JIMMY JOHNSON'S VR FOOTBALL '98
Official Title  Jimmy Johnson's VR Football '98
Common Title  Jimmy Johnson's VR Football '98
Serial Number(s)  SLUS-00500
Region  NTSC-U
Genre / Style  Football 

Developer  Padded Cell Studios.
Publisher  Interplay.
Date Released  10 October 1997
Disc Number &
Printed Serial Number
DISC 1

SLUS-00500
Serial Number In Disc SLUS-00500
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
716 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
299 MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  040421896301  - 
     

  •  


English
Menus and gameplay are in English.

As Interplay's first PlayStation football game under the VR Sports label, Jimmy Johnson's VR Football '98 offers both NFL and NFLPA licenses for real teams and players. Choose from 30 NFL teams with rosters reflecting the 1997 season, five of the greatest teams from the '70s, five from the '80s, five from the '60s, or five All-Pro Teams from 1996 and 1997.

You can also create up to four preseason teams (plus one season team) and stock them with up to forty created players! The game features a Practice Mode, Preseason (which is an exhibition game), New Season and a Play Editor, allowing you to create your own offensive plays and save them to memory card (up to 24 plays can be saved for each block of space).

Season progress can be resumed through passwords or via memory card, which offers you a choice between a regular or advanced memory card season. Regular means you can trade and create players, but the trades will be automatic and the created players always appear on your team. The advanced option lets you play the role of General Manager, including signing free agents (by bidding on them), organizing trade offers (which can be rejected) or creating players to add to the free agency pool.

Season length can be adjusted from a full sixteen games to an abbreviated eight or four. Players can also elect to move right to the playoffs and go for the Super Bowl. Other features include game tips and analysis from Jimmy Johnson, one-button play calling, an adjustable camera, a 3D passing arc to pinpoint throws and support for up to eight players with a Multi-Tap adapter.

Features:
* Choose from all 30 NFL 1997 rosters
* Dominate your opponent by creating your own plays
* Gain valuable insight and professional tips from Jimmy Johnson

  Manufacturer's description:

"Lookout Madden and NFL Gameday and the others: Nothing will be the same after J.J. invades the video game world."
–Roy Bassive, Miami Herald/Knight Ridder Newspaper

Nobody can dispute that Jimmy Johnson is "The Coach" of the 90s. Now, Jimmy brings all his experience and passion for the game to give you the most authentic and exciting NFL gaming experience ever created.

Choose your plays with one click as you execute the most realistic running and passing game to hit the PlayStation™ game console. Best of all, use the Coach's Clipboard™ to create and store your own set of winning plays and use them against other grid-iron warriors in head-to-head competition.

Jimmy Johnson's VR Football '98: It's what NFL football is all about.

* Ask Jimmy. Motivation, game tips, personnel assessment and post-game analysis from Kimmy Johnson.
* Coach's Clipboard™. Create your own plays and save them on a memory card.
* One-Step™ Play Calling. Choosing your play is as simple as pressing a button.
* 3-D Passing Interface. An innovative 3-D passing interface provides precise control of passes and kicks.
* 1998 Rosters. Fully licensed with all 30 NFL teams with authentic playbooks and formations for each team. Plus, new uniforms for Tampa Bay & Denver.
* Plus - Customize Players and Teams, General Manager Mode, and Adjustable Real-Time Camera Movement Before the Snap.

  Features:
  • Third person perspective.
  • 2D graphics
  • Cartoon graphics
  • Football theme.
Number Of Players  1 or 2 Players
Number Of Memory Card Blocks  3 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller ( Digital Controller compatible only )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  No
Multi-Tap Function Compatible  Yes ( 1 to 8 Players )
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.9.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.9.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  The game doesn't have it (Digital only).
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 KICKING CONTROLS:
  Aim the path of the ball:  D-Pad
  Set kicker in motion, start the kick meter, kick:  X Button
  Pause game:  Start Button

 KICK RETURNS CONTROLS:
  Move player:  D-Pad
  Spin:  X Button
  Speed burst:  Square Button
  Hurdle:  Triangle Button
  Dive, down the ball in the end zone:  Circle Button
  Straight arm:  R1 Button
  Pause game:  Start Button

