NFL GAMEDAY 2000
Official Title  NFL Gameday 2000
Common Title  NFL Gameday 2000
Serial Number(s)  SCUS-94556
Region  NTSC-U
Genre / Style  Football

Developer  Red Zone Interactive, Inc.
Publisher  Sony.
Date Released  31 July 1999
Disc Number &
Printed Serial Number
DISC 1

SCUS-94556
Serial Number In Disc SCUS-94556
Media Disc ID N / A
Number Of Tracks 2
( 1 Data Track &
1 Audio Track )
Approx. Image Size
( Image Format Used )
567 MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  711719455622   
     

  •  


English
Menus and gameplay are in English.

The NFL GameDay series, which made its debut on the PlayStation in 1995, reaches its fifth installment with NFL GameDay 2000. Returning from 1998's NFL GameDay 99 are the 3D polygonal graphics, commentary from Dick Enberg and Phil Simms, support for the Dual Shock Analog Controller and the option to create your own athletes. New features include multiple TV angles, a Play Editor, 200 motion-captured moves and 1,240 plays designed by 32 players from around the league.

Phil Simms will expand his analysis and commentary duties with a telestrator, which means you'll be able to watch as key players are circled and lines are drawn on the screen to illustrate certain matchups. Both Simms and Enberg will offer the play-by-play throughout five game modes: Practice, Preseason, Season, Tournament and the new General Manager mode.

Practice involves choosing formations and plays on either offense or defense as you work on your timing. You can also select custom plays designed from the Play Editor in order to determine their effectiveness before trying them out in a real game. Since there is no time limit in Practice mode, you can repeat each play as many times as you need.

After working out the kinks in the Practice mode, players can compete against a rival team in a Preseason game. Options available before the kickoff include adjustable weather conditions, using modified rosters, changing the stadium, or having the game count toward your User Records profile. By turning the latter feature on, games played under your name will be recorded and saved to memory card.

Season mode lets you create players, perform trades (that may be rejected if deemed unfair), sign or release free agents, and enter a six-round draft to fill your roster with players at six positions: quarterbacks, receivers, running backs, linebackers, defensive linemen and defensive backs.

Players who own NCAA GameBreaker 2000 will also be able to draft any of their college seniors already saved to memory card. Of course, if you would rather have the computer handle your draft, you are free to do so. Another new feature designed to offer you more control over team management is the salary cap. Each player is assigned a dollar value, so adding those expensive star athletes will cut into your available budget to field a team!

The 16-game Season mode has you playing as one team following the 1999 NFL schedule; win enough games and you will become eligible for the playoffs and possibly the Super Bowl. Statistics accumulated during a season can be saved to memory card (four blocks are required), and top performers may earn the right to compete in the Pro Bowl at the end of the year.

For those who can't get enough of playing through the Season mode, a General Manager mode is included to let you play consecutive years with the same team (similar to the Dynasty Mode first seen in Electronic Arts' NCAA Football 98). This involves assuming the role of a head coach and making personnel changes each year, such as replacing veterans with free agents, deciding which rookies make the team and keeping everything within the salary cap. Perform well and you won't get fired!

NFL GameDay 2000 also includes a Tournament mode for either eight or sixteen players. Each player enters his or her name and then competes against a friend in their assigned bracket. Winning each game brings players one step closer to the championship! Other features of note include throwback jerseys, support for eight players with two Multi Tap adapters, weekly awards based on performance, multi-game injuries, two game modes (Arcade and Simulation) and four difficulty levels.

Features:
Design your own custom plays using the in-game editor
Includes five modes of play such as "Tournament," "Practice," "General Manager," "Season," and "Preseason"
Features all rosters, free agent signings, and draft picks from the 2004 season

  Manufacturer's description:

New TV Angles with Dick Enberg and Phil Simms Commentary
1,240 New Plays Designed by 32 NFL Players

200 New Motion Captured Moves by 13 NFL Players

Revolutionary Telestrator with Phil Simms Analysis

New Training Camp and General Manager Modes

Create your own plays with the new Play Editor

  Features:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • Football theme.
Number Of Players  1 or 2 Players
Number Of Memory Card Blocks  1-15 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  Yes ( 1 to 8 Players )
Link Cable Function Compatibile  No
Emulator  ePSXe v.1.8.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.8.0
CD-ROM Plugin  ePSXe CDRom Plugin
Game Pad Plugin  N / A
Vibration Compatible  Yes.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 OFFENSE BEFORE THE SNAP CONTROLS:
  Shift defensive line to the left or right - L2 Button + D-Pad Left or Right
  Bring defensive backs and linebackers up - L2 Button + D-Pad Down
  Shift defensive backs and linebacker back - L2 Button + D-Pad Up
  Snap - X Button
  Audible - Square Button
  Fake hut - Circle or Triangle Button
  Pre-read receivers/show passing symbols - L1 or L2 Button
  Pause game - Start Button

