The Lightspan games was a strategic partnership with Sony, San Diego-based educational software and Internet company Lightspan has cornered the K-8 market on video games in the classroom. Created under the guidance of educators and adhering to national educational objectives and standards, the company’s Lightspan Achieve Now series consists of 80 ‘adventures’ that hinge on lessons in reading, language arts and math.
PlayStation produces all of Lightspan’s software at Sony Disc Manufacturing, and Sony charges license fees for the use of its gaming platform for a for-profit venture. Launched back in 1996, today more than 3,600 schools in 43 states are using Lightspan systems, according to the Interactive Digital Software Assocation.
Lightspan - Liquid Books Adventure 2 - Amrita's Trees and Cerdito and the Coyote: In this adventure you will find two interactive books that will captivate your child and opens up a new world of exciting characters and stories. Your child will make decisions that helps shape these stories while becoming acquainted with other cultures.
Learning objectives:
- Build reading comprehension skills.
- Develop vocabulary.
- Interact with stories.
- Experience literature from other cultures.
Manufacturer's description:
Features:
- First person perspective.
- 2D graphics
- Cartoon graphics
- Animals & Educational themes.
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