 BEFORE THE SNAP OFFENSE CONTROLS:
  Raise or lower the camera:  R1 + D-Pad Up or Down (before the snap)
  Tilt the camera left or right:  R1 + D-Pad Left or Right (before the snap)
  Snap the ball:  X Button
  Call an audible:  Square + Square, Triangle or Circle Button
  Fake hike:  Circle Button
  Zoom camera in (before the snap):  L2 Button
  Zoom camera out (before the snap):  L1 Button
  (at the end of play) no huddle:  L1 + L2 Button
  Pause game:  Start Button

 BEFORE THE SNAP OFFENSE TEAMMATE (MULTIPLAYER MODE) CONTROLS:
  Toggles to next receiver:  X Button
  Toggle back to previous receiver:  L1 Button
  Toggles to next receiver:  R1 Button
  Pause game:  Start Button

 BEFORE THE SNAP DEFENSE CONTROLS:
  Move player:  D-Pad
  Call an audible:  Square + Square, Triangle or Circle Button
  Toggle to next defender:  X or R1 Button
  Backwards toggle to previous defender:  L1 Button
  Move left cornerback into bump and run coverage:  L2 Button
  Move right cornerback into bump and run coverage:  R2 Button
  Pause game:  Start Button

 AFTER THE SNAP OFFENSE CONTROLS:
  Move player:  D-Pad
  Pump fake:  X Button
  Pass to Square receiver:  Square Button
  Pass to Triangle receiver:  Triangle Button
  Pass to Circle receiver:  Circle Button
  Pass to L receiver:  L1 Button
  Pass to R receiver:  R1 Button
  Throw ball away to the left or right:  L2 or R2 Button
  Pause game:  Start Button

 AFTER THE SNAP OFFENSE RECEIVING CONTROLS:
  Move player:  D-Pad
  Turn to catch:  X Button
  Speed burst:  Square Button
  Jumping catch:  Triangle Button
  Diving catch:  Circle Button
  Pause game:  Start Button

 AFTER THE SNAP OFFENSE RUNNING PLAY CONTROLS:
  Move player:  D-Pad
  Spin:  X Button
  Pitch, handoff:  X Button (QB behind scrimmage line)
  Speed burst:  Square Button
  Hurdle:  Triangle Button
  Dive:  Circle Button
  Straight arm:  R1 Button
  Pause game:  Start Button

 AFTER THE SNAP OFFENSE TEAMMATE PLAY CONTROLS:
  Move player:  D-Pad
  Turn to catch:  X Button (passing play with the ball in the air)
  Toggles to teammate nearest the ball:  X Button (running play with the ball carrier past the scrimmage line)
  Speed burst:  Square Button
  Jump:  Triangle Button
  Dive:  Circle Button
  Pause game:  Start Button

 AFTER THE SNAP DEFENSE CONTROLS:
  Move player:  D-Pad
  Toggles to defender closest to the ball:  X Button
  Speed burst:  Square Button
  Jump to block or intercept:  Triangle Button
  Diving tackle:  Circle Button
  Toggles to nearest non-blocked defender:  L1 or R1 Button
  Pause game:  Start Button

 INSTANT REPLAY CONTROLS:
  Adjust camera height:  R1 Button + D-Pad Up or Down
  Adjust camera tilt:  R1 Button + D-Pad Left or Right
  Center camera on next player:  D-Pad Up or Down
  Rotate camera:  D-Pad Left or Right
  Reverse:  Square Button
  Play:  Triangle Button
  Fast forward:  Circle Button
  Zoom out or in:  L1 or L2 Button
  Pause game:  Start Button

 

GAMESHARK CODES:
  Rival always score 0 -  
800C6F2A 0000
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 1430 x 1372 pix.
Res. - 600 dpi
File Size - 341 KB
CLICK THE IMAGE
Dim. - 1727 x 1382 pix.
Res. - 600 dpi
File Size - 483 KB
CLICK THE IMAGE
Dim. - 1414 x 1372 pix.
Res. - 600 dpi
File Size - 207 KB
 - Advert Covers
USA ADVERT PAGE 1 USA ADVERT PAGE 2
CLICK THE IMAGE
Dim. - 1280 x 1728 pix.
Res. - 300 dpi
File Size - 783 KB
CLICK THE IMAGE
Dim. - 1255 x 1696 pix.
Res. - 300 dpi
File Size - 412 KB
 - Disc Cover
DISC
CLICK THE IMAGE
Dim. - 800 x 793 pix.
Res. - 300 dpi
File Size - 78 KB

 

Thanks to AKRATE69 for providing the game front, back & inside hires covers.
Gameshark code created by GLADIATOR.
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