experience and skill points. The player can move around his robot from a third person perspective and launch different attacks such as jabs, straight, hook and upper attacks. With good timing it's also possible to link attacks together. A special attack can be executed when the SP gauge is full. There's also a guard impact command which allows the player to repel the enemy attack. The player has a booster which allows the robot to fly as long as the boost gauge lasts. A battle ends when one of the combatants has his energy reduced to zero.

Only the NTSC-J version has music. For some reason, the music was taken out of the NTSC and PAL versions.

  Manufacturer's description:

A new battle awaits you and your customized original robot! With 146 different parts and 72 colours, you are free to customize and co-ordinate as you please. Employ the attachment ball support mechanism. You can also use the booster to fly! Combinations and special attacks at your command!

Intergalactic Gladiators.

* Robotic combatants compete in the ultimate battle
* Experience the future of gladiatorial combat
* Two robots enter the arena only one leaves

  • Third person perspectives.
  • 3D graphics
  • Cartoon graphics
  • SCI-FI, Futuristic & Robots themes.
Number Of Players  1 or 2 Players
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
Other Compatible Controllers
( Official Controllers Only )
Special Controllers Included Or
Supported ( Official Only )
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  Yes
Emulator  ePSXe v.2.0.5
Video Plugin  Pete's OpenGL2 GPU Core 2.0.0 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
Audio Plugin  ePSXe SPU Core v.2.0.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.

  Move character:  D-Pad
  Jump:  X Button
  Left arm attack:  Square Button
  Right arm attack:  Circle Button
  Defend:  Triangle Button
  Special attack 1:  L2 Button
  Special attack 2:  R2 Button
  Slide left or right:  L1 or R1 Button
  Change view:  Select Button
  Pause game:  Start Button


  Infinite HP -  
800C6F54 03E7

 - Jewel Case Covers
Dim. - 1446 x 1481 pix.
Res. - 300 dpi
File Size - 848 KB
Dim. - 1615 x 1441 pix.
Res. - 300 dpi
File Size - 756 KB
 - Jewel Case Covers
Dim. - 650 x 650 pix.
Res. - 300 dpi
File Size - 109 KB
Dim. - 830 x 650 pix.
Res. - 300 dpi
File Size - 161 KB
 - Disc Cover
Dim. - 1463 x 1462 pix.
Res. - 300 dpi
File Size - 836 KB

  • Robo-Pit 2 [SLPS-00877]   
  • Robo-Pit 2 [Pop Collection] [SLPS-02382]   
  • Robo-Pit 2 [SLUS-01563]   

Thanks to KABUSHI for providing the game hires covers.
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