The Lightspan games was a strategic partnership with Sony, San Diego-based educational software and Internet company Lightspan has cornered the K-8 market on video games in the classroom. Created under the guidance of educators and adhering to national educational objectives and standards, the company’s Lightspan Achieve Now series consists of 80 ‘adventures’ that hinge on lessons in reading, language arts and math.
PlayStation produces all of Lightspan’s software at Sony Disc Manufacturing, and Sony charges license fees for the use of its gaming platform for a for-profit venture. Launched back in 1996, today more than 3,600 schools in 43 states are using Lightspan systems, according to the Interactive Digital Software Assocation.
Lightspan - Calamity 2 - People and traditions: The second game in the Calamity series of educational video games produced for the PlayStation by Lightspan. This game is designed to improve reading and language arts skill. The player has eight learning objectives:
Use reading strategies to answer questions
Analyze words containing Greek or Latin roots, prefixes, or suffixes
Learn new vocabulary words
Understand and solve analogies and riddles
Identify the main idea
Analyze information
Use context clues to understand text meaning
Learn about American traditions, artists, writers, inventors, and explorers
The player can read articles about famous American heritage, and answer questions about what they have read. The goal is to help Mona, Moki, Jules Verne, and Calamity Jane get home.[1]
As with all Lightspan games, this title was not released to retail to the general public. Instead, it was only available to schools for educational purposes.
Manufacturer's description:
Features:
- First person perspective.
- 2D graphics
- Cartoon graphics
- Nature & Educational themes.
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