THEME PARK
Official Title  Theme Park
Common Title  Theme Park
Serial Number(s)  SLES-00072
Region  PAL
Genre / Style  Strategy 

Developer  Bullfrog
Publisher  Electronic Arts
Date Released  15 October 1995
Disc Number &
Printed Serial Number
DISC 1

SLES-00072
Serial Number In Disc SLES-00072
Media Disc ID N / A
Number Of Tracks 22
( 1 Data Track &
21 Audio Tracks )
Approx. Image Size
( Image Format Used )
386 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
118 MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover
  •    5015839286964 
     

  •  


English

French

German

Spanish

Swedish
Menus and gameplay are in Multi-5 (English, French, German, Spanish & Swedish)

Theme Park is a construction and management simulation game designed by Bullfrog Productions and originally released in 1994, in which the player designs and operates an amusement park.

Like most of Bullfrog's games, Theme Park is permeated by an eccentric sense of humor. Theme Hospital is Bullfrog's thematic successor to the game, while Chris Sawyer's Roller Coaster Tycoon series has evolved the concept to offer a far more realistic selection of rides.

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.

GAMEPLAY:
Starting with a free plot of land in the United Kingdom and few hundred thousand dollars, the player must build a profitable amusement park, making money by opening rides and selling merchandise and refreshments. The goal is to increase the park's value and available cash so that the park can be sold and a new lot can be bought from another part of the world and start building a new theme park.[3] Newer products can be bought after researching them. Once enough money has been made the player can move on to newer plots. Plots are located all over the world and have many different factors that affect gameplay, including the economy, weather, terrain and land value.

There are over thirty attractions available in the game. Depending on the platform, it is possible to tour the park or the rides. There are simple rides like the bouncy castle and tree house, and more complicated and expensive rides like the roller coaster and the Ferris wheel.

There is a focus in the staff side of the park as well. People employed in the park include entertainers, security guards, mechanics, and handymen. Lack of staff can cause problems, including messy footpaths, rides breaking down (and with sufficient neglect, exploding), crime, and unhappy visitors. Occasionally, wages and the price of goods must be negotiated; failure to negotiate results in staff strikes and loss of shipment. Theme Park offers three levels of simulation, with the higher difficulties requiring more management of aspects such as logistics.

  Manufacturer's description:

DESIGN YOUR OWN THEME PARK!

Think you can design and build the greatest amusement park in the world? You select the site, you layout the rides and attractions. You control every aspect of running a profitable amusement park; from staffing to R&D. (How many corkscrews can be safely crammed into a roller coaster anyway?) Any mistakes, and tourists who populate your park will be sure to let you know. Oh, and that merry-go-round in flames is a clue too. Theme Park - Because Big Business was always meant to be Big Fun!

Choose from 21 different rides and attractions, five of which you can design
11 varieties of shops concession stands
Staff your park with mechanics, entertainers, security guards, etc.
Manage prices and inventories for all your shops and concession stands.
Visit your Bank Manager to view detailed profit and loss assessments

  Features:
  • Third and First person perspectives.
  • 2D & 3D Graphics
  • Cartoon Graphics
  • Theme Park theme.
Number Of Players  1 Player
Number Of Memory Card Blocks  1 Block
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller Compatible Only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v1.7.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 53, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.7.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 PARK SET-UP SCREENS CONTROLS:
 Highlight options - D-Pad 
 Select option - X Button 

 PARK SCREENS CONTROLS:
 Move cursor - D-Pad 
 Place item - X Button 
 Remove item - Square Button 
 Query object/tune up menu - R1 Button 
 Icon menu - L1 Button 
 Open / close park - Circle Button + Start Button 
 Pause game - Start Button 
 Quit game - Select Button 
 Walk through park - Triangle Button 

 ICON MENU CONTROLS:
 Move cursor - D-Pad 
 Purchase screen - X Button 
 Quick menu - Square Button 
 Select item - X Button 

 INFORMATION SCREEN CONTROLS:
 Highlight option - D-Pad 
 Select option - X Button 
 Decrease value - L1/R1 Button 

 STOCK SCREEN CONTROLS:
 Highlight stock cathegory - D-Pad 
 Increase / Decrease order - L1/R1 Button 

 RESEARCH SCREEN CONTROLS:
 Highlight vat - D-Pad 
 Increase / Decrease funding - L1/R1 Button 

 SHARES SCREEN CONTROLS:
 Highlight park owner - D-Pad 
 Buy shares - R1 Button 
 Sell shares - L1 Button 

 SHARES SCREEN CONTROLS:
 Increase / Decrease offer - L1/R1 Buttons 

 

 MISC CODES:
 Everything unlocked and instant money (When starting a new park enter the following as your name):  BOVINE (hold Square + X + Circle as you enter your new park)
 Quick money:  Set the price of a prize to 400, and the cost of a game to 998, and probability to %100. Patrons will spend $1000 to get a $400 prize.
 Super Park:  Enter BUD as a nickname. Then, press Square at the park selection screen. After game play begins, maximum prices may be charged for the concessions, games, and park entrance.
 How to Place Refreshments:  When playing, put the soda stand as close to the fry stand as possible. Now lower the fries price and wait a bit. After a while, say, every five minutes, raise the soda prices a little. Soon, the people will come eat a lot of fries, get a need for a refreshment, and go straight to the soda stand.

 GAMESHARK CODES:
  Infinite Money -  
801AF91C 7840
801AF91E 017D

  Have 99000000 to buy park -  
800DC6F4 9EC0
800DC6F6 05E6


 
 - Jewel Case Covers
FRONT BACK INSIDE
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Resolution - 300 dpi
Download - 669 KB
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Resolution - 300 dpi
Download - 581 KB
MISSING
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 - Disc Covers
DISC
CLICK THE IMAGE
Size - 1434 x 1428 pix.
Resolution - 300 dpi
Download - 617 KB

 NTSC-J:
  • Theme Park [SLPS-00175]  - 
  • Theme Park [Playstation the Best] [SLPS-91013]  - 
 NTSC-U:
  • Theme Park [SLUS-00017]  - 

Thanks to ROBPAD07 for providing the game hires covers.
Have 99000000 to buy park gameshark code created by GLADIATOR.
We couldn't find some information and the proper covers for this game. When more accurate cover information or descriptions are obtained, the entry will be updated adding the missing covers and information. If you have cover scans that would complete this entry or a description, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.