Star Ocean: The Second Story is a console role-playing PlayStation game developed by tri-Ace and published by Enix. It is the second game in the Star Ocean series and the first game in the series to be released in North America (in 1999) and Europe (in 2000), courtesy of Sony Computer Entertainment.
A PlayStation Portable remake was announced prior to the 2007 Square Enix Party event[3] and released in Japan in 2008 and in North America and Europe in 2009.
The game gives the player the choice of playing as Rena or Claude, with the journey evolving and ending differently depending on the choices one makes.
Star Ocean: The Second Story is a world of magic, science, space travel and deadly demons! Enter a world where love knows no bounds, the evil is neverending and good can overcome all if the heart is just and true. Featuring three battle modes, the ability to master skills to create items and an emotional level for each of the characters, Enix has pulled out all the stops in their latest (and first) title to be brought to the North American PlayStation.
Star Ocean: The Second Story takes place twenty years after the original game, Star Ocean. Roughly the first half of the plot of the game takes place on the planet Expel, an underdeveloped planet on the verge of its industrial age. On Expel kings still rule over great kingdoms, swords and sorcery dominate the battlefield, and sailing ships are still made from wood. According to a Federation law, named the Undeveloped Planet Protection Treaty, a planet with such a level of civilization may not be directly contacted under any but the most dire circumstances—and even then, contact must be minimal and secretive. This law is reminiscent of Star Trek's Prime Directive.
The game tells the stories of Claude C. Kenni, son of Ronixis J. Kenny, and Rena Lanford, a young girl living on the planet Expel. Claude, having recently been commissioned as an Ensign in the Earth Federation, is given his first mission under the supervision of his father. This first mission is to survey the planet Milocinia, where a mysterious energy field appears. Once they arrive, they find an alien ruin, filled with mostly broken machinery. Finding a mysterious device in the center of it, Claude begins to examine it close-up, despite orders to keep away from it. As he approaches, the machine activates, teleporting him to Expel.
Features
Featuring characters who affect the outcome of the journey by thinking and feeling for themselves
Explore numerous mini-events and over 80 possible endings
Acquire loot from slain enemies and craft items from raw materials to master more advanced skills
Manufacturer's description:
Discover What's Out There.
In an endless sea of stars, at the edge of the universe, a single fateful encounter is about to take place. For the gods have hurled a deadly meteorite into an unsuspecting planet, unleashing powerful mysteries and sudden chaos. Now, two people from different worlds will collide into a journey so deep, they might not ever make it back.
Features 3 battle modes including innovative real-time, polygonal combat.
Don't just find items. Master great skills to create items from raw materials.
Emotions determine the fate of the journey where characters have to think and feel for themselves.
Engage in a multitude of mini-events to uncover over 80 possible endings.
"Delivers an engaging adventure for an instant role-playing classic" - PSM
Features:
- Third person perspective.
- 2D graphics
- Cartoon graphics
- SCI-FI, Futuristic & Fantasy themes.
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