 OFFENSE CONTROLS:
  Move character - D-Pad
  Speed burst past a defender - X Button
  Dive over a defender - Square Button
  Spin out of a tackle - Circle Button
  Hurdle over a tackler / Catch ball - Triangle Button
  Stiff arm to the right or left - R1 or L1 Button
  Juke a tackler - R2 Button
  Double spin out of a tackle - L2 + Square Button
  Dive over the pile for a touchdown - L2 + Square Button
  Shoulder charge an oncoming tackler - L2 + X Button
  Execute a power stiff arm to the left or right - L2 + L1 or R1 Button
  Pause game - Start Button

 DEFENSE CONTROLS:
  Move character - D-Pad
  Speed burst - X Button
  Dive / Tackle - Square Button
  Switch man - Circle Button
  Jump / Intercept - Triangle Button
  Make a one-handed deflection - L2 + Triangle Button
  Tackle a ball carrier diving over the pile - L2 + Square Button
  Make a power tackle - L2 + X Button
  Perform a swim move with pass rusher - R1 Button
  Pause game - Start Button

 RUNNING CONTROLS:
  Move character - D-Pad
  Speed burst / Shoulder charge - X Button
  Dive - Square Button
  Special moves - Circle Button
  Hurdle - Triangle Button
  Stiff arm left or right - L1 or R1 Button
  Juke - R2 Button
  Dive over pile - L2 + Square Button
  Shoulder charge - L2 + X Button
  High step - L2 + Triangle Button
  Double spin - L2 + Circle Button
  Pitch ball - L2 + R2 Button
  Pause game - Start Button

 PASSING CONTROLS:
  Bring up receiver icons after snap - D-Pad + X Button
  Throw ball to receiver - X, Square, Triangle or Circle Button
  Activate total control passing - L2 Button
  Pause game - Start Button

 RECEIVING CONTROLS:
  Jump to perform catch - Triangle Button
  Pause game - Start Button

 KICKING CONTROLS:
  Start kick meter, press again to set power - X Button
  Change direction of kick - D-Pad
  Pause game - Start Button

 

MISC CODES:
  Enter the following in the Easter Eggs section of the options menu -
  989 Studios Players -   989SPORTS 
  All Players Are Equal -   EVEN TEAMS 
  Better Running Back -   BETTIS 
  Bigger Punts -   HANGTIME 
  Harder Tackles -   BIG HITS 
  Large Players -   GOLIATH 
  Larger Football -   BIG BALLS 
  Longer Field Goals -   STEEL LEGS 
  More Hits -   JACK HAMMER 
  More Injuries -   HAMSTRUNG 
  No Fatigues -   STAMINA 
  No Pass Interference -   BLINDERS 
  No Penalties on Home Team -   HOME COOKING 
  Presidential Names -   PRESIDENTS 
  Recievers Catch Better -   GLOVES 
  Running Back is Injured -   DAVIS 
  Super Speeds Burst -   JUICE 
  Super Stiff Arm -   PISTON 
  Tall And Skinny Players -   PENCILS 
  Tiny Players -   FLEA CIRCUS 
  Unlock Hidden Difficulty Level -   GD Challenge 
  View a Slideshow of Chearleaders -   SLIDESHOW 
  View Credits -   CREDITS 

GAMESHARK CODES:
  Home Team Scores 99 -  
800FCED4 0063
 
  Home Team Scores Score 0 -  
800FCED4 0000
 
  Away Team Scores 99 -  
800FCED8 0063
 
  Away Team Scores 0 -  
800FCED8 0000
 

 - Jewel Case Covers
FRONT BACK INSIDE
CLICK THE IMAGE
Dim. - 1405 x 1403 pix.
Res. - 300 dpi
File Size - 427 KB
CLICK THE IMAGE
Dim. - 1741 x 1378 pix.
Res. - 300 dpi
File Size - 640 KB
CLICK THE IMAGE
Dim. - 640 x 541 pix.
Res. - 599 dpi
File Size - 41 KB
 - Disc Cover
DISC
CLICK THE IMAGE
Dim. - 640 x 631 pix.
Res. - 599 dpi
File Size - 96 KB

 

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